Saturday, February 22, 2014

Alternate Lockpicking


An alternate lock picking system. Thieves start knowing how to pick 3 locks at 1st level. At each level afterwards they gain 2 new locks they may pick, selection of lock types is limited by thief level.


A lock can be quickly picked in but a round on a d6 toll of 1-5 if thieves tools are on hand. three rounds with improvised tools.

A lock can certainly be picked within a full turns (10 minutes) by a thief in the know with thieves tools, twice as long with improvised tools. No roll needed.

A lock of a type unknown to a thief may not be picked by that thief.

Minimum Thief Level
Lock TYPE
Lock Determination by Dungeon Level
1-3
4-6
7-9
10+
1st Level
Pin Lock
1-10
  1-3
1-2
1
Warded Lock
11-20
 4-6
3-4
2
Lever Tumbler
21-25
  7-9
5-6
3
Detector Lock
26-30
  10-12
7-8
4
Double-acting Pin Tumbler
31-40
  13-15
9-10
5
Wafer Tumbler
41-45
  16-18
11-12
6
2nd Level
Double-Warded Lock
46-60
19-25
13-15
7-8
Cam Lock
61-65
 26-30
16-18
9-10
Rim Cylinder Locks
66-70
 31-35
19-21
11-12
Mortise Lock
71-75
 36-40
22-24
13-16
Rim Latch
76-80
 41-45
25-27
17-18
Gnomish Double-lock
81-90
 46-50
28-30
19-20
Brass Lattice
91-95
 51-55
31-33
21-22
Fool’s Fob
96-100
 56-60
34-36
23-24
5th level
Triple Warded Lock

61-65
37-41
25-29
Serpentine Keyway

66-70
42-46
30-34
Disc Tumbler

71-75
47-51
35-39
Dancing Pin Lock

76-80
51-56
40-44
False Ward

81-85
57-61
45-49
Dragontooth Lock

86-90
62-66
50-54
Charon’s Pass

91-95
67-71
55-59
Knocker Tap

96-100
72-76
60-64
9th level
Challenge Lock


77-80
65-70
Quadruple Warded Lock


81-84
71-76
Shifting Tumbler


 85-88
77-82
Spinning Disc


 89-92
83-88
Devil’s Heart


 93-96
89-94
Pandora’s Labyrinth


 97-100
95-100
 
 Notes:
A 13th level thief would be able to pick all of the locks listed above.

A Dm could require a thief to train with another thief able to pick a lock or a locksmith able to manufacture the type of lock to be able to gain the needed skill (cost would vary by campaign).


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