No self-respecting rubble dwelling savage would wander the post apocalyptic wastes without a weapon. Arm those brutes!
Rubble Men quick weapon Table
2d10 |
Weapon |
Damage |
Notes |
2 |
Blowgun (and up to 8 poisoned needles) |
1 |
range: 30/60/90 range, Save vs Poison ! |
3 |
Spiked Baseball Bat |
1d6+1 |
|
4 |
Wood Axe |
1d8 |
can throw up to 30, but considered a long range shot |
5 |
Rabbit Stick |
1d4 |
range: 30/60/90 if hit on an even hit roll small targets must save vs stun |
6 |
Baseball Bat |
1d6 |
|
7 |
Cleaver |
1d4+1 |
|
8 |
Sling |
1d4+1 |
range:40/80/160 |
9 |
Hatchet |
1d6 |
range: 10/20/30 |
10 |
Knife |
1d3 |
can throw up to 40 but considered a long range shot |
11 |
Club |
1d4 |
can throw up to 30, but considered a long range shot |
12 |
Tire-iron |
1d4+1 |
|
13 |
Spear |
1d6 |
range: 20/40/60 |
14 |
Metal Pipe |
1d6 |
|
15 |
Machette |
1d6 |
|
16 |
Dart |
1d3 |
range: 15/30/45 |
17 |
Javelin |
1d4 |
range: 30/60/90 |
18 |
Self Bow (and up to 12 arrows) |
1d6 |
range:50/100/150 |
19 |
Spear-Thrower (and 4 javelins or 2 spears) |
** |
Damage as per missile type+1 range: 40/80/120 |
20 |
Bolas |
1d3 |
range:30/60/90 If target hit on even hit roll it must save vs entanglement |
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