Friday, September 3, 2021

1d100 Holmes Edition Basic Wandering Monster Charts

 The following are the wandering monster charts from the original version of basic D&D presented as 1 1d100 table with some included vital statistics. The distribution on each level is as close as I could get when converting from 2 rolls of 1d12 to 1d100 and due to the doubled entries on the original level one chart. Only the monsters in the charts in the original edition were used. The only places I made editorial selections in the monster statistics was in correcting skeleton and zombie movement rates and in the selection of values for NPC types.


Level One Wandering Monsters

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

5

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

6

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

7

Zombies (1-4)

2

1-8×½

8

60


8

Bandits (2-5)

1

1-6

6

120


9

Berserkers (1-4)

1+1

1-8

7

120


10

Stirges (2-5)

1

1-3

7

180


11

Adepts (1-4)

2

1-6

5

90

1-1st level spell

12

Footpads (1-4)

2d4

1-6

7

120

backstab

13

Dwarves (2-5)

1

1-8

4

60


14

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

15

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

16

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

17

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

18

Warriors (1-3)

2

1-6

5

90


19

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

20

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

21

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

22

Zombies (1-4)

2

1-8×½

8

60


23

Bandits (2-5)

1

1-6

6

120


24

Berserkers (1-4)

1+1

1-8

7

120


25

Stirges (2-5)

1

1-3

7

180


26

Adepts (1-4)

2

1-6

5

90

1-1st level spell

27

Footpads (1-4)

2d4

1-6

7

120

backstab

28

Dwarves (2-5)

1

1-8

4

60


29

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

30

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

31

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

32

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

33

Warriors (1-3)

2

1-6

5

90


34

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

35

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

36

Bandits (2-5)

1

1-6

6

120


37

Berserkers (1-4)

1+1

1-8

7

120


38

Stirges (2-5)

1

1-3

7

180


39

Adepts (1-4)

2

1-6

5

90

1-1st level spell

40

Dwarves (2-5)

1

1-8

4

60


41

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

42

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

43

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

44

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

45

Warriors (1-3)

2

1-6

5

90


46

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

47

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

48

Bandits (2-5)

1

1-6

6

120


49

Berserkers (1-4)

1+1

1-8

7

120


50

Stirges (2-5)

1

1-3

7

180


51

Adepts (1-4)

2

1-6

5

90

1-1st level spell

52

Dwarves (2-5)

1

1-8

4

60


53

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

54

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

55

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

56

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

57

Warriors (1-3)

2

1-6

5

90


58

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

59

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

60

Bandits (2-5)

1

1-6

6

120


61

Berserkers (1-4)

1+1

1-8

7

120


62

Stirges (2-5)

1

1-3

7

180


63

Footpads (1-4)

2d4

1-6

7

120

backstab

64

Dwarves (2-5)

1

1-8

4

60


65

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

66

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

67

Gnolls (2-5)

2

2-8

5

90


68

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

69

Swordsmen (2-5)

3

1-8

3

60


70

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

71

Priests (2-5)

3

1-6

4

60

2-1st level spells

72

Robbers (1-4)

3d4

1-6

7

120

backstab

73

Dwarves (4-16)

1

1-8

4

60


74

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

75

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

76

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

77

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

78

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

79

Gnolls (2-5)

2

2-8

5

90


80

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

81

Swordsmen (2-5)

3

1-8

3

60


82

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

83

Priests (2-5)

3

1-6

4

60

2-1st level spells

84

Robbers (1-4)

3d4

1-6

7

120

backstab

85

Dwarves (4-16)

1

1-8

4

60


86

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

87

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

88

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

89

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

90

Gnolls (4-16)

2

2-8

5

90


91

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

92

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

93

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

94

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

95

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

96

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

97

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

98

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

99

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

100

Dopplegangers

(1-4)

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves


Level Two Wandering Monsters

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

5

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

6

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

7

Zombies (1-4)

2

1-8×½

8

60


8

Bandits (2-5)

1

1-6

6

120


9

Berserkers (1-4)

1+1

1-8

7

120


10

Stirges (2-5)

1

1-3

7

180


11

Adepts (1-4)

2

1-6

5

90

1-1st level spell

12

Footpads (1-4)

2d4

1-6

7

120

backstab

13

Dwarves (2-5)

1

1-8

4

60


14

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

15

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

16

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

17

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

18

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

19

Zombies (1-4)

2

1-8×½

8

60


20

Bandits (2-5)

1

1-6

6

120


21

Berserkers (1-4)

1+1

1-8

7

120


22

Stirges (2-5)

1

1-3

7

180


23

Dwarves (2-5)

1

1-8

4

60


24

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

25

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

26

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

27

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

28

Gnolls (2-5)

2

2-8

5

90


29

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

30

Swordsmen (2-5)

3

1-8

3

60


31

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

32

Priests (2-5)

3

1-6

4

60

2-1st level spells

33

Robbers (1-4)

3d4

1-6

7

120

backstab

34

Dwarves (4-16)

1

1-8

4

60


35

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

36

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

37

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

38

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

39

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

40

Gnolls (2-5)

2

2-8

5

90


41

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

42

Swordsmen (2-5)

3

1-8

3

60


43

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

44

Priests (2-5)

3

1-6

4

60

2-1st level spells

45

Robbers (1-4)

3d4

1-6

7

120

backstab

46

Dwarves (4-16)

1

1-8

4

60


47

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

48

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

49

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

50

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

51

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

52

Gnolls (2-5)

2

2-8

5

90


53

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

54

Swordsmen (2-5)

3

1-8

3

60


55

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

56

Priests (2-5)

3

1-6

4

60

2-1st level spells

57

Robbers (1-4)

3d4

1-6

7

120

backstab

58

Dwarves (4-16)

1

1-8

4

60


59

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

60

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

61

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

62

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

63

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

64

Gnolls (2-5)

2

2-8

5

90


65

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

66

Swordsmen (2-5)

3

1-8

3

60


67

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

68

Priests (2-5)

3

1-6

4

60

2-1st level spells

69

Robbers (1-4)

3d4

1-6

7

120

backstab

70

Dwarves (4-16)

1

1-8

4

60


71

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

72

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

73

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

74

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

75

Gnolls (2-5)

2

2-8

5

90


76

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

77

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

78

Gnolls (4-16)

2

2-8

5

90


79

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

80

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

81

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

82

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

83

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

84

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

85

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

86

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

87

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

88

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

89

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

90

Gnolls (4-16)

2

2-8

5

90


91

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

92

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

93

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

94

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

95

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

96

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

97

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

98

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

99

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

100

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

 

Level Three Wandering Monsters 

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

5

Zombies (1-4)

2

1-8×½

8

60


6

Bandits (2-5)

1

1-6

6

120


7

Berserkers (1-4)

1+1

1-8

7

120


8

Stirges (2-5)

1

1-3

7

180


9

Adepts (1-4)

2

1-6

5

90

1-1st level spell

10

Dwarves (2-5)

1

1-8

4

60


11

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

12

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

13

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

14

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

15

Gnolls (2-5)

2

2-8

5

90


16

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

17

Swordsmen (2-5)

3

1-8

3

60


18

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

19

Priests (2-5)

3

1-6

4

60

2-1st level spells

20

Robbers (1-4)

3d4

1-6

7

120

backstab

21

Dwarves (4-16)

1

1-8

4

60


22

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

23

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

24

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

25

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

26

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

27

Gnolls (2-5)

2

2-8

5

90


28

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

29

Swordsmen (2-5)

3

1-8

3

60


30

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

31

Priests (2-5)

3

1-6

4

60

2-1st level spells

32

Robbers (1-4)

3d4

1-6

7

120

backstab

33

Dwarves (4-16)

1

1-8

4

60


34

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

35

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

36

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

37

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

38

Gnolls (4-16)

2

2-8

5

90


39

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

40

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

41

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

42

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

43

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

44

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

45

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

46

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

47

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

48

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

49

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

50

Gnolls (4-16)

2

2-8

5

90


51

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

52

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

53

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

54

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

55

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

56

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

57

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

58

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

59

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

60

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

61

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

62

Gnolls (4-16)

2

2-8

5

90


63

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

64

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

65

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

66

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

67

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

68

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

69

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

70

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

71

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

72

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

73

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

74

Gnolls (4-16)

2

2-8

5

90


75

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

76

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

77

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

78

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

79

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

80

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

81

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

82

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

83

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

84

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

85

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

86

Gnolls (4-16)

2

2-8

5

90


87

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

88

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

89

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

90

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

91

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

92

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

93

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

94

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

95

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

96

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

97

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

98

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

99

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

100

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

 

 

 

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