An alternate lock picking system. Thieves start knowing how to pick 3 locks at 1st level. At each level afterwards they gain 2 new locks they may pick, selection of lock types is limited by thief level.
A lock can be quickly picked in but a round on a d6 toll of 1-5 if thieves tools are on hand. three rounds with improvised tools.
A lock can certainly be picked within a full turns (10
minutes) by a thief in the know with thieves tools, twice as long with improvised tools. No roll needed.
A lock of a type unknown to a thief may not be picked by that thief.
Minimum Thief Level
|
Lock TYPE
|
Lock Determination by Dungeon Level
|
|||
1-3
|
4-6
|
7-9
|
10+
|
||
1st Level
|
Pin Lock
|
1-10
|
1-3
|
1-2
|
1
|
Warded Lock
|
11-20
|
4-6
|
3-4
|
2
|
|
Lever Tumbler
|
21-25
|
7-9
|
5-6
|
3
|
|
Detector Lock
|
26-30
|
10-12
|
7-8
|
4
|
|
Double-acting Pin Tumbler
|
31-40
|
13-15
|
9-10
|
5
|
|
Wafer Tumbler
|
41-45
|
16-18
|
11-12
|
6
|
|
2nd Level
|
Double-Warded Lock
|
46-60
|
19-25
|
13-15
|
7-8
|
Cam Lock
|
61-65
|
26-30
|
16-18
|
9-10
|
|
Rim Cylinder Locks
|
66-70
|
31-35
|
19-21
|
11-12
|
|
Mortise Lock
|
71-75
|
36-40
|
22-24
|
13-16
|
|
Rim Latch
|
76-80
|
41-45
|
25-27
|
17-18
|
|
Gnomish Double-lock
|
81-90
|
46-50
|
28-30
|
19-20
|
|
Brass Lattice
|
91-95
|
51-55
|
31-33
|
21-22
|
|
Fool’s Fob
|
96-100
|
56-60
|
34-36
|
23-24
|
|
5th level
|
Triple Warded Lock
|
|
61-65
|
37-41
|
25-29
|
Serpentine Keyway
|
|
66-70
|
42-46
|
30-34
|
|
Disc Tumbler
|
|
71-75
|
47-51
|
35-39
|
|
Dancing Pin Lock
|
|
76-80
|
51-56
|
40-44
|
|
False Ward
|
|
81-85
|
57-61
|
45-49
|
|
Dragontooth Lock
|
|
86-90
|
62-66
|
50-54
|
|
Charon’s Pass
|
|
91-95
|
67-71
|
55-59
|
|
Knocker Tap
|
|
96-100
|
72-76
|
60-64
|
|
9th level
|
Challenge Lock
|
|
|
77-80
|
65-70
|
Quadruple Warded Lock
|
|
|
81-84
|
71-76
|
|
Shifting Tumbler
|
|
|
85-88
|
77-82
|
|
Spinning Disc
|
|
|
89-92
|
83-88
|
|
Devil’s Heart
|
|
|
93-96
|
89-94
|
|
Pandora’s Labyrinth
|
|
|
97-100
|
95-100
|
Notes:
A 13th level thief would be able to pick all of the locks listed above.
A Dm could require a thief to train with another thief able to pick a lock or a locksmith able to manufacture the type of lock to be able to gain the needed skill (cost would vary by campaign).
Very interesting...
ReplyDeleteI like the idea of the locks being types or classes of locks, not just "it's a lock", or even worse, "a DC 15 lock".
Food for thought.