My original copy of B2 has notes in the back for Hunter and Healers two classes I added to the game when I was 13. I have incomplete recollection and notes for these two classes but have them reworked here for use with the Basic Fantasy RPG. Here for this post is the Hunter as true to my old time B2 roots as I can recall without borrowing from other editions.
Hunter
Level...........Exp Points..........Hit Dice..........Tracking........Snares.........Stalking
1..................0..........................1d6.................25%................15%...............18%
2..................1,850...................2d6.................30%................20%...............21%
3..................3,500...................3d6.................35%................25%...............24%
4..................7,000...................4d6.................40%................30%...............27%
5..................15,000.................5d6.................45%................35%...............30%
6..................30,000.................6d6.................50%................40%...............33%
7..................60,000.................7d6.................55%................45%...............36%
8..................120,000...............8d6.................60%................50%...............39%
9..................240,000...............9d6.................65%................55%...............42%
10................360,000...............9d6+2.............70%................60%...............45%
11................480,000...............9d6+4.............75%................65%...............48%
12................600,000...............9d6+6.............80%................70%...............51%
13................720,000...............9d6+8.............85%................75%...............54%
14................840,000...............9d6+10...........90%................80%...............57%
15................960,000...............9d6+12...........91%................85%...............60%
16................1,080,000............9d6+14...........92%................90%...............63%
17................1,200,000............9d6+16...........93%................90%...............66%
18................1,320,000............9d6+18...........94%................90%...............69%
19................1,440,000............9d6+20...........95%................90%...............72%
20................1,560,000............9d+22.............96%................90%...............75%
Hunters include big game hunters, poachers, fur trappers,foresters and bounty hunters. Their main trade is locating and taking prey in the outdoors.
The prime requisite for hunters is Wisdom, learning and understanding the ways of the wilderness and all it's beasts are tantamount to a hunters success.
Hunters may use Leather armor and Chain mail but are not trained in effective use of the shield. They are proficient with missile weapons, handaxes, clubs, daggers, spears and shortswords. Hunters may use magical items useable by fighters with the weapon and armor exceptions retained.
Hunters attack and make saves as a Fighter does.
Tracking is the ability to find and follow tracks left by the passage of others. A new roll is needed at any crossing point or change in terrain.
Snares is the ability to locate, set and release snares. A snare is a pit designed to capture prey. The chance of settign the snare is also the chance of the snare capturing prey. if a creature of the higher level then the hunter wanders into a snare it may save vs paralysis to avoid capture. Large prey will only be held for 1-4 turns. Man sized prey for 3-18 turns and small prey indefinitely. Snares can be made to harm prey but the chance is reduced by 10% for each 1d6 of damage.
It takes1 turn to setup a snare. Others detect and disarm snares as they do traps.
Stalking is the chance to follow prey unseen in the wilds and close within 60'. Any prey they have stalked up upon is considered surprised. Hunters may use their stalking roll to hide as well. Hunters may not use this ability if within a party of non-hunters within 240' unless they are all elves and or halflings.
The chances for Tracking, Snares and Stalking are for wilderness adventuring, in dungeons or in an urban environment chances are halved.
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