Not every orc, goblin, or kobold is standing in a 10' by 10' room guarding a chest. If you have a living megadungoen in your campaign some of the occupants are going to have jobs beyond soldier, scavenger, or sword-fodder. Here's a list of suggestions:
Gong Farmer- all that “pure” has to go somewhere
Puppeteer- puppet shows are popular, “Punch and Punch” being
a traditional show.
Fortune Teller- everyone is superstitious down in the deep
dark and want to know what fate awaits them
Messenger- carry messages back and forth and often able
tap-talkers,
Carpenter- wood working is of prime importance even deep in
the earth
Miner/digger- ever busy opening up passages and spaces in
the deep dark.
Dungeon Sweep- clean the chimneys and corridors of the
dungeon
Cook- almost everyone has to eat and these are the pros that
help there
Corpse Gatherer- bodies are in a ready supply and make traveling
corridors difficult, when the lowlife cleaning crew is kept in check someone
has the haul the bodies away, some serve necromancers, some supply university doctors
on the surface, other supply cooks that aren’t’ choosy about the source of
meat.
Crystal Husband- crystals have a host of industrial and
magical uses and making sure they grow appropriately is a lucrative and skilled
trade for the patient.
Drain Sop- someone has to make sure the dungeon doesn’t
flood.
Mold Scraper- can safely clean and peddle a variety of mold,
spores, and fungus
Websweep- dungeon sweeps that specialize in webs of all sorts.
Mason- dungeon engineers and master stone-workers
Trapsmith- build traps to keep their allies safe and keep
foes away.
Locksmith- someone’s got to put locks in all those dungeon
doors
Rat Catcher- rats are all over dungeons, they are trapped to
remove the nuisance and provide food,
Spider Milker- collects spider venom.
Blacksmith- produce and maintain metal goods
Weaponeer- makes weapons of all sorts, skill and type will
vary with race and culture of weaponeer
Armorer- makes armor in the dungeon, knows how to make armor
form some exotic dungeon materials
Cobbler- if there are humanoids in a dungeon there are lot’s
of feet in need of shoes
Porter- everything has to be carried.
Festergroom- fungus grower
Jellyherd- can motivate, even control a host of lowlife
underground jellies and slimes.
Roottapper- know which roots to tap or harvest for a variety
of products and means.
Rootchopper- lumberjacks of roots
Wormcharmer- understands worms and insects of all sorts and
knows how to handle them
Roustabout or Whip- the labor force of a dungeon needs
someone to keep it in check and working
Lamp-lighter- dungeons need light, and keeping those lights
lit is the job of these chaps
Snail-herd- snail herders for food or other domestic use if
they grow large enough.
Drink-bearer- carry water and much needed other drink
throughout the dungeon.
Dark Cantor- entertainers, and news sources in the deep
dark, underground bards.
Knocker- send signals throughout the dungeon by taptalk
Bump-tramp- the prostitutes of the dungeon
Lousepick- everyone in the dungeon suffers from lice and
other infestations and when the itching is too much to bear they call upon the
services of a lousepick to remedy the situation.
Spinners- make rope and other lines and weave cloth for
other dungeon residents.
Peddler- see Peddlers of the Deep Dark http://aeonsnaugauries.blogspot.com/2011/03/peddlers-of-deep-dark.html
Limner- painters of the dungeon. Everyone doesn’t like them
joyless and drab.
Turnkey- dungeon watchmen, keepers of keys, and jailors.
Torturer- torture is a common punishment and well developed
craft of the dwellers in the dark and those with talent are always in demand
Pit Fighter- fight for fun and profit, sometimes in pits.
Man hunter- will travel to the surface to hunt men and other
folk of the surface world.
Mummers- entertainers that preform short traditional works with dubious skill.
Brilliant! I've been thinking about creating a megadungeon that focuses largely on the societies and cultures that would exist in such a place. This list should be extremely helpful. Thanks for the inspiration!
ReplyDeleteGlad you find it inspiring. I had the list in mind for a more civilized dungeon (civilized in the sense there was a civilization going on about it's business in the dungeon).
DeleteI really loved this post - I wasn't able to comment from work when I saw it, but I knew I wanted to circle back and steal these roles. It's megadungeon gold!
ReplyDeleteLOVE IT. Will definitely try to incorporate some of this into my megadungeon project.
ReplyDelete