Wednesday, November 20, 2013

50 Undead of Mog

Here are 50 undead creatures created to menace swordsmen and sorcerers on Mog, The WeirdLands and elsewhere.



Feral Shade HD:6 AC:5[14] Mv:9 Attacks:2 for 1-3 Special:disease
The Feral Shade are known to be found wandering on moonless nights.This Shade will reanimate in  1-4 Hours unless it's remains are buried. They seek to destory holy symbols dedicated to  Blaug King of Toads and Vermin. They will readily flee clerics of  Rax The Stomach of the Bear and the Dog. They save at -4 vs spells cast by clerics of  Soalaz The Demon Prince of Pain.

Gaunt Warrior HD:4 AC:8[11] Mv:9 Attacks:3 for 1-4 Special:CON Drain, Infection
The Gaunt Warrior is often wandering within shadows.They avoid singing. Piercing weapons inflict double damage. Those who are infected are driven insane with doom-filled visions losing 1 pt of WIS each hour. This Warrior will reanimate in a month unless it's remains are buried on consecrated ground.

 Leprous Phantom HD:1 AC:9[10] Mv:9(fly 9) Attacks:1 for 1-6 Special: Corruption
The Floating Leprous Phantom can be found wandering on moonless nights. They tend to avoid chanting. Those who are corrupted can only heal naturally for a year. They speak blasphemies that will enrage clerics of  Das The Demon Lord of Gates. Inflictions caused by these horrors can only be treated by clerics of  Vort The Winter Wind.

 Weeping Remains HD:4 AC:5[14] Mv:9(fly 12) Attacks:1 for 1-6 Special:paralysis
The Bone-winged Weeping Remains is often seen wandering in alleys.


Ghostly Codger HD:3 AC:7[12] Mv:6(fly 9) Attacks:Special Special:rot, Create Spawn
The Bone-winged Ghostly Codger may be chanced upon in wandering crumbling ruins and within shadows. They are harmed by strongly presented holy-symbols and holy water. Those who are killed returning as a half strength Ghostly Codger in a 2-12 rounds unless the victim is anointed with holy oil. This Codger will reanimate in 2-12 rounds unless it's remains are mouth is stuffed with garlic. They seek to feed on those who have sinned against Yalm The Roots of the Forest. Inflictions caused by these horrors can only be treated by clerics of  Soalaz The Demon Prince of Pain.

 Cadaverous Skeleton HD:1 AC:8[11] Mv:9(fly 12) Attacks:1 for 1-8 Special:CHA Drain, Blight
The Bat-winged Cadaverous Skeleton is often wandering tombs.They are driven off by chanting. Blessed weapons inflict double damage. Those who are blighted waste away losing 1 pt CON each month. They seek to destroy holy symbols dedicated to  Mol The Blind Seer. They preach heresies that will shake the faith of those who follow  Master of the Purple Moons.

 Wizened Noble HD:2 AC:9[10] Mv:6 Attacks:2 for 1-3 Special:Create Spawn
The Wizened Noble are known to be found wandering battlefields and during foggy nights. They are driven off by singing. Magical weapons of +2 or better will hit them. Those who are slain become a lesser undead of DM's choice 1-4 Hours unless the victim is anointed with holy oil and set ablaze. This Noble will reanimate in 2-12 rounds unless it's remains are anointed with holy oil and set ablaze.

 Hopping Beast HD:6 AC:6[13] Mv:18(fly 27) Attacks:1 for 1-10 Special:Curse
The Hawk-winged Hopping Beast may be chanced upon in wandering in desecrated temples. Edged weapons only inflict 1/2 damage. Those who are cursed will heal at half the normal rate month. This Beast will reanimate in three days unless it's remains are washed in running water.

Moaning Horse HD:6 AC:7[12] Mv:18(fly 24) Attacks:1 for 1-8 Special:WIS Drain
The Owl-winged Moaning Horse are known to be found wandering graveyards. They are vulnerable when exposed to holy water and salt. Piercing weapons will not harm them. This Horse will reanimate in a year unless it's remains are cremated and the ashes scattered to the four winds. Wounds caused by these horrors will not respond to the magics of  Blaug King of Toads and Vermin. They preach heresies that will shake the faith of those who follow  The Dreaming King. They suffer but half the impact of spells cast by clerics of  The Master of the Purple Moons.

Whispering Corpse HD:3 AC:7[12] Mv:6 Attacks:1 for 1-3 Special:Blindness, Create Spawn
The Whispering Corpse is often wandering alleys. They avoid salt and bells. Silver weapons are needed to harm them. Those who are overcome become a lesser undead of DM's choice three days unless the victim is washed in running water. This Corpse will reanimate during the next full moon unless it's remains are buried upside-down. They will readily flee clerics of  Abem The Lord of Ancient Lore. They seek to feed on those who have sinned against Brunhiltha The Valkyrie Matron.

 Loosely Wrapped Noble HD:7 AC:5[14] Mv:9(fly 15) Attacks:2 for 1-8 Special:Blindness, Create Spawn
The Demon-winged Loosely Wrapped Noble can be found wandering in darkness. They are repulsed by singing and sunlight. Edged weapons inflict double damage. Those who are defeated become a lesser undead of DM's choice a year unless the victim is buried upside-down. This Noble will reanimate in               unless it's remains are cremated and the ashes buried on consecrated ground.

 Shrouded Child HD:4 AC:7[12] Mv:6(fly 12) Attacks:1 for 1-4 Special:weakness, Create Spawn
The Demon-winged Shrouded Child can be found wandering within shadows. They flee sunlight and strongly presented holy-symbols. Edged weapons only inflict minimum damage. Those who are overcome reanimate as a Shrouded Child in a day unless the victim is washed in running water. This Child will reanimate the evening of the next full moon unless it's remains are buried on consecrated ground. They have no resistance to spells cast by the clerics of  Vort The Winter Wind. Inflictions caused by these horrors can only be treated by clerics of  Obernoth the Elf King.

Shambling Beast HD:6 AC:6[13] Mv:9(fly 12) Attacks:3 for 1-4 Special: Create Spawn
The Bat-winged Shambling Beast may be chanced upon in wandering at night. They are vulnerable when exposed to strongly presented holy-symbols. Those who are disemboweled become a lesser undead of DM's choice in a day unless the victim is cremated and the ashes scattered to the four winds. This Beast will reanimate in a day unless it's remains are beheaded. They are immune to spells cast by clerics of  The Knights of the Seven Swords. They are unable to enter areas consecrated to  The Master of the Purple Moons.

Bloated Remains HD:2 AC:7[12] Mv:6 Attacks:2 for 1-4 Special:paralysis, Blight
The Bloated Remains are encountered wandering on lonely roads. Those who are blighted will heal at half the normal rate month. This Remains will reanimate in a year unless washed in running water. They seek to feed on those who have sinned against  Queen of the Yellow Planet. These horrors can harm but not slay the followers of  Das The Demon Lord of Gates.

 Bloody Child HD:4 AC:8[11] Mv:6(fly 6) Attacks:1 for 1-3 Special:see below
The Moth-winged Bloody Child are known to be found wandering in darkness. They flee flames and poems. Blunt weapons only inflict 1/2 damage. The Child will reanimate in 2-12 rounds unless it's remains are cremated and the ashes scattered to the four winds.

 Gaunt Crone HD:4 AC:7[12] Mv:9 Attacks:1 for 1-8 Special:nightmares, Create Spawn
The Gaunt Crone are known to be found wandering at night. They are harmed by chanting and silver. Those who are eviscerated become a lesser undead of DM's choice unless the victim is washed in running water.. This Crone will reanimate in 2-7 rounds unless it's remains are cremated and the ashes scattered to the four winds.

 Feral Figure HD:7 AC:4[15] Mv:9 Attacks:3 for 1-4 Special:STR Drain, Curse
The Feral Figure is usually seen wandering battlefields and alleys. They flee running water. Wooden arms inflict double damage. Those who are cursed waste away losing 1 pt CON each season.

 Grim Shade HD:5 AC:7[12] Mv:9 Attacks:Special Special:disease, Blight
The Grim Shade can be found wandering tombs. They are harmed by sunlight and holy water. Wooden arms will hit them. Those who are blighted weaken losing 1 pr STR each season. This Shade will reanimate in a month unless it's remains are washed in running water. These horrors can harm but not slay the followers of  Vort The Winter Wind. They seek to desecrate the temples and altars dedicated to  The Queen of the Yellow Planet.

 Winged Grim Shade HD:6 AC:4[15] Mv:9(fly 9) Attacks:2 for 1-3 Special:Curse
The Moth-winged Grim Shade is often wandering crumbling ruins and within shadows.They are vulnerable when exposed to sunlight and silver. Magical weapons of +2 or better only inflict 1/2 damage. Those who are cursed can only heal naturally month. This Shade will reanimate in 2-7 rounds unless it's remains are buried on consecrated ground. They seek to destroy holy symbols dedicated to  The Warden of the Prison Plane. They will readily flee clerics of  Yvrak the Scream in the Night.

 Skeletal Crone HD:2 AC:8[11] Mv:9 Attacks:3 for 1-4 Special:disease, Create Spawn
The Skeletal Crone can be found wandering crumbling ruins and in darkness. They are repulsed by sunlight. Piercing weapons are needed to harm them. Those who are defeated reanimate as a Skeletal Crone in 2-12 hours unless the victim is beheaded and buried on hallowed land. This Crone will reanimate in  a week unless it's remains are cremated and the ashes scattered to the four winds.

Veiled Figure HD:1 AC:9[10] Mv:9 Attacks:2 for 1-3 Special:paralysis, Create Spawn
The Veiled Figure may be chanced upon in wandering graveyards. They avoid chanting. Blunt weapons will hit them. Those who are slain become a lesser undead of DM's choice next new moon unless the victim is beheaded.. This Figure will reanimate on the next full moon unless it's remains are anointed with holy oil and set ablaze.

Crawling Beast HD:8 AC:2[17] Mv:6 Attacks:1 for 1-10 Special:sickness, Infection
The Crawling Beast is often wandering within shadows. They avoid strongly presented holy-symbols and garlic. Edged weapons are needed to harm them. Those who are infected will heal at half the normal rate year. This Beast will reanimate in 1-4 Hours unless it's mouth is stuffed with salt.

Bloody Skull HD:2 AC:9[10] Mv:6(fly 9) Attacks:1 for 1-6 Special:sickness, Curse
The Raven-winged Bloody Skull may be chanced upon in wandering within shadows. They are vulnerable when exposed to strongly presented holy-symbols. Magical weapons only inflict 1/2 damage. Those who are cursed can only heal naturally day. This Skull will reanimate in 2-12 rounds unless it's remains are anointed with holy oil and set ablaze.

 Black Skeleton HD:1 AC:8[11] Mv:9(fly 9) Attacks: Special:CHA Drain, Blight
The Moth-winged Black Skeleton may be chanced upon in wandering during foggy nights. They flee singing. Those who are blighted weaken losing 1 pr STR each round. They will readily flee clerics of  Sattos The Watcher in the Sky. They speak blasphemies that will enrage clerics of  Blaug King of Toads and Vermin. They preach heresies that will shake the faith of those who follow  The Emperor of the Dragon Stars.

Loosely Wrapped Figure HD:3 AC:7[12] Mv:9(fly 9) Attacks:2 for 1-4 Special:see below
This Moth-winged Loosely Wrapped Figure are encountered wandering crumbling ruins. They tend to avoid garlic and chanting. Wooden arms will not harm them. This Figure will reanimate in a year unless it's remains are anointed with holy oil.

 Feral Hound HD:4 AC:6[13] Mv:15(fly 15) Attacks:1 for 1-10 Special: Create Spawn
The Floating Feral Hound can be found wandering within shadows. They are vulnerable when exposed to bells. Silver weapons will hit them. Those who are killed reanimate as a Feral Hound in a 1-4 Hours unless the victim is buried upside-down.

 Rotting Woman HD:2 AC:8[11] Mv:9 Attacks:2 for 1-3 Special:sicknes
The Rotting Woman is often wandering in abandoned homes. They are harmed by singing. Piercing weapons are needed to harm them. This Woman will reanimate in 2-12 hours unless it's remains are buried upside-down. They are unable to enter portals warded by the sigil of  Brunhiltha The Valkyrie Matron. They have no resistance to spells cast by the clerics of  Vort The Winter Wind. They will teach secrets to clerics of  Garum Keeper of the Secrets of Stone.

 Wizened Mummy HD:7 AC:4[15] Mv:3 Attacks:2 for 1-4 Special:sickness
The Wizened Mummy are known to be found wandering crumbling ruins and on lonely roads. They avoid salt and sunlight. Wooden arms are needed to harm them. This Mummy will reanimate in 1-4 Hours unless its remains are beheaded.

 Bloody Revenant HD:1 AC:8[11] Mv:9 Attacks:3 for 1-4 Special:Aging
The Bloody Revenant are encountered wandering crumbling ruins and during foggy nights. They are weakened by running water and silver. Wooden arms will not harm them.

 Ghostly Warrior HD:4 AC:8[11] Mv:9 Attacks:1 for 1-3 Special:paralysis, Create Spawn
The Ghostly Warrior is usually seen wandering at night. Wooden arms are needed to harm them. Those who are sacrificed become a lesser undead of DM's choice next full moon unless the victim is cremated and the ashes scattered to the four winds. They eagerly attack clerics and followers of  Brunhiltha The Valkyrie Matron. They speak blasphemies that will enrage clerics of  The Knights of the Seven Swords.

 Feral Oracle HD:8 AC:2[17] Mv:9 Attacks:2 for 1-3 Special:paralysis, Create Spawn
The Feral Oracle are encountered wandering crumbling ruins. They avoid bells. Silver weapons only inflict 1/2 damage. Those who are defeated reanimate as aFeral Oracle in a 2-12 hoursunless the victim is beheaded with a blessed weapon.. This Oracle will reanimate in  2-7 rounds unless buried on consecrated ground.

 Wizened Beast HD:6 AC:6[13] Mv:9 Attacks:2 for 1-4 Special:sleep, Infection
The Wizened Beast is usually seen wandering crumbling ruins and crypts. They are vulnerable when exposed to chanting. Those who are infected suffer terrible palsy inflicting 1 pt DEX every week. They are immune to spells cast by clerics of  Bhaghates The Opener of Windows and Doors. They seek to desecrate the temples and altars dedicated to  Soalaz The Demon Prince of Pain. They speak blasphemies that will enrage clerics of  Sattos The Watcher in the Sky.

 Muttering Cadaver HD:3 AC:8[11] Mv:9(fly 15) Attacks:2 for 1-4 Special:Blindness, Create Spawn
The Demon-winged Muttering Cadaver may be chanced upon in wandering in darkness. Blessed weapons will hit them. Those who are defeated reanimate as a Muttering Cadaver in a 1-4 Hours unless the victim is washed in running water. This Cadaver will reanimate in 2-7 rounds unless it's remains are washed in running water. They are unable to enter portals warded by the sigil of  Zanatha of the Hundred Deaths. They preach heresies that will shake the faith of those who follow  Rax The Stomach of the Bear and the Dog. Regardless of noted properties these undead are always vulnerable to the followers of  Rax The Stomach of the Bear and the Dog.

 Wizened Hound HD:3 AC:7[12] Mv:12(fly 12) Attacks:1 for 1-4 Special:nightmares, Curse
The Floating Wizened Hound can be found wandering crumbling ruins and on moonless nights. They are harmed by silver. Magical weapons inflict double damage. Those who are cursed waste away losing 1 pt CON each week. This Hound will reanimate on the next full moon unless it's remains are cremated and the ashes scattered to the four winds.

 Whispering Child HD:5 AC:5[14] Mv:6 Attacks:2 for 1-3 Special: Create Spawn
The Whispering Child are encountered wandering alleys. They are vulnerable when exposed to holy water.Magical weapons of +2 or better inflict double damage. Those who are disemboweled reanimate as a Whispering Child in 2-7 rounds unless the victim is beheaded.. This Child will reanimate in  three days unless the mouth is stuffed with salt.

 Bloated Hound HD:1 AC:9[10] Mv:12 Attacks: Special:WIS Drain
The Bloated Hound may be chanced upon in wandering in abandoned homes. They tend to avoid sunlight and bells. Magical weapons will not harm them. They suffer but half the impact of spells cast by clerics of  Das The Demon Lord of Gates. They seek to destroy holy symbols dedicated to  Vort The Winter Wind. These horrors can harm but not slay the followers of  Abem The Lord of Ancient Lore.

 Weeping Crone HD:5 AC:8[11] Mv:9(fly 12) Attacks:1 for 1-4 Special:slow
The Bone-winged Weeping Crone are encountered wandering battlefields and graveyards.
Silver weapons only inflict 1/2 damage. This Crone will reanimate in next full moon unless it's remains are mouth is stuffed with salt.

 Leprous Saint HD:5 AC:7[12] Mv:9(fly 12) Attacks:2 for 1-3 Special:none
The Raven-winged Leprous Saint may be chanced upon in wandering battlefields and in abandoned homes. They flee holy water and garlic. This Saint will reanimate in  unless it's remains are mouth is stuffed with salt.

 Wizened Cadaver HD:4 AC:6[13] Mv:6 Attacks:1 for 1-8 Special:sleep
The Wizened Cadaver is usually seen wandering in abandoned homes. They are repulsed by holy water and chanting. Blessed weapons will hit them. This Cadaver will reanimate in  one day unless it's remains are beheaded and buried on hallowed land.

 Bloody Child HD:1 AC:9[10] Mv:6 Attacks:1 for 1-8 Special:Blindness
The Bloody Child is usually seen wandering at night. They are repulsed by running water. Piercing weapons will not harm them. This Child will reanimate in 2-12 turns unless it's remains are mouth is stuffed with garlic. They preach heresies that will shake the faith of those who follow  Vort The Winter Wind. They seek to destroy holy symbols dedicated to  Obernoth the Elf King.

 Crawling Warrior HD:6 AC:7[12] Mv:3 Attacks:1 for 1-4 Special:sickness, Create Spawn
The Crawling Warrior can be found wandering on lonely roads. They tend to avoid strongly presented holy-symbols and running water. Magical weapons of +2 or better only inflict 1/2 damage. Those who are defeated become a lesser undead of DM's choice day unless the victim is mouth is stuffed with garlic.

 Dessicated Revenant HD:3 AC:7[12] Mv:9(fly 9) Attacks:1 for 1-6 Special:Create Spawn
The Moth-winged Desicated Revenant is often wandering within shadows. They tend to avoid strongly presented holy-symbols and salt. Edged weapons will not harm them. Those who are disemboweled reanimate as a Desiccated Revenant in an hour unless the victim is beheaded..

 Moaning Figure HD:7 AC:5[14] Mv:9 Attacks:2 for 1-3 Special:Create Spawn
The Moaning Figure is often wandering in darkness. They are vulnerable when exposed to flames .Silver weapons will hit them. Those who are defeated become a lesser undead of DM's choice 2-12 rounds unless the victim is beheaded and buried on hallowed land..

 Feral Hound HD:5 AC:7[12] Mv:15(fly 18) Attacks:1 for 1-6 Special:slow, Create Spawn
The Bone-winged Feral Hound is often wandering tombs. They tend to avoid sunlight and salt. Those who are disemboweled returning as a half strength Feral Hound in a 2-12 turns unless the victim is cremated and the ashed buried on consecrated ground.. This Hound will reanimate in 2-7 rounds unless it's remains are beheaded. They save at -4 vs spells cast by clerics of  The Fates. They preach heresies that will shake the faith of those who follow  Das The Demon Lord of Gates.

 Leprous Crone HD:5 AC:6[13] Mv:9 Attacks:Special Special:sleep, Infection
The Leprous Crone are encountered wandering tombs. Edged weapons inflict double damage.
Those who are infected cannot heal natural day. This Crone will reanimate on the next new moon unless it's remains are mouth is stuffed with salt. Regardless of noted properties these undead are always vulnerable to the followers of  Emperor of the Dragon Stars. They are unable to enter areas consecrated to  The Knights of the Seven Swords. They will readily flee clerics of  Garum Keeper of the Secrets of Stone.

 Whispering Beast HD:7 AC:7[12] Mv:12 Attacks:2 for 1-4 Special:see below
The Whispering Beast are known to be found wandering graveyards. They are harmed by holy water and sunlight. Wooden arms only inflict 1/2 damage.

 Cadaverous Knight HD:8 AC:4[15] Mv:6 Attacks:1 for 1-6 Special:Aging, Create Spawn
The Cadaverous Knight can be found wandering alleys. They are repulsed by silver. Those who are slain become a lesser undead of DM's choice in a day unless the victim is cremated and the ashes buried on consecrated ground.. This Knight will reanimate in a week unless it's remains are buried on consecrated ground.

 Maggoty Reaper HD:5 AC:6[13] Mv:10 Attacks:2 for 1-8 Special:paralysis, Create Spawn
The Maggoty Reaper is often wandering within shadows. They are driven off by running water and silver. Piercing weapons inflict double damage. Those who are overcome become a lesser undead of DM's choice 2-12 turns unless the victim is cremated and the ashes scattered to the four winds. This Reaper will reanimate in 2-7 rounds unless it's remains are buried upside-down. They save at -4 vs spells cast by clerics of  Sattos The Watcher in the Sky. They preach heresies that will shake the faith of those who follow  Brunhiltha The Valkyrie Matron. They will readily flee clerics of  Garum Keeper of the Secrets of Stone.

 Shambling Corpse HD:1 AC:9[10] Mv:3(fly 9) Attacks: Special:weakness
The Demon-winged Shambling Corpse is often wandering graveyards.

 Muttering Skeleton HD:1 AC:8[11] Mv:9 Attacks:Special Special:STR Drain, Create Spawn
The Muttering Skeleton can be found wandering crumbling ruins and on moonless nights. Those who are sacrificed return as a half strength Muttering Skeleton on the next new moon unless the victim is splashed with holy water. This Skeleton will reanimate in  2-12 rounds unless it's remains are beheaded and buried on hallowed land.

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 The above are a very edited run from a monster generator I've been working on (along with a treasure generator) to help me populate the WeirdLands Hexcrawl.

4 comments:

  1. These are quite creepy. I like how succinctly you've drawn together their creepiness.

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    1. Glad they convey a creepy atmosphere. I think the interaction with different types of clerics helps, it was something I liked about some of the monsters in Empire of the Petal Throne.

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  2. Do you plan on publishing this monster generator?

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    1. Maybe, I'm still tinkering with it. It's computerized and tables right now.

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