I've cut the charts to a smaller AC range this time about to have charts that fit on this blog on most browsers and because a vast majority of predictable combats would likely be occurring in the AC range used of 9[10] for unarmored on to 2[17] for Plate and Shield.
Chart 1: Likely Weapon Damage vs AC
Damage
Die
|
Armor Class
|
|||||||
9[10]
|
8[11]
|
7[12]
|
6[13]
|
5[14]
|
4[15]
|
3[16]
|
2[17]
|
|
d4 (2.5)
|
1.375
|
1.25
|
1.125
|
1.0
|
0.875
|
0.75
|
0.625
|
0.5
|
d6 (3.5)
|
1.925
|
1.75
|
1.575
|
1.4
|
1.225
|
1.05
|
0.875
|
0.7
|
d8 (4.5)
|
2.475
|
2.25
|
2.025
|
1.8
|
1.575
|
1.35
|
1.125
|
0.9
|
d10 (5.5)
|
3.025
|
2.75
|
2.475
|
2.2
|
1.925
|
1.65
|
1.375
|
1.1
|
From the above table you can see how much damage an attacker
with no adjustment to hit is likely to inflict upon a foe each round based on
the foes armor class . A 1d6 weapon with no adjustments to hit is likely to
inflict 1.4 points of damage per round vs an AC 6 opponent (14 points in 10
rounds).
The charts above do not say a d4 weapon would inflict but 1/2 a point of damage per round (for example) but they do indicate the likely damage that would be inflicted each round by a weapon vs a specific AC across many combats.
Chart 2:Likely damage by die as a % of damage on a d6.
Damage
Die
|
% of Damage Inflicted
Compared to 1d6
|
Average Likely Damage vs AC 9 to 2
|
d4
|
71%
|
0.9375
|
d6
|
100%
|
1.3125
|
d8
|
128%
|
1.6875
|
d10
|
157%
|
2.0625
|
Take a look at that, eyeballing the raw dice roll tells us a
d4 is 2/3rds as effective as a d6, and a d10 is 167% as effective as a d6 but,
when we factor in hit probability the numbers shift and damage based on the
average damage likely to be inflicted the %’s in the chart above bear out
across the board.
So what does a +1 to hit and a +1 to damage actually compared to a d6 in combat? Traditional tells
us each +1 to hit is a 5% improvement in hit chances but the impact on likely
damage is more significant.
I'm using a d6 here in this chart and for further analysis as a baseline to compare weapon damage as the d6 was the only die type used for damage in the earliest version of the rules and is still used by some today instead of the more popular variable damage ranges.
Chart 3a: Likely weapon damage with a d6 weapon and a bonus
to hit only.
D6 with
Hit Bonus
|
Armor Class
|
Average
Likely
Damage
|
|||||||
9[10]
|
8[11]
|
7[12]
|
6[13]
|
5[14]
|
4[15]
|
3[16]
|
2[17]
|
||
+1
|
2.1
|
1.925
|
1.75
|
1.575
|
1.4
|
1.225
|
1.05
|
0.875
|
1.487
|
+2
|
2.275
|
2.1
|
1.925
|
1.75
|
1.575
|
1.4
|
1.225
|
1.05
|
1.662
|
+3
|
2.45
|
2.275
|
2.1
|
1.925
|
1.75
|
1.575
|
1.4
|
1.225
|
1.837
|
+4
|
2.625
|
2.45
|
2.275
|
2.1
|
1.925
|
1.75
|
1.575
|
1.4
|
2.0125
|
Chart 3b
D6 with
Hit Bonus
|
Average
Likely
Damage
|
Percent of damage compared to 1d6 alone
|
+1
|
1.487
|
113%
|
+2
|
1.662
|
126%
|
+3
|
1.837
|
142%
|
+4
|
2.0125
|
153%
|
A +1 to hit means a lot more than a simple bump in chances
to hit of 5%. A character with a 1d6 weapon and but a +1 to hit chance bonus
will be dishing out 113% the damage of someone with no hit bonus.
Chart 4a: Likley damage with 1d6 and damage bonus alone.
Dmg.
Bonus
|
Armor Class
|
|||||||
9[10]
|
8[11]
|
7[12]
|
6[13]
|
5[14]
|
4[15]
|
3[16]
|
2[17]
|
|
+1
|
2.475
|
2.25
|
2.025
|
1.8
|
1.575
|
1.35
|
1.125
|
0.9
|
+2
|
3.025
|
2.75
|
2.475
|
2.2
|
1.925
|
1.65
|
1.375
|
1.1
|
+3
|
3.575
|
3.25
|
2.925
|
2.6
|
2.275
|
1.95
|
1.625
|
1.3
|
+4
|
4.125
|
3.75
|
3.375
|
3
|
2.625
|
2.25
|
1.875
|
1.5
|
Chart 4b:
D6 with
Damage Bonus
of: |
Average
Likely
Damage
|
Percent of damage compared to 1d6 alone
|
+1
|
1.6875
|
128%
|
+2
|
2.0625
|
157%
|
+3
|
2.4375
|
185%
|
+4
|
2.8125
|
214%
|
A +1 to damage is pretty telling, with 1d6 each successive
+1 in damage is like shifting up 2 in total damage range (from 1d6 to 1d8 for
example).
Chart 5a: Likely damage with 1d6 including Hit and Damage
bonus
Bonus
|
Armor Class
|
|||||||
9[10]
|
8[11]
|
7[12]
|
6[13]
|
5[14]
|
4[15]
|
3[16]
|
2[17]
|
|
+1
|
2.7
|
2.475
|
2.25
|
2.025
|
1.8
|
1.575
|
1.35
|
1.125
|
+2
|
3.575
|
3.3
|
3.025
|
2.75
|
2.475
|
2.2
|
1.925
|
1.65
|
+3
|
4.55
|
4.225
|
3.9
|
3.575
|
3.25
|
2.925
|
2.6
|
2.275
|
+4
|
5.625
|
5.25
|
4.875
|
4.5
|
4.125
|
3.75
|
3.375
|
3
|
Chart 5b:
D6 with
Hit and
Damage
Bonus
|
Average
Likely
Damage
|
Percent of damage compared to 1d6 alone
|
+1
|
1.9125
|
145%
|
+2
|
2.6125
|
199%
|
+3
|
3.4125
|
260%
|
+4
|
4.3125
|
328%
|
A +1 to hit and damage with a 1d6 weapon likely produces 145%
of the damage of a straight 1d6, pretty sweet.
A +3 to hit and damage is better than 2 normal attacks a round, a +4 hit
and damage is better than 3 normal attacks.
Level, ability bonuses, magical bonuses and situational bonuses likely have
much more impact then typically expected.
Chart 6a: Average likely damage by die with a hit bonus only
vs AC 9[10] to 2[17]
Damage
Die
|
Hit Bonus Only
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
1.0625
|
1.1875
|
1.3125
|
1.4375
|
1d6
|
1.4875
|
1.6625
|
1.8375
|
2.0125
|
1d8
|
1.9125
|
2.1375
|
2.3625
|
2.5875
|
1d10
|
2.3375
|
2.6125
|
2.8875
|
3.1625
|
Chart 6b: above as % of unmodified d6 (see chart 2)
Damage
Die
|
Hit Bonus Only
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
81
|
90
|
100
|
109
|
1d6
|
113
|
127
|
143
|
153
|
1d8
|
145
|
163
|
180
|
197
|
1d10
|
178
|
199
|
220
|
241
|
The above shows that hit bonus alone while beneficial is not a significant
bonus in regards to likely damage inflicted upon opponents. A weapon that does
1d4 damage would need a +3 bonus to hit to do the same damage as a 1d6 with no
bonus to hit. A d10 weapon essentially doubles vs a d6 with a +2 to hit bonus.
Chart 7a: Average likely damage by die with damage bonus only
vs AC 9[10] to 2[17]
Damage
Die
|
Damage Bonus Only
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
1.3125
|
1.6875
|
2.0625
|
2.4375
|
1d6
|
1.6875
|
2.0625
|
2.4375
|
2.8125
|
1d8
|
2.0625
|
2.4375
|
2.8125
|
3.1875
|
1d10
|
2.4375
|
2.8125
|
3.1875
|
3.5625
|
Chart7b: above as %
of unmodified d6 (see chart 2)
Damage
Die
|
Damage Bonus Only
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
100
|
129
|
157
|
186
|
1d6
|
129
|
157
|
186
|
214
|
1d8
|
157
|
186
|
214
|
243
|
1d10
|
186
|
213
|
243
|
271
|
A damage bonus alone is clearly more significant than a hit
bonus alone. A 1d4 weapon with a +1 to damage done is likely to do as much
damage as an unmodified d6 is on average. Damage bonus is also more significant relative
to the unmodified roll of the same dice than one finds with a hit bonus (but no
damage bonus).
Chart 8a: Average likely damage by die with hit bonus and
damage bonus vs AC 9[10] to 2[17]
Damage
Die
|
Hit and Damage Bonus
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
1.4875
|
2.1375
|
2.8875
|
3.7375
|
1d6
|
1.9125
|
2.6125
|
3.4125
|
4.3125
|
1d8
|
2.3375
|
3.0875
|
3.9375
|
4.8875
|
1d10
|
2.7625
|
3.5625
|
4.4625
|
5.4625
|
Chart 8b: above as % of unmodified d6 (see chart 2)
Damage
Die
|
Hit and Damage Bonus
|
|||
+1
|
+2
|
+3
|
+4
|
|
1d4
|
113
|
163
|
220
|
285
|
1d6
|
146
|
199
|
260
|
329
|
1d8
|
178
|
235
|
300
|
373
|
1d10
|
210
|
271
|
340
|
416
|
Having modifiers applied to hit and damage is obviously a significant bonus, even a meager +1 to hit and damage bonus would have a 1d6 weapon
putting out more damage on average than an unmodified d8. Even a +1 to a d10
weapon allows that weapon to inflict damage above that of 2 attacks with an
unmodified d6.
A whole lot of data, I'm going somewhere with this in a future post but felt it was worth sharing the above before I got there.
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