Stairs are an ever-present feature of dungeons connecting levels and sub levels. Stairs can also add variety to elevation within a level or even separate sections of a room or tunnel.
Stairs (roll 1d100)
1-15 Stones stairs: a flight of stone stairs not much special there, it's location may provide a little mystery.
16 Endless Stairs: magically trap anyone on endless staircase once they enter. There is typically a pass phrase a user may speak softly to avoid this fate.
17-18 Sliding Stair: stairs are trapped and will send victims plummeting down. 1d6 per 30' for anyone who fails a save.
19-20 Teleporting Stairs: any who travel are teleported elsewhere
21-25 Colossal Stairs: the stairs are far to large for man-sized adventurers to climbs normally.
26-35 Steep stairs: these stairs are dangerous to man-sized or larger climber who may fall if they travel down too fast or are engaged in difficulty (such as combat) on the stairs.
36-45 Uneven Stairs: this stairs on this staircase are uneven and this may send folk for a tumble who are unfamiliar with the stairs and attempt to travel too swiftly.
46-55 Slippery Stairs: these stairs are slippery and anyone traveling up or down has a 1 in 20 chance of stumbling.
56-60 Narrow: this staircase is very narrow, only one man-sized person may pass at a time and any combat on the stairs will be very difficult.
61-70 Wooden Stair: there is an old wooden stair in place that creaks as it is climbed.
71-75 Trapdoor: halfway along the staircase there is a trapdoor built into the stair (or possibly on a landing). Check trapdoor table.
76-80 Rotten Stair: this really old wooden stair creaks and groans indoor weight and some steps bow under pressure, there is a 1 in 6 chance per climber that a stair breaks sending an unable or unawares person for a fall. If weight limit is reached a stair will break on 1-5 in 6. Weight limit 100-600 lbs.
81-82 Handholds: there are hand-holds carved into the wall offerign a clearly defined climb, this is not a true staircase.
83-84 Shelf Fungus Ladder: fungus grows from the wall in an arrangement that allows one to climb the fungus as if a ladder. Too much weight will rip some free and send the hapless climber for a fall. 30-300 lbs suggested weight limit. There is a 10% chance the fungus has special fungus properties as per fungus table.
85 Shelf Fungus Stair: fungus grows from the wall in an arrangement that allows one to climb the fungus as if a staircase. Too much weight will rip some free and send the hapless climber for a fall. 100-600 lbs suggested weight limit per "step". There is a 15% chance the fungus has special fungus properties as per fungus table.
86-90 Intact Ladder: instead of a staircase one finds an intact ladder mounted to allow one to climb.
91-95 Rickety ladder: an old, ill-maintained ladder is mounted to allow a climb. A rung will break 4 in 6 if the weight limit is exceeded. Weight limit 50-300 lbs.
96 Empty Shaft: there may be holes in the wall where a ladder or wooden stair was once mounted into the wall but now there is no easy means to scale the now empty shaft.
97 Well Secured Rope: a rope hangs down a shaft from a well secured mount.
98 Poorly Secured Rope: a poorly secured rope that will slip free on a 1 in 6 per climber making the climb is hanging down a shaft.
99 Tangle of Roots: a shaft filled with roots allows folks to go for a climb. Weight limit 30-600 lbs. There is a 15% chance the roots have a feature as describes in the roots table.
100 Webbing: amazingly strong and durable webbing allows one to make a climb. A save may be required to avoid begin caught in place during the climb.