Select or roll up a situation and fill in each section as needed (you are going to have to pretty up the language on your own).
The Situation (roll 1d12)
- {FOLK} {ACTION} at a recently discovered {WHERE}
- {FOLK} {ACTION} at a {WHERE} which is controlled by a {WHO}
- {FOLK} serving {WHO} that dwells in a {WHERE}
- {FOLK} {ACTION} a {WHERE} unkown to them lurks {WHO}
- {WHO} dominates {FOLK} who are currently {ACTION} in {WHERE}
- A {WHERE} is the sacred grounds for {FOLK}
- {WHO} and {FOLK} minions are threatening {FOLK} in a {WHERE}
- {WHO} seeks mercenaries/advenutes to clear {WHERE} of {FOLK}
- {FOLK} and {FOLK} {Action} at a {WHERE} under the watch of {WHO}
- {WHO} seeks a treasure in a {WHERE} guarded by {FOLK} lead by {WHO}
- {FOLK} lead by a {WHO} are getting ready to attack {FOLK} who are {ACTION} in a {WHERE}
- {WHO} and {WHO} are {ACTIION} in a {WHERE} occupied by {FOLK}
- Ghostly/Glass –(roll again)
- Rocket men
- Giant
- Cyclops
- Dinosaur-Men
- Ghosts/Mummies of (roll again)
- Aliens
- Cyborg (roll again)
- Cat-men
- Ghouls
- Childrem/Young(roll again)
- Strangely Colored – (roll strange color from carcosa or psychon and roll again)
- Men
- Pygmy
- Dwarves
- Amazons
- Cyclopian- (roll again)
- Skullmen
- Molemen
- Troglozak
- Zombie – (roll again 50%)
- Mutant- (roll again 33%)
- Eldren
- Morlock
- Android- (roll again 25%)
- Skeletal- (roll again)
- Fishmen
- Vampire- (roll again)
- Hawkman
- Beastmen
- Dolphin-men
- Duck-men
- Raptor-men
- Astronauts (roll again 25%)
- Cowboys (roll again 25%)
- Lizard-men
- Dragon-men
- Bee-men
- Mantoid
- Ant-men
- Squid-men
- Octon
- Craniac
- Savage- (roll again)
- Gremlin
- Chicken-men
- Minotaur
- Robot- (roll again 25%)
- Mushroom-men
- Plantmen
- Dog-men
- Ape-men
- Accephalous- (roll again)
- Hippy-(roll again)
- Elf
- Gnome
- Halfling
- Bat Winged-(roll again)
- Eagle Winged-(roll again)
- Dragon Winged-(roll again)
- Buttefly Winged--(roll again)
- Tusked- (roll again)
- Shark-Toothed (roll again)
- Scorpion Tailed (roll again)
- Horned (roll again)
- Villagers
- Hedonists
- Archaeologists
- Tomb-Robbers
- Pilgrims
- Cultists
- Bandits
- Smugglers
- Adventurers
- Goblins/Baboons
- Orcs/Pigmen
- Gnolls
- Bugbears
- Golems (25% roll again)
- Ogre
- Troll
- Two-Headed (roll again)
- Pirates (roll again 25%)
- Vikings (roll again 25%)
- Eloi
- Imps
- Cherubs
- Demons
- Centaur
- Lion-men
- Tiger-men
- Ratling
- Hobgoblin
- Ursoid
- Time Traveller (roll again 25%)
- Beetle-men/Cockroach People
- Cavemen
- Four-armed (roll again)
- Fairies
- Metal (roll again)
ACTION (roll 1d24)
- Looting
- Guarding
- Vandalizing
- Defiling
- Worshipping
- Sacrificing
- Escorting Sacrifices to
- Exploring
- Digging
- Hiding
- Searching
- Patroling
- Camping Near
- Passing By
- Partying
- Performing Ritual
- Collecting spores, mold, fungus
- Relaxing/Meditating
- Fleeing
- Fighting
- Feasting
- Bacchanalian Orgy
- Meeting/Voting
- Debating/Philosophizing
WHERE
- Crypt
- Statues (25% of who, 255 of Folk)
- Monolith
- Pyramid
- Pillars
- Metal Pod(s)
- Coffin(s)
- Fossilized – (10% folk 25% Who)
- Glass- (roll again)
- Giant- (roll again)
- Half-Buried (roll again)
- Step-Pyramid
- Graveyard
- Barrows
- Sprawling Necropolis
- Ruined Metropolis
- Old Castle
- Hole(s)
- Well(s)
- Sphinx
- Shrine
- Wrecked Ship
- Crashed Saucer/Airplane
- Ancient Motel
- Lonely Tower
- Bridge
- Tomb
- Mines
- Tunnels
- Ancient Bunker
- Archaic Midden/Dump
- Volcano
- Sinking- (roll again)
- Flooded- (roll again)
- Overgrown (roll again)
- Gardens
- Grove
- Ancient factory
- Space-port/Air-strip
- Land-Locked Harbor
- Arena
- Library
- Laboratory
- Theme Park
- Monastery
- Cave
- Hive/Warren
- Glowing- (roll again)
- Miasma Choked- (roll again)
- Slaughterhouse
- Greenhouse
- Granary
- Waterwheel
- Windmill
- Animal Pens/Stables
- Bank/treasury
- Forum/Theater
- Warehouse
- Ancient Supermarket/Bigbox store
- Asylum
- Apartment Block
- Villa
- Museum
- School
- Clock-Tower
- Skyscraper
- Courthouse
- Foundry/Forge
- Power plant/Oil-Rig
- Brewery/Winery
- Lonely House
- Dome
- Gateway
- Wall/Fort
- Cathedral/church
- Giant Robot
- Giant Vehicle
- Giant Beast
- Bus Station
- Aqueduct
- Bakery
- Bathhouse
- Hospital
- Giant Shells
- Crystalline Jumble
- Pile of Rocks
- Crater(s)
- Volcano
- Glacier (something inside 50% to roll again)
- Parking Garage
- Shops/Shopping Mall
- Gas Station
- Fountain(s)
- Footprints
- Village
- Dormitory
- Observatory
- Hatchery
- Mysterious Pylon(s)
- Storage Tanks
WHO, Occupants and Overlords (roll 1d50 or 1d30 )
- Godling
- Prophet of (roll folk)
- Mad Wizard
- Living Brain
- Lich
- Forgotten- (roll again 66%)
- Hated- (roll again)
- King
- Warlord
- Queen
- (Roll Folk)
- Cyborg- (roll again)
- Psychic- (roll again)
- Diseased/Lepers- (roll folk)
- Mummy
- Vampire
- General
- Immortal
- Dragon
- Elder Thing
- Alien Magus
- Demon
- Hero
- Angel
- Dinosaurs
- Aliens
- Royal Family
- Merchant Guild
- Pharaoh
- Knightly Order
- Wild Hogs/Giant Boars
- Jackals/Wolves
- Lions/Bears
- Wild Dogs
- Owls/Vultures
- Striges/Carrion Creepers/Rust Monsters
- Slimes/Jellies/Blobs
- Gigantic Worms of Certain Colors
- Low-life (roll on my 1d100 low-life chart)
- Harpies/Gargoyles/Naga/Sphinx
- Giant Rats
- Carnivorous Apes
- Man-eating Plants
- Giant Ants/Scorpions/Spiders
- Ogres/Trolls/Giants
- Turtles/Snakes/Hydra
- Slugs/Snails/Octopus
- Griffons/Manticora/Chimera/Hydra
- Dangerous Fungus
- Giant Sloth/Elephant/Rhinoceros/Unicorn
Corrected humorous formatting error that made the first table illegible.
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