Gather around hearths found in dungeons at your own peril. Santa Claus is not the only think one may find tramping through a fireplace.
Fireplace (roll 1d100)
1-10 Elemental: A fire elemental dwells within the fireplace. Make a reaction check to see how it feels about being disturbed.
11- 25 Ever Lit: The fire in this hearth will never go out.
26- 35 Noisome Flue: A fire lit in this place will produce a mist as per the mists table.
36- 50 Chef's Surprise: a cook pot used in this hearth will act as a cauldron from the cauldron table.
51-60 Closed Flue: a fire lit in this will fill the room with smoke in 1-2 turns.
61-75 False Flames: an illusion of warm flames, will not cook and will allow one to freeze to death if conditions permit.
76-85 Wraith Flames: any who come within 20' when a fire is lit within must save vs death or lose a level in the presence of the clearly ghostly flames.
86- 90 Frost-fire: a fire lit in this fireplace will freeze all solid within 30' of the fireplace for as long as the fire burns should they fail a saving throw.
91-100 Hearth of Mysteries: A fire lit within this place will allow one resting at the hearth to use it as a fireball.