I've been refining my programming skills lately. I've posted some of the random list generation recently. I've been working on different methods for dungeon generation.
Cave generation using bumpy line paths:
Binary Space Partioned Dungeon:
|oops.... the cave is peeking out.
I've been making crude little demo games with these two methods and hope to have them developed enough to share in the not too distant future. More importantly I'll be using the generators to churn out maps for tabletop RPG play.