Scorpipanze
Disgusting hybrids of chimpanzee and scorpion that haunt
forbidden zones.
Scorpipanze: HD 2; AC 5[14]; Atk 2 pincers (1d3), Bite (1d3),
sting (1d4 + poison); Move 12; Save 16; AL N; CL: 3; ML 9; WIL 10; Special:
Lethal poison sting.
Octorang
Freakish hybrids of orangutan and octopus with a pair of tentacles where each limb
should be that roam alone or in small packs throughout forests bordering
forbidden zones and area of ruin that offer ample opportunities to climb.
Should 2 or more of an octorang’s tentacles hit a foe in the same round the
ocotorang will hold tight automatically hitting the foe on following rounds
with each tentacle until the prey is crushed.
Octorang: HD 4; AC 6 [13]; Atk 2 to 8 tentacles (1d4), 1 bite (1d6); Move 12; Save
13; CL:5; AL N; ML 10; WIL 10; Special: Crush.
Wormarilla
Huge disgusting hybrids of ape and worm feeding on the
hapless who do not spy them burrowing beneath the tainted earth of the forbidden
zone. If 2 or more of their 4 clawed arms grabs hold of prey they will drag
them down into their loosely packed tunnels to smother them in the earth,
Wormarilla: HD 10; AC 6 [13]; Atk 2 claws 1d110, 1 Bite 1d8
Move 9 (Burrow 6); Save 5; AL N; CL 11; ML 11; WIL 13; Special: Smother.
Remoraboon
Viscous pack hunters with ringed blood-drinking maws that
will hang onto prey remorselessly feeding on their sanguine fluid.
Remoraboon: HD 2; AC 7 [12]; Atk 1 bite (1d6); Move 12; Save
16; AL N; CL/XP 2; ML 10; WIL 11; Special: Blooddrain
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