There are two more colors than appear in the source material, I like Umber and Slate. Some of the same general terrain has different colors, others might look alike on the map for now as only the very general features can bee seen for now. With minor variations the hexes are the same as listed last post.
Now I have to start populating the map with ruins, tombs, castles, settlements, towers, lonely houses, and other weirdness. After that must generate encounters for each hex, I'm shooting for more detail than found in the original Carcosa but less then D20 Wilderlands.
I have not abandoned my MOG campaign, this is part of it but far enough removed from the midlands I'm treating it as it's own thing for now.