There are Four States of Alert use don the following tables:
Lax for when the castle residents are letting their guard down and the Lord is not likely to be in residence.
Normal for when the castle residents are using a bit of caution and the Lord is in residence.
Wary means the garrison and staff are on edge and alert
Alarmed! the garrison and residents are aware there are intruders and they are under attack
Chance of Encounters in the Castle of a Petty Lord
|
Lax
|
Normal
|
Wary
|
Alarmed!
|
Dawn
|
1 in 12 every third turn
|
1 in 12 every other turn
|
1 in 10 every turn
|
1 in 8 every turn
|
Day
|
1 in 10 every third turn
|
1 in 8 every other turn
|
2 in 6 every turn
|
3 in 6 every turn
|
Dusk
|
1 in 8 every third turn
|
1 in 6 every other turn
|
1 in 6 every turn
|
1 in 6 every turn
|
Evening
|
1 in 10 every third turn
|
1 in 6 every other turn
|
1 in 6 every turn
|
2 in 6 every turn
|
Middle of Night
|
1 in 20 every third turn
|
1 in 20 every other turn
|
1 in 8 every turn
|
1 in 6 every turn
|
Wandering Guard Table Ia, Outer Ward in Castle of a Petty Lord
2d6
|
Lax
|
Normal
|
Wary
|
Alarmed!
|
2
|
Lord of the Castle
|
Lord of the Castle
|
Laborer
|
Laborer or Artisan
|
3
|
Sergeant at Arms
|
Sergeant at Arms
|
Lord of the Castle
|
Page
|
4
|
Laborer
|
Laborer
|
Page
|
Lord of the Castle & 1d6 Knights
|
5
|
Child
|
Page
|
Sergeant at Arms
|
Guard
|
6
|
Sleepy Archer
|
Archer
|
1d4 Archers
|
1d6 Archers
|
7
|
Lowly Churl
|
Lackey
|
Knight
|
Sergeant at Arms and 2d6 Heavy Men At Arms
|
8
|
Guard, unarmored
|
Guard, lightly armed and armored
|
Squire
|
Guard, Heavily armed and armored
|
9
|
Turnkey
|
Squire
|
Squire
|
1d6 Heavy Men at Arms
|
10
|
Artisan
|
Turnkey
|
Steward
|
Turnkey & 1d6 Heavy Men At Arms
|
11
|
Steward
|
Steward
|
Turnkey
|
Lady of the Castle
|
12
|
Lady of the Castle
|
Lady of the Castle and Lightly Armed Guard
|
Lady of the Castle
and 1d3 Knights
|
Squire and 1d4 Archers
|
Wandering Guard Table Ib,Mid-Wards and Outer Chambers in Castle of a Petty Lord
2d6
|
Lax
|
Normal
|
Wary
|
Alarmed!
|
2
|
Lord of the Castle
|
Lord of the Castle
|
Artisan
|
Artisan
|
3
|
Squire
|
1d6+1 Light Men At Arms
|
Lord of the Castle
and 1d3 Knights
|
Child
|
4
|
Steward
|
Artisan
|
Child
|
Lord of the Castle and 1d6 Knights
|
5
|
Child
|
Steward
|
Steward
|
Steward
|
6
|
Laborer
|
Laborer
|
1d6 Archers
|
1d4+2 Archers
|
7
|
Washwoman
|
Lackey
|
Guard, heavily armed and armored
|
Squire
|
8
|
Artisan
|
Guard, lightly armed and armored
|
1d6+1 Light Men at Arms
|
1d6+1 Light Men at Arms
|
9
|
Mason
|
Mason
|
Mason
|
1d6+1 Heavy Men at Arms
|
10
|
Turnkey
|
Child
|
Laborer
|
Lady of the Castle and 1d4 Knights
|
11
|
1d4 Light Men at Arms
|
Turnkey
|
Lady of the Castle and 1d6 Archers
|
Turnkey&1d6 Men at Arm
|
12
|
Lady of the Castle
|
Lady of the Castle and Lightly Armed Guard
|
Turnkey
|
Mason
|
Wandering Guard Table Ic, Inner Ward and Inner Chambers
2d6
|
Lax
|
Normal
|
Wary
|
Alarmed!
|
2
|
Lord of the Castle
|
Sergeant at Arms and 1d4 Ligh t Men at Arms
|
Sergeant at Arms and 1d4 Heavy Men at Arms
|
Child
|
3
|
Artisan
|
1d4 Heavy Men at Arms
|
Artisan
|
Artisan
|
4
|
Sergeant at Arms
|
Lord of the Castle
|
Laborer
|
Laborer
|
5
|
Steward
|
Steward
|
Lord of the Castle
and 1d4 Knights
|
Steward & 1d4 Heavy Men At Arms
|
6
|
Laborer
|
Laborer
|
1d6 Heavy Men at arms
|
Lord of the Castle,1d4 Knights and 2d6 Heavy Men at Arms
|
7
|
Child
|
Guard, lightly armed and armored
|
Knight and Squire
|
1d6+1 Heavy Men At Arms
|
8
|
Page
|
Child
|
1d6+1 Light Men At Arms
|
2d6 Light Men At Arms
|
9
|
Squire
|
Artisan
|
Child
|
Sergeant at Arms and 1d4 Knights
|
10
|
Turnkey
|
Lady of the Castle and Heavily Armed and Armored Guard
|
Lady of the Castle
and 1 Knight
|
Lady of the Castle and 1d3 Knights
|
11
|
1d3 Light Men At Arms
|
Turnkey
|
Steward & 1 Knight
|
Turnkey & 1d6 men at Arms
|
12
|
Lady of the Castle
|
1d4 Light Men at Arms
|
Turnkey
|
Lady of the Castle
|
A Turnkey will have 2 or 3 HD and a set of keys that will open any door or lock in the castle eon a roll of 1-4 in 6. He will typically be wearing a Gambseon and have a club. If he has time and the castle eis Wary or Alarmed he will grab a helmet and a morningstar.
A Squire will be a 1st level Cavalier in normal and Lax situations he will be unarmored and have himself a Bilbo or Dagger as as arms. Given time he will armor up as a Knight.
A Guard will have 2 HD and be lightly armored with a Light Helmet most of the time and armed with a spear or club. If the castles wary or Alarmed the Guard will be wearing a Maille Coat and have a Heater Shield.
Laborers such as carpenters are often busty in a castle, one will also find weavers, bearers, and cooks among this category.
Artisans are masons, engineers, visiting portrait artists and sculptors. artisans will be unarmored and poorly armed.
A Steward will typically be a mature knight serving in there administration of the castle. He will be lightly armed and rumored (if at all) unless the castle is Wary or Alarmed and then he will fetch Byrnie and his old sword.
The lord of the castle will typically be unarmored or lightly armored in lax or normal conditions, given the chance he will don his best armor and grab his best weapons when the situation turned for the worse.
The lady of the castle will typically be unarmed (save for a dagger) and unarmored but many a lord will still see his lady has some armor and a sword of some sort on hand should she need it.
Castle Guard (and other) Reaction Table
Castle Guard (and other) Reaction Table
2d6 roll
|
Lax
|
Normal
|
Wary
|
Alarmed!
|
2
|
Hostile,
raise alarm
|
Hostile
|
Hostile
|
Hostile
|
3
|
Hostile
|
Hostile
raise Alarm
|
Hostile
|
Hostile
|
4
|
Neutral
|
Hostile
|
Hostile
|
Hostile
|
5
|
Neutral
|
Neutral
|
Hostile
raise alarm
|
Hostile
|
6
|
Neutral
|
Neutral
|
Neutral
|
Hostile
|
7
|
Neutral
|
Neutral
|
Neutral
|
Hostile
rasie alarm
|
8
|
Neutral
|
Neutral
|
Neutral
|
Neutral
|
9
|
Friendly
|
Neutral
|
Neutral
|
Neutral
|
10
|
Friendly
|
Friendly
|
Neutral
|
Neutral
|
11
|
Friendly
|
Friendly
|
Friendly
|
Friendly
|
12
|
Friendly
|
Friendly
|
Friendly
|
Friendly
|
Each round of combat there in a 4 in 6 chance someone will raise the alarm (i.e. alert status will move form Lax to Normal, to Wary, to Alarmed!)
when the reaction tabel above indicates raise alarm those encountered will attemptto raisee the alarm with a 5 in 6 chance per round of being successful. If successful there is doube normal chance of an additional encounter in 1d4 rounds.
Neutral Guards may stand their ground and challenge strangers but will not necassarily raise the alarm in Lax or Normal Circumstance.
Hostile Guards will raise an alarm over immediate attack in Lax or Normal Situations.
Friendly Guards may offer bribes if in Wary or Alarmed circumstances to avoid a fight.
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