... and stay there.
Why does fantasy gaming have to lead one out of the tavern or the neighborhood the tavern is in? Couldn't the life of a barfly in a world full of elves, orcs, goblins, immortals, fire wizards, and the like be interesting and game-able?
I admit it I'm considering whipping up an OSR compatible rule set for fantasy RPG urban adventuring where the characters are doxies, urchins, bravos, bawds, and the like. I've got a working title: Flagons and Freaks. Yes there will be an element of parody, it;s too silly an idea not to have a little parody built in but murder hobos have been getting way too much attention over the years when there are lots of opportunities for alley rats and gutter snipes.
I'm picturing gambling (maybe a gambling mechanic at the core of the game), low class street crime capers,seduction and associated illicit affaris, sewer slogging, smuggling, grave-robbing (also known as dungeoneering), burglary, drinking constests, and bar-room brawls.
I'd likely tailor classes and even ability scores to meet the setting tightly but have it work so monster statistics in most OSR adventures would still work.
Good idea or bad idea?