0101: Desert of metallic filings, cogs, scraps and recycling
heaps of ancients. Governing Pylon: Crimson
Monster-Encounter: Ferrovores
0102: Desert of metallic filings, cogs, scraps and recycling
heaps of ancients. Governing Pylon: Crimson
Folk: Slate-colored Diseased Lawful (Greedy) Pygmies have a
goodly amount of Crystal Age equipment serving as trained Ninjas still
Escorting Others.
0103: Coloured Dust with unique flavour but inedible. Tower. Castle. Governing Pylon: Crimson
The Cobalt Tower - a blue stone tower impervious to
psionics, astral, or ethereal intrusion (occupants can teleport in and out). The
tower is inhabited by a psionic community partly descended from a planar-alien
warband from long ago.
Folk: Chaotic (Alien) Dogoids engaged in Raiding again. Serve Sattos The Watcher in the Sky
Shift-cats are sometimes seen wandering this area.
0104: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Will be using my lunar encounter
tables for this region. House. Governing Pylon: Crimson
Monster-Encounter
Folk: Emerald-colored Infected Chaotic (Greedy) Cyclops
serving as trained Vikings Debating.
Some worship Bhaghates The Opener of Windows and Doors
House: cobverted Victorian-era spaceship.
0105: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Castle. Governing Pylon: Crimson
Folk: Olive Shark-Toothed Chaotic (Mad) Ant-men have a
goodly amount of Steam Age equipment Trappers for now lazily getting drunk.
They serve as mercenaries to the selenites.
Castle: Selenite stronghiold.
0106: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Governing Pylon: Crimson
Folk: Selenites engaged in a seemingly eternal debate of
alien philosophy.
0107: Thorn jungle of savage dangerous plants and hostile to
man, home of beasts and outcasts. My players have a travelled in thorn jungles
in the midlands of MOG some still have their giant forest sloth chaps and
gloves. House. Castle. Governing Pylon: Crimson
Folk: Jet Lawful (Rationalist) Morlock Foraging. Concerned they lack the proper sacrifices for
J'Haabbis The Gardener of Wicked Seeds
0201: Desert of metallic filings, cogs, scraps and recycling
heaps of ancients. Governing Pylon: Crimson
Folk: Scaled Lawful Troglozak Crystal Age Slaves for now lazily Performing Ritual. Concerned they lack the proper sacrifices for
Bhaghates The Opener of Windows and Doors
0202: Coloured Dust with unique flavour but inedible. Governing
Pylon: Crimson
Folk: Chaotic (Lustful) Raptorians bearing Space Age arms
still Lost. Avoid the attention of Rax The Stomach of the Bear and the Dog
0203: Coloured Dust with unique flavour but inedible. House.
Governing Pylon: Crimson
Folk: Anti-Magic Chaotic (Greedy) Pigmen have a goodly
amount of Bio-tech equipment Appease The Guardian of the Black Sun
0204: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Tower. Governing Pylon: Crimson
Monster-Encounter
Boog Tower A crazy tower that canters and jaunts off center
at odd angles a few stones from the tower litter the base. Moss, lichen, fungi
grow in the cracks making climbing difficult and conceal a host of traps and
vermin. The boglins here are mad-experimenters striving to prefect rocket
technology and reach the moon which they hope to pillage for it’s alien
artifacts.
Folk: Ash-skinned Lawful (Rectifier) Cockroach-people Ninjas
by trade Arguing. Their Patron deity is
Abem The Lord of Ancient Lore
0205: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Governing Pylon: Crimson
Folk: Antennaed Chaotic (Carnal) Orcs bearing Crystal Age
arms lazily Patrolling.
0206: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Governing Pylon: Crimson
Folk: Lime-colored Chaotic (Greedy) Beastmen bearing Cosmic
arms seekingemployment as they are Hippies currently still Heading to nearest tower.
Seek a cleric of Vort The Winter Wind
0301: Coloured Dust with unique flavour but inedible. Governing
Pylon: Crimson
Folk: Umber-hued Charmed Chaotic (Gluttons) Craniacs seeking
Space Age goods eaferly Voting. Avoid
the attention of Blaug King of Toads and Vermin
0302: Coloured Dust with unique flavour but inedible. Castle.
Governing Pylon: Crimson
Folk: Lapis-skinned Lawful Men Psychotronic capable lazily
training.
0303: Coloured Dust with unique flavour but inedible. Governing
Pylon: Crimson
Folk: Neutral (Lustful) Duck-men Slaves by trade
0304: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins
Monster-Encounter
0305: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Tower. Governing Pylon: Crimson
Tower of the Enlightened Hive- a solid resilient tower with
defense against aerial assault. Clanging of forges and rumble of strange engine
are sometimes heard. Traps, secret doors and various guardian creatures inside
among this colony of unusually curious Selenites.
Folk: Ash-hued Chaotic (Selfish) Elf seeking Crystal Age
goods finding themselves to be Head-Hunters lazily Hunting. Avoid the attention of Zanatha of the Hundred
Deaths
0306: Part of the Moon fallen to earth, aliens, astronauts
and weird insect people and ancient ruins. Governing Pylon: Crimson
0307: Thorn jungle of savage dangerous plants and hostile to
man, home of beasts and outcasts. Governing Pylon: Crimson
Monster-Encounter
0401: Lakes cover the area some just patches of bogs, home
to cultists and monsters. Governing Pylon: Crimson
Folk: Lime-hued Lawful (Rectifier) Goblins Space Age serving
as trained Scavengers lazily Meeting yet again.
0402: Lakes cover the area some just patches of bogs, home
to cultists and monsters. Governing Pylon: Crimson
Folk: Peach-colored Web-footed Lawful (Alien) Dolphin-men
with Cosmic gear Scholars by trade engaged in Exploring again.
0403: Bone and boat covered once sea bottom. Tower. Governing
Pylon: Crimson
The Salt Tower - a fearsome cold place lacking a formed out
of a great salt column with a liter of ancient bones everywhere in area. An ancient
lich studies and keeps up with he outside world through various means of
scrying. The tower is defended by the desiccated fishman-mummies and a few
charmed salt-vampires.
Folk: Ash-hued Diseased Chaotic (Greedy/Gluttons) Troglozak
serving as trained Monks Serve Soalaz
The Demon Prince of Pain
0404: Bone and boat covered once sea bottom. Settlement. Governing
Pylon: Crimson
Folk: Emerald-pigmented Chaotic (Heretical) Pygmies
Magi-tech capable serving as trained Slaves engaged in Camping again. Appease TheWarden of the Prison Plane
0405: Bone and boat covered once sea bottom. Governing
Pylon: Crimson
0406: Swamp drowned civilization with islands of intact
structures. Governing Pylon: Crimson
Monster-Encounter
0501: Lakes cover the area some just patches of bogs, home
to cultists and monsters. Governing
Pylon: Crimson
0502: Lakes cover the area some just patches of bogs, home
to cultists and monsters. Governing Pylon: Crimson
Folk: Jet-pigmented Chaotic (Selfish) Beastmen have a goodly
amount of Junker equipment selling slaves.
Seek a cleric of The Guardian of the Black Sun
0503: Lakes cover the area some just patches of bogs, home
to cultists and monsters.Settlement. Governing Pylon: Crimson
Folk: Lime-colored Neutral (Blasphemous) Amazons Some secretly worship Vort The Winter Wind
0504: Bone and boat covered once sea bottom. Governing
Pylon: Crimson
Folk: Neutral (Rationalist) Baboons Monks by trade engaged
in Journeying to Pylon again. Serve The
Guardian of the Black Sun
0505: Bone and boat covered once sea bottom. Governing
Pylon: Crimson
Folk: Olive-colored Chaotic (Selfish) Baboons still
Relaxing.
0506: Bone and boat covered once sea bottom. House. Governing
Pylon: Crimson
Folk: Slate-pigmented Feathered Chaotic (Lustful) Orcs
Hippies by trade engaged in Patrolling again.
Respect worshipers of Yalm The Roots of the Forest
---
I've been moving around the map adding details and tying things together. Some spots have not nearly gotten as much attention as they will get. A primary resource and mystery tied to the map currently are the pylons that govern the WeirdLands. Have to come up with good loot and equipment sets for each tech-level, they are currently very skeletal.
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