In my last post I pointed out I felt
a +1 bonus was boring. The “+X” magic weapon is iconic and a handy shorthand
notation but is ancient and dull as dirt. A different method of defining
magical swords might be interesting to try out with a campaign.
Get rid of the traditional +1 nomenclature. Dump it, get rid
of it, say goodbye. Replace it with something else of course. But what?
Well it has to be something identifiable with the game as it
is now (or has been), all new is just going to be disregarded and lack significance.
One way to go in changing the notation is also changing the application at the
same time; plus this, plus that leads to an ever creeping numbers bloat that
some don’t care for. Let’s change magic swords to define how well one fights
with a magic sword in hand not how it modifies their ability to attack.
So in this suggested method magic swords could be rated
equivalent to how well one compares to an experienced fighter. A magic sword
will not be +1 or +2 it will be a Hero’s sword, A Super Hero’s Sword and a
Warlord’s Sword each allowing the wielder to attack respectively as a 4th
level fighter, and 8th level fighter and a 12th level
fighter. I used level titles for the 1st two grades of attack and
made up one for the last . One could certainly be pickier with a more levels of
swords tied to more levels but this serves for the example here. If able to use
a magic sword one attacks as per the ability of the sword or their own capacity
if greater (still being able to use special powers and strike foes only harmed
by magical weapons).
Variable damage bonus. I’m keen on dumping the flat damage
bonus to be something variable. There are three reasons for changing from
static to variable: increase uncertainty and increase the capacity of magic
sword wielding fighters (boosting fighter types vs spell casters not allowed to
use swords), and lastly to have an easy and consistent method for tracking
banes and boons related to a magic sword.
One could key the dice ranges for added damage to keywords
or note the damage bonus in dice. I like the keyword method but it really needs
to be a set keywords for each grade not just one per grade to keep the mystery
up. Lacking a set of keywords simple dice notation would do the trick of
course.
Banes are troublesome features of magical swords and boons
are special attack results. A weak bane would rear it’s ugly head any time a
bonus die comes up a 1, a stronger bane on a 1 or 2. A weak boon would only come into play when a
damage bonus die comes up a 6, a stronger on a 5 or 6, I suppose if one were
wildly generous there could be some awesome magical swords that had a boon on a
4,5,or 6.
Boons could be vorpal strikes,fear bursts, hp drinking, stoning attack, knockdown foe, shield
breaking and such.
Banes could include self immolation, backbiting, hitting adjacent
allies, frightening wails driving off allies and such.
Here’s a couple examples for consideration:
Xiphos of the Ancient Hero, +1d6, L: sunder shield on 5 or
6. Fight @F4
Sword of the Bear-king, +2d6, Paralyze foe with fear on 5 or
6, allies within 10’ must save vs fear or be shaken until end of next round on
1.Fight @F12
Dancing Blade of the Swordmaster, +2d6. Extra attack vs foe
within 30’ on a 6. Fight @F8.
I like the nomenclature, but I think I might use it as a requirement for who can wield the sword effectively. Thus, a hero's sword can only be wielded by one who fights as a hero (this would be a fourth level fighter or a higher level member of another class).
ReplyDeleteI also like the idea of tying banes to low rolls of extra damage. Backbiting and self-immolation are maybe too penalizing though, but I like the wailing example (random encounter check triggering, presumably).
The drawback to the Hero's sword idea is magic item obsolescence. I don't like the idea of a magic item with an expiration date (and I didn't like it in 4E either).
ReplyDeleteMagic items should remain useful (even if players may find better eventually.)
I can see that sorta but the sword is still striking as a magic weapon and pumping out extra dice of damage
DeleteI think you're the one who started this recent trend of giving cool powers and stories to +1 swords. I wanted to thank you for getting the ball rolling, and to share my entry in the series: http://www.ruleofthedice.com/2014/03/another-collection-of-1-magical-swords.html
ReplyDeleteI think Gus at dungeon of signs posted a similar post the day before, but still glad you liked the idea. I like faeblight on your post.
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