I use a morale stat (ML in these entries) and psionics based on the Mutant Future game so the WIL score is included as well.
Carapace
Animated undead shed skins of Troglozaks. These undead beign
empty skins are not harmed by blunt weapons and only suffer minimal damage from
thrusting weapons.
If both strikes hit a victim the carapace will envelope
their victim (if under 8’ tall) if a
save fails, inflicting 1d4 a round on the conscious but otherwise helpless
victim who will be slowly dissolved by the black ichor dripping on the inside
of the carapace (1d4 a round).
Troglozak will be forced to make a morale check ot be routed
by the appearance of one of these horrors.
Carapace HD 2; AC 8[11; Atk 2 strikes (1d4); Move 6; Save
16; AL N; CL/XP 4; ML:12; WIL:x; Special: Immune to sleep and charm. Envelope.
Unharmed by blunt weapons. Only takes 1 pt from thrusting weapons.
Gnole
Tall humanoids with hyena-like heads. Vicious killers
cloaked by a shimmering invisibility that cloaks their presence from over 30
feet away.
Gnole: HD 2; AC 5 [14]; Atk 1 bite (1d4) or weapon +1 due to
Str; Move 9; Save 16; AL C; CL: 3; ML: 9; WIL:9; Special: Natural Invisibility.
Grat
Creepy bipedal bat-things about 2-2.5’ tall that have lost
the power of flight having long claws where they once had wings.
Grat HD 1d4hp; AC: 7[12]; ATK: 2 for 1-3; Mv: 6; Save:18;
AL-N; CL 1; ML: 8; WIL: 9; Special –10% diseased bite, blood-suck.
Giant Grat
A huge variation of the grat that can stand up to 10 feet
tall. They may stun all prey in a 30’ by 20 cone with a shriek attack that will
stun victims that fail a save for 2-5 rounds.
Giant Grat HD 5; AC: 6[13]; ATK: 2 for 1-4, 1 Bite 1-6; Mv:
9; Save:18; AL-N; CL-6; ML: 10; WIL: 14; Special –10% diseased bite,
blood-suck, stunning shriek.
Grook
Large and odd bipedal predators with no fore-limbs. They
appear to be all head with legs and ears. They can swallow man-sized or small prey whole if they beat the number required to hit by 4 or more. Swallowed victims will suffer 1d4 crushing and acid damage per round.
Grook, HD 4; AC 6 [12]; Atk 1 Bite (1d10); Move 6; Save 13;
AL C; CL 5; ML:8; WIL: 9; Special: None.
Grey Ape
A subterranean species of clawed carnivorous apes that can
be found hunting throughout the deeps.
Grey Ape HD 4; AC 6 [13]; Atk 2 claws (1d4), 1 bite (1d6); Move 12
(climb 6); Save 13; CL 4; AL N; ML: 8; WIL:12; Special: Hug and rend..
Gump
Large and blubbery humanoids with an overly broad jagged
toothed grin and a pair of small, deep-set eyes in an otherwise featureless
face. Gumps are motivated by hunger and the deep down joy they feel when
murdering a helpless foe. Anyone meeting the gaze of a gump must save vs.
paralysis at +2 or be held in place for 2-5 rounds (fighting without looking
incurs a -4 penalty to-hit). It is safe to view a gump’s reflection in a mirror
or other reflective surface. The gump is able to squint in an odd manner which
keeps it from paralyzing an ally.
Gump despise humanity and related kin, except as a menu
selection, they have been seen as allies to skullmen or renegade apemen. Gump sightings
sometimes increase in areas frequented by saucer-men.
Gumps have no aptitude to speak of with technological items,
and no cunning for magic but some mutant variants have been encountered with psionic
powers.
Gump: HD 4; AC 5 [14]; Atk 1 weapon (1d6+2); Move 9; Save
13; AL C; CL/XP 5/240; Special: Gaze attack paralyzes (+2 save).
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