I use a morale stat (ML in these entries) and psionics based on the Mutant Future game so the WIL score is included as well.
Apeman
Fully intelligent apes that deploy technology as well as men
when they care to. They reject mannish
money will be found with glass tokens, has no problem with mannish arms, will
smash super-science relics. Some ape-cities will employ men as pack-beasts or
servants often lobotomizing or cutting the tongues out of such servants to
limit the ability of speech.
Apeman HD 2; AC 5 [14]; Atk 1 weapon +1 due to Str; Move 12
(climb 9); Save 16; AL Any; CL 2; ML: 8; WIL: 13; Special: None.
Army Moles
Ugly naked pink carnivorous mole-rats a foot in length. These
blind toothed eatoign machines cralw through the earth in great mobs consuming everything
in their path.
Army Mole HD 1d3hp; AC: 7[12]; ATK: 1pt; Mv: 6 (burrow 3);
Save:18; AL-N; CL- A; ML: 11; WIL:14; Special –5% diseased bite.
Rock Baboon
A species of tough armor skinned baboons that dwells in caves near the surface
down into he deepest earth. They are +4 to save vs fungus and slime attacks.
They will sometimes be used as watch beasts by deep-dwelling races.
Rock Baboon HD 2; AC 3 [16]; Atk 1 bite (1d6) or rocks 1d4;
Move 12; Save 16; AL N; CL/XP 2; ML:7; WIL:8; Special: only takes half damage
from non-magical edged weapons.
Bat
Nasty deep dwelling tunnel-bats that will lap up the blood
of victims.
Bat HD 1d3hp; AC: 3[16]; ATK: 1pt; Mv: 12; Save:18; AL-N; CL-
A; ML:6; WIL:7; Special – agile, blood
sucking bats will latch on and drain 1pt blood each round after 1st successful
attack. AC 10 when latched on.
Blade Bat
A stable species of mutant bats with long tails sporting
boney sword-like tails.
Blade Bat HD 2; AC 7 [12]; Atk 1 swordtail (1d6) Move 3 (fly
15); Save 16; AL N; CL 2; ML: 9; WIL: 8; Special: 10% chance of disease.
Sting Bat
A mutant species of bat sporting a prehensile tail with a
scorpion-like sting.
Sting Bat HD 1+1; AC 7 [12]; Atk 1 sting 1d3+ poison Move 3
(fly 15); Save 17; AL N; CL 2; ML: 10; WIL: 6; Special: poison- 1st dose slows
victim, second dose paralyzes victim. Blood suck hlepeless victim for 1-3 pts a
round.
Giant Bat, Sanguine
They Giant bats are blood suckers that can quickly drain a
victim of it’s living essence. If a bite attack and claw hit victim they will
latch on automatically drain 1d8 hp a round while blood sucking.
Giant Sanguine Bat HD 4; AC 6 [13]; Atk 1 bite (1d6), 2
claws (1d6); Move 3 (fly 18); Save 13; AL N; CL 5; ML:8; WIL: 9; Special: 10%
chance of disease. Blood sucking 1d8 per round
Very large, obese, and semi-intelligent light pink to grey
skinned humanoids standing 10'-12' tall ; they travel at a goodly pace despite
their bulk serving as riding beasts in some strange realms. A Deep Bloat rider
sits on the shoulders of the bloat and typically gives verbal commands. Deep
bloats must be well fed or they can be distracted by food.
Wild packs of Deep bloats can quickly consume rations (a
weeks worth in 2-7 rounds) and are even able to eat while slapping and kicking
away any trying to stop them. Bloats make almost no noises other than gentle
cooing sounds and the occasional burp or flatulence.
A Deep Bloat can carry 400 pounds and move at full speed, a
max load is about 600 pounds. Deep Bloats are rumored to be a failed morlock
experiment to breed larger eloi food-beasts.
Deep bloat HD 6; AC 8 [11]; Atk slap 1d6 or crush 2d6; Move
15; Save 6; AL N; ML:7; WIL:6; CL 6; Special: Burrow, surprise
deep bloat sounds like something you would encounter in the Vaults of N'kai
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