Dungeon Restocking Table
- sole member of same species as original group searching room, 20% chance of hidden treasure
- some remains left behind and trapped, 5% chance of forgotten treasure
- some remains left behind with warning message/invitation to a fight, 5% chance of forgotten treasure
- some remains left behind, 10% chance of forgotten treasure
- scavengers/vermin going through remains, 10% chance of forgotten treasure
- fungus growing in remains, 10% chance of forgotten treasure
- stinking rotting remains 20% to 50% will reanimate as level appropriate undead, 10% chance of forgotten treasure
- area secured/boarded up 30 to 60% reanimated as level appropriate undead, 10% chance of forgotten treasure
- stinking rotting remains, 10% chance of forgotten treasure
- some remains but most cleaned up, looted and eaten, triple chances of wandering monsters for next 1- 3 sessions of play.
- area cleaned
- area cleaned , secured/boarded up and alarmed.
- area cleaned and secured/boarded up
- remains in place. area secured/boarded up. 10% chance of forgotten treasure
- 2 Wandering Monster groups squabbling with each other Wandering Monster, 10% chance of forgotten treasure
- Lookouts only 20% or less of original group stationed to raise alarm.
- Slight Reinforcement, half previous numbers lost restored.
- They’re back. roughly same number as Before. 25% chance of half as much treasure as before
- Boosted numbers. Half again as many as before. 50% chance of half as much treasure as before
- They’re back with friends. Same number as before with one group of wandering monsters boosting monsters/NPCS. 25% chance of half as much treasure as before
Thanks, printed that off as it's bound to be very useful!
ReplyDeleteGlad you liked it, hope it works well for you.
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