The wastes of the ancient sea got some shipwrecks and a few fish skeletons. The deserts with metal bits and scrap got some cogs.
Here's a sampling of the still skeletal Hex Descriptions:
0101: Desert of metallic filings, cogs, scraps and recycling
heaps of ancients. Beware of ferrovores.
0102: Desert of metallic filings, cogs, scraps and recycling
heaps of ancients.
0103: Coloured Dust with unique flavour but inedible. Castle. The Cobalt Tower - a blue stone tower
impervious to psionics, astral or ethereal intrusion (occupants can teleport in
and out, strangers are doomed). This outpost houses garrison watching this
plane for role in cosmic struggle. Not that hostile but do grow bored and toy
with strangers for a time. The tower is
inhabited by a psionic community partly descended from a planar-alien warband
from long ago.
Shift-cats are sometimes seen wandering this area.
0104: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Will be using my lunar encounter
tables for this region. House.
House will be converted Victorian-era spaceship.
0105: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Castle.
Castle will be a selenite stronghold.
0106: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins
0107: Thorn jungle of savage dangerous plants and hostile to
man, home of beasts and outcasts. My players have a travelled in thorn jungles
in the midlands of MOG some still have their giant forest sloth chaps and
gloves. House. Castle.
0108: Thorn jungle of savage dangerous plants and hostile to
man, home of beasts and outcasts. The Verdigrine Tower - a crumbling over grown tower crafted
by shaping stone from a natural outcrop. Druids use it for meetings, and
ceremonies , while Bards travel here to learn the druids lore. The druids commune with nature and care
little for what goes on beyond the thon- jungle, they consider themselves as a
bulwark against the hell of the flaming forest to the south.
...
0204: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Boog Tower A crazy tower that
canters and jaunts off center at odd angles a few stones from the tower litter
the base. Moss, lichen, fungi grow in the cracks making climbing difficult and
conceal a host of traps and vermin. The boglins here are mad-experimenters
striving to prefect rocket technology and reach the moon which they hope to
pillage for it’s alien artifacts.
0205: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins
...
0304: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins
0305: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Tower of the Enlightened Hive- a
solid resilient tower with defense against aerial assault. Clanging of forges
and rumble of strange engine are sometimes heard. Traps, secret doors and
various guardian creatures inside among this colony of unusually curious
Selenites.
0306: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins
0307: Thorn jungle of savage dangerous plants and hostile to
man, home of beasts and outcasts
0401: Lakes cover the area some just patches of bogs, home
to cultists and monsters. Gotta put in some Nessies.
0402: Lakes cover the area some just patches of bogs, home
to cultists and monsters
0403: Bone and boat covered once sea bottom. The Salt Tower
- a fearsome cold place lacking a formed out of a great salt column with a
liter of ancient bones everywhere in area. An ancient lich studies and keeps up
with he outside world through various means of scrying. The tower is defended
by the desiccated fishmen-mummies and a few charmed salt-vampires.
0404: Bone and boat covered once sea bottom. Settlement.
0405: Bone and boat covered once sea bottom
0406: Swamp drowned civilisation with islands of intact
structures
...
0503: Lakes cover the area some just patches of bogs, home
to cultists and monsters.Settlement; a lakeman town built on stilts.
0504: Bone and boat covered once sea bottom
0505: Bone and boat covered once sea bottom
0506: Bone and boat covered once sea bottom. House; a hag
dwelling in an old shipwreck with a small troop of Octons under her control.
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