Last Fall I posted a quickie and general world generation system and noted I had an older one I used for traveller that I was updating to the 21st century. Some of it is here in this post, it's a big old mess of charts and a few notes, it's incomplete but I felt like sharing and wondered if anyone else out there would ever be interested in seeing more?
World Class
RR
|
Ring
|
|
AS
|
Asteroidean
|
Under 0.0001 Earth Masses,Small Minor Planet
|
SD
|
Sub-Dwarf
|
Under 0.001 Earth Masses, Large Minor Planet
|
DD
|
Dwarf
|
Between 0.01 and 0.001 Earth Masses
|
MM
|
Mercurian
|
Under 0.1 Earth Masses but over 0.01 Earth Masses
|
ST
|
SubTerran
|
0.1 to 0.5 Earth Masses
|
TT
|
Terran
|
0.5 to 2.0 Earth Masses
|
XT
|
SuperTerran
|
2-10 Earth Masses
|
CH
|
Chthonian
|
2.5-25 Earth Masses
|
HN
|
Helian/Neptunian
|
10-50 Earth Masses
|
JJ
|
Jovian
|
50-200 Earth Masses
|
XJ
|
SuperJovian
|
Over 200 Earth Masses, up to 80 times the mass of Jupiter
|
BDW
|
Brown Dwarf
|
A cool dim near-star
|
Hot Zone World Table (roll 2d6, 1d6
times)
2
|
SD - Sub-Dwarf
|
3
|
DD - Dwarf
|
4
|
MM - Mercurian
|
5
|
ST - SubTerran
|
6
|
XJ – Super Jovian
|
7
|
JJ – Jovian
|
8-9
|
TT - Terran
|
10
|
XT - SuperTerran
|
11
|
CH - Chthonian
|
12
|
HN - Helian/Neptunian
|
Warm Zone World Table (roll 4d6, 1d6-1
times)
4-7
|
AS - Asteroidean
|
8-9
|
SD - Sub-Dwarf
|
10-11
|
DD - Dwarf
|
12-13
|
MM - Mercurian
|
14-15
|
TT - Terran
|
16-17
|
JJ –Jovian
|
18
|
XJ – Super Jovian
|
19-20
|
ST - Terran
|
21
|
XT - SuperTerran
|
22
|
CH - Chthonian
|
23
|
HN - Helian/Neptunian
|
24
|
BDW - Brown Dwarf
|
Cold Zobe World Table (roll 2d6, 2d6-2
times)
3
|
AS - Asteroidean
|
4
|
SD - Sub-Dwarf
|
5
|
DD - Dwarf
|
6
|
MM - Mercurian
|
7
|
TT - Terran
|
8-10
|
JJ –Jovian
|
11-12
|
HN - Helian/Neptunian
|
13-14
|
XJ – Super Jovian
|
15
|
ST - SubTerran
|
16
|
XT - SuperTerran
|
17
|
CH - Chthonian
|
18
|
BDW - Brown Dwarf
|
Determine World Size within a Class
2d6-2, if result is 0 roll 1 d6 on 1-3 go Down A World
Class, 4-6 use size 1; on 10 roll 1d6 on1-3 use size 9, 4-6 go up a world class
(Many more charts/tables after the break. I had to trim a bunch just from the selection I'm posting here. )
(Many more charts/tables after the break. I had to trim a bunch just from the selection I'm posting here. )
Asteroidean Atmosphere Density (roll 2d6)
Size Code
|
Mass
|
2-10
|
11
|
12
|
1
|
0.00001
|
0
|
0
|
1
|
2
|
0.00002
|
0
|
0
|
1
|
3
|
0.00003
|
0
|
0
|
1
|
4
|
0.00004
|
0
|
1
|
1
|
5
|
0.00005
|
0
|
1
|
1
|
6
|
0.00006
|
0
|
1
|
1
|
7
|
0.00007
|
0
|
1
|
2
|
8
|
0.00008
|
0
|
1
|
2
|
9
|
0.00009
|
0
|
1
|
2
|
Not able to hold stable atmosphere.
Asteroidean Class will Vary from 100 km (or less) to 500 km
in diameter
Sub-Dwarf Atmosphere Density (roll 1d6)
Size Code
|
Mass
|
Atmosphere Density
|
|||||
1
|
2
|
3
|
4
|
5
|
6
|
||
1
|
0.0001
|
0
|
0
|
0
|
0
|
1
|
2
|
2
|
0.0002
|
0
|
0
|
0
|
1
|
1
|
2
|
3
|
0.0003
|
0
|
0
|
1
|
1
|
2
|
2
|
4
|
0.0004
|
0
|
0
|
1
|
1
|
2
|
3
|
5
|
0.0005
|
0
|
0
|
1
|
1
|
2
|
3
|
6
|
0.0006
|
0
|
0
|
1
|
2
|
2
|
3
|
7
|
0.0007
|
0
|
0
|
1
|
2
|
2
|
3
|
8
|
0.0008
|
0
|
0
|
1
|
3
|
3
|
|
9
|
0.0009
|
0
|
0
|
1
|
2
|
3
|
3
|
May only hold substantial atmosphere in the cold zone. +2 to
results in cold zone if originally over 1.
Dwarf Atmosphere Density (roll 2d6)
Size Code
|
Mass
|
Atmosphere Density
|
||||||||||
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
||
1
|
0.001
|
0
|
0
|
0
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
2
|
0.002
|
0
|
0
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
3
|
3
|
0.003
|
0
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
3
|
3
|
4
|
0.004
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
3
|
3
|
3
|
5
|
0.005
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
3
|
3
|
4
|
6
|
0.006
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
3
|
4
|
5
|
7
|
0.007
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
5
|
8
|
0.008
|
0
|
1
|
2
|
2
|
2
|
3
|
3
|
3
|
4
|
5
|
5
|
9
|
0.009
|
0
|
1
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
5
|
6
|
Dwarf Worlds will vary in diameter from 1,500 to 2,500 km
May only hold substantial atmosphere in the cold zone. +1 to
density rolls in cold zone.
Sub-Terran Atmosphere Density (Roll 2d6)
Size Code
|
Mass
|
Atmosphere Density
|
||||||||||
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
||
1
|
0.1
|
0
|
1
|
2
|
2
|
3
|
3
|
3
|
4
|
5
|
6
|
7
|
2
|
0.15
|
0
|
1
|
2
|
2
|
3
|
3
|
4
|
5
|
6
|
7
|
8
|
3
|
0.2
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
5
|
6
|
7
|
8
|
4
|
0.25
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
5
|
6
|
7
|
8
|
5
|
0.3
|
0
|
1
|
2
|
3
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
6
|
0.35
|
0
|
1
|
2
|
3
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
7
|
0.4
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
A
|
8
|
0.45
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
A
|
9
|
0.5
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
A
|
May hold atmosphere in outer reaches of warm zone and
further out. -2 to density rolls in hotzone.
Sub-Terran worlds will vary in in diameter from 5,000km to
10,000km.
Terran Atmosphere Density (roll 2d6)
Size Code
|
Mass
|
Atmosphere Density
|
||||||||||
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
||
1
|
0.5
|
0
|
1
|
2
|
3
|
4
|
5
|
5
|
5
|
6
|
6
|
7
|
2
|
0.625
|
1
|
2
|
3
|
4
|
5
|
5
|
6
|
6
|
7
|
7
|
8
|
3
|
0.75
|
2
|
3
|
4
|
5
|
6
|
6
|
6
|
6
|
7
|
8
|
8
|
4
|
0.875
|
3
|
4
|
5
|
5
|
6
|
6
|
6
|
6
|
7
|
8
|
9
|
5
|
1.0
|
3
|
4
|
5
|
5
|
6
|
6
|
6
|
7
|
7
|
8
|
9
|
6
|
1.25
|
4
|
4
|
5
|
6
|
6
|
6
|
7
|
7
|
8
|
8
|
9
|
7
|
1.5
|
4
|
5
|
5
|
6
|
6
|
6
|
7
|
7
|
8
|
9
|
9
|
8
|
1.75
|
4
|
5
|
6
|
6
|
6
|
6
|
7
|
7
|
8
|
9
|
A
|
9
|
2.0
|
4
|
5
|
6
|
6
|
7
|
7
|
7
|
8
|
8
|
9
|
A
|
Can hold significant atmosphere with water. Terran worlds
with density 0-2 atmospheres likely underwent horrible cosmic tragedies, are
very close to their sun, or are moons to much more massive worlds.
Terran worlds will be
8,000 km to 12,000 km in diameter.
Super-Terran Atmosphere Density (roll 2d6)
Size Code
|
Mass
|
Atmosphere Density
|
||||||||||
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
||
1
|
2
|
4
|
5
|
6
|
7
|
8
|
8
|
8
|
8
|
8
|
9
|
A
|
2
|
3
|
4
|
2
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
3
|
4
|
6
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
4
|
5
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
9
|
5
|
6
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
9
|
6
|
7
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
9
|
7
|
8
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
C
|
8
|
9
|
7
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
C
|
9
|
10
|
8
|
9
|
9
|
9
|
A
|
A
|
A
|
A
|
B
|
C
|
D
|
Can have dense atmosphere with liquid water in warm zone.
Super-Terran worlds will range from 12,500 to 20,000 km in
diameter.
Chthonian Atmosphere Density (roll 2d6)
Size Code
|
Mass
|
Diameter
|
Atmosphere Density
|
||||||||||
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|||
1
|
6
|
8,000
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
D
|
D
|
D
|
D
|
2
|
12
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
D
|
D
|
D
|
D
|
|
3
|
18
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
D
|
D
|
D
|
D
|
|
4
|
24
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
C
|
D
|
D
|
D
|
|
5
|
30
|
24,000
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
C
|
D
|
D
|
D
|
6
|
36
|
0
|
1
|
1
|
2
|
3
|
3
|
4
|
C
|
D
|
D
|
D
|
|
7
|
42
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
C
|
C
|
D
|
D
|
|
8
|
48
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
B
|
C
|
D
|
D
|
|
9
|
54
|
40,000
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
B
|
C
|
D
|
D
|
Not likely to have much atmosphere as it is a failed giant
stripped of much of its atmosphere.
Chthonian Worlds will vary from 8,000 to 40,000 km in
diameter.
Jovian Atmosphere Density (roll 1d6)
Size Code
|
Mass
|
1
|
2
|
3
|
4
|
5
|
6
|
1
|
60
|
8
|
9
|
9
|
A
|
A
|
A
|
2
|
90
|
8
|
9
|
9
|
A
|
A
|
A
|
3
|
120
|
8
|
9
|
9
|
A
|
A
|
A
|
4
|
170
|
8
|
9
|
9
|
A
|
A
|
A
|
5
|
210
|
8
|
9
|
A
|
A
|
A
|
A
|
6
|
250
|
8
|
9
|
A
|
A
|
A
|
A
|
7
|
285
|
8
|
9
|
A
|
A
|
A
|
A
|
8
|
325
|
8
|
9
|
A
|
A
|
A
|
A
|
9
|
360
|
8
|
A
|
A
|
A
|
A
|
A
|
Can have superdense atmosphere in hot zone.
Jovian worlds will range from 45,000 to 140,000 km in diameter.
Atmospheric Composition for Sub-Terran to Super-Terran
Worlds
Atmos
Density
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
1
|
1
|
1
|
1
|
2
|
2
|
A
|
A
|
A
|
A
|
A
|
C
|
2
|
1
|
1
|
1
|
2
|
2
|
A
|
A
|
A
|
B
|
B
|
C
|
3
|
1
|
1
|
2
|
3
|
3
|
4
|
A
|
A
|
B
|
B
|
C
|
4
|
1
|
2
|
3
|
4
|
5
|
6
|
8
|
A
|
A
|
B
|
C
|
5
|
1
|
2
|
3
|
4
|
5
|
5
|
6
|
8
|
A
|
B
|
C
|
6
|
1
|
2
|
3
|
4
|
5
|
5
|
5
|
6
|
7
|
A
|
C
|
7
|
1
|
2
|
3
|
4
|
5
|
5
|
6
|
7
|
8
|
A
|
C
|
8
|
1
|
2
|
3
|
4
|
5
|
5
|
6
|
7
|
8
|
B
|
C
|
9
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
B
|
D
|
A
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
B
|
D
|
B
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
B
|
D
|
C
|
1
|
2
|
3
|
4
|
5
|
7
|
8
|
9
|
A
|
B
|
D
|
D
|
1
|
2
|
3
|
4
|
5
|
7
|
9
|
A
|
B
|
C
|
D
|
Atmosphere Composition of Chthonian Worlds
Atmos
Density
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
1
|
1
|
1
|
1
|
A
|
A
|
A
|
A
|
A
|
B
|
B
|
C
|
2
|
1
|
1
|
1
|
1
|
A
|
A
|
A
|
B
|
C
|
D
|
D
|
3
|
2
|
4
|
1
|
1
|
1
|
A
|
B
|
B
|
C
|
D
|
D
|
4
|
4
|
3
|
2
|
1
|
1
|
A
|
B
|
C
|
C
|
D
|
D
|
B
|
4
|
3
|
2
|
1
|
1
|
A
|
C
|
C
|
D
|
D
|
D
|
C
|
3
|
4
|
2
|
1
|
1
|
A
|
C
|
D
|
D
|
D
|
D
|
D
|
2
|
1
|
1
|
1
|
1
|
A
|
D
|
D
|
D
|
D
|
D
|
Jovian and Super-Jovian Atmosphere Composition and
Temperature
Zone
and Atmos
Density
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
Hot,8
|
A
|
B
|
C
|
D
|
E
|
E
|
F
|
F
|
G
|
G
|
G
|
Hot,9
|
B
|
C
|
D
|
E
|
E
|
F
|
F
|
G
|
G
|
G
|
G
|
Hot,A
|
C
|
D
|
E
|
F
|
F
|
G
|
G
|
G
|
G
|
G
|
G
|
Warm,8
|
6
|
7
|
8
|
9
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
Warm,9
|
7
|
8
|
9
|
A
|
B
|
C
|
D
|
E
|
F
|
F
|
G
|
Warm,A
|
8
|
9
|
A
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
G
|
Cold,8
|
3
|
2
|
1
|
0
|
0
|
0
|
0
|
0
|
8
|
B
|
D
|
Cold,9
|
4
|
3
|
2
|
1
|
0
|
0
|
0
|
0
|
9
|
C
|
E
|
Cold,A
|
4
|
3
|
2
|
1
|
1
|
0
|
0
|
0
|
A
|
D
|
F
|
If size 7+ Hot Jovian add 2 to roll, If size 6+ Hot Super-Jovian add 3 to roll
Asteroidean Composition (roll 3d6 an check as per zone)
Hot Zone
|
Warm
Zone
|
Cold
Zone
|
Code
|
Majority of composition
|
3-4
|
3-4
|
3
|
R
|
Rubble- mixed materials in very close proximity or bound by forces of
collision.
|
5-7
|
5-6
|
4-5
|
M
|
Metal- Hot zone
|
8-13
|
7-12
|
6-7
|
S
|
Silicate- warm zone
|
14-16
|
13-15
|
8-12
|
C
|
Carbon- cold zone
|
17
|
16
|
13-15
|
W
|
Water Ice
|
18
|
17-18
|
16-18
|
I
|
Ices (frozen gases other than water)
|
Roll 2d6-2 for Value code of Asteroidean Bodies.
Asteroidean Value code indicated general relative worth of
Asteroidean body for economic exploitation.
Asteroidean Value (2d6-2)
Code
|
Access
|
Quality
|
Demand
|
Reserve
|
0
|
Hazardous
|
Low
|
Low
|
Low
|
1
|
Hazardous
|
Moderate
|
Moderate
|
Moderate
|
2
|
Hazardous
|
High
|
High
|
High
|
3
|
Difficult
|
Low-Moderate
|
Low
|
Low
|
4
|
Difficult
|
High
|
Moderate-High
|
Moderate-High
|
5
|
Moderate
|
Low
|
Low
|
Low-Moderate
|
6
|
Moderate
|
Moderate
|
Moderate
|
High
|
7
|
Moderate
|
High
|
High
|
Hgh
|
8
|
Unrestricted
|
Low
|
Low
|
Low
|
9
|
Unrestricted
|
Moderate
|
Moderate
|
Moderate
|
A
|
Unrestricted
|
High
|
High
|
High
|
If a ref wishes they can create asteroids with variance in notes
for Access, Quality, Demand, and Reserve.
Codes in each column are maximal for each code so by example an Asteroid
with Unrestricted Access Low Quality, High Demand, and Moderate reserve would
have a Asteroidean Value Code of 8 as Access is Unrestricted and quality is
Low.
Note: If Radiation Level is B or C Access will be downgraded
and best code for Asteroid Value is 7.
If Radiation Level is D+ Access will be Hazardous ar best
resulting in best code for Asteroid Value of 2.
Atmosphere Density/Pressure
0
|
Vacuum
|
Vacc Suit
|
1
|
Transient
|
Vacc Suit
|
2
|
Trace
|
Vacc Suit
|
3
|
Very Thin
|
Respirator
|
4
|
Breathable at low
altitude only
|
|
5
|
Thin
|
|
6
|
Terrestrial
|
|
7
|
Dense
|
|
8
|
Very Dense
|
|
9
|
Crushing
|
Unbreathable by
humans
|
A
|
Super Dense
|
Unbreathable by
humans
|
B
|
Unusual,
Breathable at high altitude only
|
|
C
|
Unusual,
Breathable at poles or equator only
|
|
D
|
Unusual, Pressure
fluctuates dangerously
|
Atmosphere Composition
0
|
Vacuum
|
1
|
Inert- unbreathable mixture of inert gases.
|
2
|
Very Hypoxic- far too low to breathe for non-native life forms
|
3
|
Hypoxic- low oxygen content, breathable to humans but may cause
hypoxia over extended periods or intense physical activity.
|
4
|
Hypoxic, Tainted
|
5
|
Normoxic- moderate oxygen content, breathable to humans.
|
6
|
Normoxic, Tainted
|
7
|
Hyperoxic- high oxygen content, breathable to humans but may cause
hyperoxia over extended exposure or intense physical activity.
|
8
|
Hyperoxic, tainted
|
9
|
Extremely Hyperoxic- toxic level of oxygen in atmosphere.
|
A
|
Exotic- an unbreathable mix of gases that doesn’t qualify for the
other ratings given here.
|
B
|
Volatile – not normally corrosive in the short term but may react
violently (flammable or explosive) in contact with water or oxygen. Flames
may ignite explosively.
|
C
|
Corrosive- humans suffer immediate damage over the short term.
|
D
|
Insidious- as corrosive but will eventually defeat equipment as well.
Equipment will typically fail in hours.
|
Determine Hydrology Class
Hydrology class determines the basic chemistry of the
hydrographic presence of a world.
Roll 3 dice on triples check On Hydrology Class Table II
otherwise use Hydrology Class Table I
Hydrology Class Table I
Temperature +
Atmos. Density
|
2
|
3
|
4
|
5
|
6
|
7
|
8-9
|
10-12
|
1-3
|
1
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
4-6
|
1
|
2
|
2
|
4
|
4
|
7
|
7
|
8
|
7-9
|
2
|
2
|
4
|
7
|
7
|
6
|
8
|
9
|
10-12
|
3
|
7
|
7
|
6
|
6
|
8
|
9
|
A
|
13-15
|
7
|
6
|
5
|
8
|
A
|
A
|
A
|
A
|
16-18
|
5
|
5
|
A
|
A
|
A
|
A
|
A
|
A
|
19+
|
B
|
5
|
A
|
A
|
A
|
A
|
A
|
A
|
Hydrology Class Table II
Die roll
|
Hydrology Class
|
2
|
1
|
3
|
2
|
4
|
3
|
5
|
4
|
6
|
5
|
7
|
A
|
8
|
9
|
9
|
8
|
10
|
7
|
11
|
6
|
12
|
B
|
For atmosphere compositions of 3,5 or 7 shift to 4,6, or 8
respectively if hydrology differs from Water. On a world with Atmos. Densities
0-2 and temperature A or higher there will be no water on a world in hot zone
of Terran-Class or smaller as such they will be Hydrology Class 0
Hydrology Class Code Definition
0-
Dry
|
1-
Condensed Atmosphere
|
2-
Hydrocarbon
|
3-
Methane/Ethane
|
4-
Methane
|
5-
Sulphur
|
6-
Chlorine
|
7-
Ammonia
|
8-
Ammonia/Water
|
9-
Water/Ammonia
|
A-
Water
|
B-
Phosphorus
|
Hydrographic Occurrence
2d6-2 Warm and Cold Zone Worlds
3d6-12 Hot Zone Worlds
Temperature- will be tied to world type and zone
Degrees C
|
Gas Giant Upper Deck
|
Note
|
|
0
|
0 to -200
|
Methane
|
|
1
|
-200 to -150
|
Ammonia
|
|
2
|
-150 to -100
|
Ammonia
|
|
3
|
-100 to -50
|
Amonia/Water
|
|
4
|
-50 to 0
|
Water
|
Psychrothermal
|
5
|
0 to 25
|
Water
|
Cool-Mesothermal
|
6
|
26 to 50
|
Water
|
Warm-Mesothermal
|
7
|
50 to 100
|
Water/Sulfur
|
Thermoplanet
|
8
|
100 to 150
|
Water/Sulfur
|
Hyper-Thermoplamet
|
9
|
150 to 200
|
Sulfur
|
|
A
|
200 to 400
|
Sulfur
|
|
B
|
400 to 600
|
Cloudless
|
Lava
|
C
|
600 to 800
|
Cloudless
|
Lava
|
D
|
900 to 1000
|
Alkali
|
Lava
|
E
|
1000 to 1500
|
Alkali/Ferro-Sillicate
|
Lava
|
F
|
1500 to 2000
|
Ferro-sillicate
|
Lava, Precious metals would be liquids.
|
G
|
Over 2000
|
Carbon
|
Lava, Precious metals would be liquids.
|
Radiation Levels
Rad Level
|
|
0
|
negligible
|
1
|
Chest x-Ray
|
2
|
terrestrial background exposure
|
3
|
Abdominal X-Ray, High altitude terrestrial expo.
|
4
|
Uranium miner annual exposure limit
|
5
|
Low Cancer Rate in Humans
|
6
|
Mild Radiation Sickness
|
7
|
Light Radiation Poisoning
|
8
|
Moderate Radiation Poisoning
|
9
|
Severe Radiation Poising
|
A
|
Acute Radiation Poisoning
|
B
|
Near Instant Terminal Radiation Exposure
Data Loss possible
|
C
|
Data Loss Likely
|
D
|
Equipment Damage Likely
|
E
|
Catastrophic Data Loss Likely
|
F
|
Catastrophic Equipment Damage
Likely
|
Terran Radiation Levels
Atmos.
Density
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
0
|
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
6
|
7
|
8
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
6
|
7
|
7
|
2
|
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
6
|
6
|
7
|
3
|
1
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
5
|
6
|
6
|
4
|
0
|
1
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
5
|
6
|
5
|
0
|
1
|
1
|
2
|
3
|
3
|
3
|
4
|
4
|
5
|
6
|
6
|
0
|
1
|
1
|
2
|
3
|
3
|
3
|
3
|
4
|
5
|
6
|
7
|
0
|
0
|
1
|
2
|
3
|
3
|
3
|
3
|
4
|
5
|
6
|
8
|
0
|
0
|
1
|
2
|
2
|
3
|
3
|
3
|
4
|
5
|
6
|
9
|
0
|
0
|
0
|
1
|
2
|
3
|
3
|
3
|
4
|
5
|
6
|
A+
|
0
|
0
|
0
|
1
|
2
|
3
|
3
|
3
|
3
|
4
|
5
|
If in Hot Zone add 1 results (not die roll), if in Cold Zone
subtract 2 from results (not die roll)
If moon of Jovian or Super Jovian raise radiation level to
that of parent if atoms. density of moon is 7 or less, raise by 1 otherwise if
parent has higher radiation level from that rolled here.
More notes:
The basics of the planet aren't done yet. There's some biosphere codes and civilization codes that have to be worked up too.
I think if you have more, I would like to see more.
ReplyDeleteI use an old system, similar to this, written by someone names John Ross (and it's not S. John Ross on G+).
It was ages ago and I can't remember where it came from - maybe even via USENET before there was a WWW.
So, something up to date would be nice!
Dale
Well I shall post them. They will turn up as either a dribble of better organized posts over a couple weeks or a big shotgun blast of posts.
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