As mentioned last post my original copy of B2 has notes in the back for Hunter and Healers two
classes I added to the game when I was 13. I have incomplete
recollection and notes for these two classes but have them reworked here
for use with the Basic Fantasy RPG. Here for this post is the Healer as
true to my old time B2 roots as I can recall without borrowing from
other editions.
Healer
Level................Exp Points.........Hit Dice..............Soothe...........Healing
1.......................1,250.................1d6.......................20%.............40%, cure light wounds (1d6+1)
2.......................2,500.................2d6.......................25%.............45%, remove fear
3.......................5,000.................3d6......................30%..............50%, remove paralysis
4.......................10,000..............4d6......................35%...............55%, remove deafness
5.......................20,000...............5d6......................40%..............60%, cure serious wounds (2d6+2)
6.......................40,000...............6d6......................45%..............63%, cure poison
7.......................80,000...............7d6......................50%..............66%, remove blindness
8......................120,000...............8d6......................55%.............69%, remove domination/charm
9......................160,000...............9d6......................60%.............72%, cure critical wounds (3d8+3)
10....................240,000...............9d6+1.................65%..............75%
11.....................320,000...............9d6+2..................70%............78%, cure petrification
12.....................400,000...............9d6+3..................72%............81%
13....................500,000...............9d6+4......................74%..........82%, cure insanity
14....................600,000...............9d6+5......................76%..........83%
15....................700,000...............9d6+6......................78%..........84%
16....................800,000...............9d6+7......................80%..........85%
17....................900,000...............9d6+8......................82%..........86%,cure lycanthropy
18...................1,000,000.............9d6+9......................84%..........87%
19...................1,100,000.............9d6+10......................86%.........88%
20 ..................1,200,000.............9d6+11......................88%.........90%, Raise Dead
Healers are magical healers of wounds that do so through deep empathic connections with others.
Healers wear no armor but may use any melee weapon they dare use to protect themselves and their patients. Healers may use magic items as a Cleric does. Healers use the Clerics saving throw table and the Magic-Users attack chances.
Soothe- due to the mellow vibes they emanate all but the most hateful of evil beings may be calmed down by a healer. A successful use of this skill causes the target to reduce it's reaction type by one category. Only one attempt per encounter may be made no matter how many healers in a group.
Healing- empathic healing is difficult and certain healing can only bee done at the level indicated. Healing may be done safely 3 times a day. Each attempt after the third requires the healer to make a save vs death or suffer the ailment of their patient (if they made the healing roll or not). Healers may heal themselves but this can of course be dangerous.
It takes a healer One Full Turn to apply Healing.
This is quite cool.
ReplyDeleteI like healers, so I am going to give this one a try.
I like this! very similar to the favored soul..
ReplyDelete