Monday, August 8, 2022

Gamma World Eats

Gamma World Eats

Stock the kitchens of Gamma World shelters, hovels, and roadside diners. (randonly generated)


 1. Boiled Fleshin eggs

  2. A freshly opened Cup of Mussel Pockets, surpirsingly tasty

  3. Boiled Ert Telden eggs

  4. Salad of Dried Kep Pulp and Crep Plant Leaves

  5. A piping hot bowl of Centisteed and Narl Ep Pulp Chowder

  6. Salad of Narl Ep Seeds and Pineto Seeds

  7. Salad of Zeeth Seeds and Horl Choo Fronds

  8. Herkel slider with a melted slice of Rakox cheese on soggy bread

  9. A freshly opened Bottle of Soylent Chili, stale

 10. Scrambled eggs , Dried Zarn, 3 slices of CRAM, Horl Choo Mash, Fresh Kep Shoots and  a warm Flatbread

 11. Raviolli mixed with a Garlic sauce

 12. Poached eggs , Corned Terl, Narl Ep Porridge, Pickled Crep Plant Starch and  soggy Flatbread

 13. Terl burger with a melted slice of Brutorz cheese on a toasted bun

 14. A freshly opened Jar of Chom Chowder, has a chemical aftertaste

 15. Noodles served in a thin broth

 16. A freshly opened Cup of Clum Nectar, bland

 17. Seroon Lou Porridge

 18. A freshly opened Jar of Soy Leather, bland

 19. A warm cup of Parn and Pineto Pulp Stew

 20. A freshly opened Can of Fush Broth, has a chemical aftertaste

 21. Salad of Fermented Kep Roots and Zeeth Leaves

 22. Some Cheez Wafers, it smells a bit off but tastes fine

 23. A freshly opened Readi-Bowl of Melom Broth, has a chemical aftertaste

 24. Salad of Sun-dried Seroon Lou Shoots and Crep Plant Shoots

 25. Some Fush Flakes, bland

 26. Crep Plant Mush

 27. Salad of Fresh Pineto Fronds and Narl Ep Pulp

 28. A piping hot bowl of Crep Plant and Kep Pulp Goulash

 29. A warm cup of Arn and Zeeth Seeds Goulash

 30. Kai Lin Mash

 31. PlainNoodles and a bottle of ketchup

 32. Salad of Fresh Kai Lin Roots and Kai Lin Leaves

 33. Salad of Horl Choo Roots and Seroon Lou Shoots

 34. Shirred Arn eggs

 35. Salad of Pineto Seeds and Zeeth Pulp

 36. A freshly opened Bottle of Fruity Stew, it smells a bit off

 37. Salad of Fresh Crep Plant Fronds and Kep Fronds

 38. Ert burger with a melted slice of Hopper cheese on a toasted bun

 39. Scrambled Arn eggs

 40. Half a Insta-cup of Mashroom Dumplings, has a chemical aftertaste

 41. Basted Barl Nep eggs

 42. Poached eggs , Shredded Sep, 4 slices of CRAM, Kai Lin Mash, Seared Zeeth Roots and Muffin

 43. Salad of Seroon Lou Roots and Narl Ep Shoots

 44. Shredded Blight with some Green sauce on the side

 45. Spaghetti and Centisteed cheese

 46. A warm bowl of Spaghetti and Zeeth Fronds Chowder

 47. A freshly opened Insta-cup of Corn Water, it smells a bit off

 48. Salad of Dried Crep Plant Seeds and Pineto Roots

 49. Salad of Sun-dried Seroon Lou Roots and Narl Ep Shoots

 50. A freshly opened Packet of Berry Stew, it smells a bit off but tastes fine

 51. A tepid cup of Pineto and Seroon Lou Starch Soup

 52. Roasted Barl Nep in red-eyed gravy

 53. A warm cup of Ant and Kep Shoots Gumbo

 54. Salad of Seroon Lou Starch and Kep Leaves

 55. A freshly opened Pouch of Tatter Crisps, stale

 56. A freshly opened Readi-Bowl of Fush Wraps, stale

 57. Omelette of Cal Then eggs with Pineto Stalk

 58. A freshly opened Packet of Corn Wraps

 59. Salad of Dried Zeeth Roots and Horl Choo Leaves

 60. Some Prawn Curry, surpirsingly tasty

 61. Poached eggs , Roasted Sep, 3 slices of CRAM, Horl Choo Porridge, Seared Pineto Sprouts and  a warm Biscuit

 62. Salad of Fermented Kai Lin Fronds and Pineto Roots

 63. Salted Blight with some Cheese sauce on the side

 64. Some Pirk Pie, surpirsingly tasty

 65. A warm cup of Brutorz and Pineto Leaves Chowder

 66. Salad of Pickled Narl Ep Starch and Pineto Shoots

 67. Lasagna mixed with a Thin sauce

 68. A tepid cup of Pineto and Narl Ep Leaves Stew

 69. Half a Pouch of Beef Water, has a chemical aftertaste

 70. Scrambled eggs , Pickled Barl Nep, 3 slices of CRAM, Crep Plant Mush, Fermented Narl Ep Pulp and  a warm Muffin

 71. Half a Bottle of Baaf Crisps, stale

 72. A freshly opened Pouch of Melom Steak, has a chemical aftertaste

 73. Salad of Sun-dried Zeeth Roots and Horl Choo Pulp

 74. Salad of Sun-dried Pineto Stalk and Kep Roots

 75. Spaghetti served with a Tangy sauce and Brutorz cheese

 76. Salad of Dried Kai Lin Seeds and Kai Lin Shoots

 77. A warm cup of Dried Kai Lin Seeds and Horl Choo Fronds Soup

 78. A freshly opened Can of Prawn Jelly, stale

 79. Cured Hopper with some Creamy sauce on the side

 80. Boiled eggs , Roasted Terl, 2 slices of CRAM, Kep Mash, Sun-dried Zeeth Starch and  stale Muffin

 81. Salad of Pickled Horl Choo Starch and Crep Plant Stalk

 82. A freshly opened Lunch-Pack of Honey Pockets, bland

 83. Shredded Rat

 84. A warm cup of Ant and Zeeth Sprouts Gumbo

 85. Half a Can of Pork Cake, it smells a bit off

 86. A warm bowl of Horl Choo and Crep Plant Pulp Soup

 87. Pickled Brutorz with a thin sauce of drippings

 88. Spaghetti served with a Red sauce

 89. A warm cup of Spaghetti and Zeeth Fronds Soup

 90. Couscous and Hopper cheese

 91. A warm bowl of Kai Lin and Kai Lin Roots Broth

 92. Kep Porridge

 93. Scrambled eggs , Salted Fleshin, 3 slices of CRAM, Horl Choo Mash, Blanched Horl Choo Sprouts and Biscuit

 94. Salad of Kai Lin Pulp and Zeeth Shoots

 95. Zeeth Porridge

 96. Plain Raviolli

 97. A freshly opened Box of Oat Wafers

 98. Pickled Ant eggs

 99. A freshly opened Pouch of Tarkey Tubes, has a chemical aftertaste

100. Horl Choo burger on toasted bread


Sunday, August 7, 2022

Post-Apocalyptic Packaged Foodshop Finds

 1d100 Packaged Food Finds for Post-apocalyptic scavengers


 1. Greasy "Green Plate" Mussel Broth, Super-sized Bowl

  2. Squished Natural-style Cheez Steak, Super Portion Tub "Corporate Recomended"

  3. Swollen "Value Valley" Krilla Muffin, Snack Size Bottle "Robot Award Winning"

  4. Squished "Amalgamated Food Multinational Cubboard" Artifical Fruity Cubes, Banquet Portioned Pouch

  5. Moldy "WorldCo Banquet" Mackrel Chili, Economy Portion Tube "Bachelor Inspected"

  6. Mangled "Market Hearth" Vegamax Sausage, Meal-sized

  7. Loose "Shoppers Plate" Low Sodium Berry Steak, Banquet Size Bag "Paternal Unit Authorized"

  8. Dry "Pharma-Grill" Tatter Stew Tin "Teen Inspected"

  9. Stale "Shoppers Family" Chucken Borritos, Lunch Portioned Cup "Corporate's Favorite"

 10. Dented "Amalgamated Food Multinational Bakery" Artifical Crob Pie, Sharing-sized Box "Robot Authorized"

 11. "Quik-Range" Naturally Flavored Krilla Pockets, Lunch Portioned Bottle

 12. Mangled "Value Cubboard" New Flavor Krilla Stew, Banquet Portioned Cup

 13. Dry "Quik-Cook" Loobster, Meal-sized Jar

 14. Mangled Chucken Spread, Dinner Size

 15. Opened "PriceRite Platter" Fruity Butter Carton

 16. Natural-style Fruity Drink, Super Size Tube

 17. Mangled "Valu-Banquet" Nilla Tubes "Government Approved"

 18. "Holiday Ranch" Loobster Flakes, Maxi-sized

 19. Runny Vega Chili, Lunch Size

 20. Dented Fresh Packed Chucken Pie, Super-sized Bottle "Teen Authorized"

 21. Rotten "Shoppers Basket" Krilla Water Tin "Dad Inspected"

 22. Greasy "Holiday Feast" Lamb Sausage Tube "Auntie Recomended"

 23. Stale "Home Buffet" Choco Muffin, Maxi Size Tub

 24. Rotten Chucken Cake, Economy Size Bottle

 25. "WorldCo Ribbon" Shelf Stable Tatter Powder, Economy-sized Bag "Dad Certified"

 26. Crumbling "Quik-Meal" Vegamax, Snack-sized

 27. "Holiday Meal" Mackrel Cubes, Break Size Tub "Government Authorized"

 28. "FoodCo River" Diet Fush Paste, Super Portion Carton

 29. Dented "PriceRite Plate" Chicken Tubes Bowl "Auntie Award Winning"

 30. Loose Turkey Carton

 31. Loose "Healthy Prize" Fush Tubes, Large Portion Bowl

 32. Loose "Country Farm" Lomb, Sharing Portioned Jar "Clone Recomended"

 33. Crumbling "Green Spoon" Low Sodium Lamb Muffin Bottle "Government Award Winning"

 34. Greasy "Valu-Chef" Natural-style Tatter Steak, Break Portion Pouch "Bachelor Inspected"

 35. "Hearty Chef" Oat Loaf Box "Grandma Authorized"

 36. "Amalgamated Food Multinational Castle" Berry Curry, Fun Portion Carton

 37. Stale "Quik-Grill" Saftey-Sealed Loobster, Family Portion

 38. "Home Valley" Shelf Stable Wheati Stew Tub

 39. New Flavor Krilla Dumplings Pouch

 40. Rotten "Home Mother" Saftey-Sealed Lomb Stew

 41. Runny Naturally Flavored Chom Jelly, Squad-sized Bottle

 42. Loose "Quik-River" Tatter Sticks, Family Portioned Bowl "Baby Award Winning"

 43. "Market Cubboard" Chucken Borritos, Large-sized Bowl "Child Approved"

 44. Moldy "Hearty Family" Cheez Sauce, Fun Size Box "Teen Approved"

 45. "Discount Mountain" Vega Sticks Bowl

 46. "Shoppers Chef" Prawn Steak, Family Portion Pouch

 47. Oat Borritos, Lunch-sized Bottle

 48. "Country Family" Soylent Borritos, Economy Portioned Bag

 49. Moldy Krilla Mash, Lunch-sized Jar

 50. Flattened "Green Buffet" Artifical Fruity Flakes Packet

 51. Loose Loobster Spread, Maxi Portioned Carton

 52. Flattened Cheez Butter, Large Size Box

 53. Loose "Valu-Hearth" Vegamax Cubes, Large-sized "Senior Award Winning"

 54. Squished Chom Powder Bowl "Public Council's Choice"

 55. Loose Artifical Soylent Steak, Fun-sized Tube

 56. Dented Fruity Wafers, Squad Size Tube "Corporate Inspected"

 57. "WorldCo Pot" Mackrel Chews, Family Portion Cup

 58. Loose "PriceRite Bakery" Fortified Mussel Chews, Snack-sized

 59. "Amalgamated Food Multinational Plate" Low Sodium Clum Crackers Tin

 60. Crumbling New Flavor Beef Sauce, Large Size

 61. Swollen "Quik-Hen" Lomb Water Box

 62. Clum Granola, Banquet Size Tube

 63. Dented "Valu-Cubboard" Choco, Sharing-sized Box

 64. Opened "Value Buffet" Saftey-Sealed Soy, Break Size Box "Clone's Favorite"

 65. Greasy "Green Counter" Vega Chews, Large Portion Tin

 66. "Happy Cook" Diet Oat Wafers, Sharing Portioned Tin

 67. Crumbling "Shoppers Oven" Vegamax Syrup

 68. Squished "Discount Stove" Simulated Tarkey Pie, Break Portion

 69. Stale "Green Stove" Chicken Syrup, Fun Portioned Bottle "Bachelor's Choice"

 70. Runny "Quik-Castle" Vega, Family Portion Tin "Government Recomended"

 71. "Amalgamated Food Multinational Bakery" Prawn Cup "Teen's Like Them"

 72. Stale "Happy Meal" Soylent Borritos, Dinner Portioned

 73. "FoodCo Ranch" Oat Soup, Meal-sized Box "Clone's Like Them"

 74. Mangled "WorldCo Valley" Corn Nectar, Squad Size Bowl

 75. Mussel Crackers, Economy Portioned

 76. Stale "Super Feast" Saftey-Sealed Soy Nectar, Lunch Portion Pouch

 77. Loose "Super Chef" Mackrel Borritos, Family Portioned Carton

 78. "Value Grill" Fortified Nilla Pouch

 79. "Market Cook" Turkey Pie, Super-sized

 80. "Super Prize" Choco Stew, Banquet Portion Tube

 81. "Discount Cubboard" Tarkey Paste, Meal-sized Tub "Auntie Award Winning"

 82. Squished "FoodCo Oven" Diet Berry Flakes, Fun-sized Pouch "Doctor's Like Them"

 83. Stale "FoodCo Plate" Berry, Banquet Portioned Bag

 84. "Shoppers Ribbon" Shelf Stable Fush Wraps Bowl "Public Council Inspected"

 85. Swollen "Market Spoon" Naturally Flavored Potato Drink Packet

 86. Dry "Healthy Range" Artifical Mussel Tubes, Lunch Portioned Box "Safety Board Approved"

 87. "Amalgamated Food Multinational Pot" Oat Pockets, Maxi-sized Tube

 88. Crumbling "Hearty Basket" Mussel Borritos

 89. Mangled "Hearty Prize" Fortified Nilla Jelly Pouch

 90. Rotten "Valu-Valley" Cheez Sausage Jar

 91. "Discount Buffet" Simulated Oat Jerky, Squad Size Jar

 92. Loose "Super Meal" Lamb Butter Bag "Grandma Inspected"

 93. "Quik-Rooster" New Flavor Loobster Pie, Large Portion Tin

 94. Soy Stew "Clone Authorized"

 95. Dented Fortified Bean Drink, Sharing Portion Tube

 96. "Market Stove" Turkey Chews Carton "Government's Like Them"

 97. Simulated Chucken Cubes, Sharing-sized Carton "Government Certified"

 98. "Super Castle" Soylent Tubes Bag

 99. "Shoppers Valley" Chucken Bag

100. Squished Soylent Tube

Friday, July 15, 2022

Check out Vaults of Vaarn

Check this out:

Post-post-post apocalyptic adventures in the last age of the world. Be a true-kin, a cacogen (coolest name for mutants I ever read),newbeast, a synth, a mycomorph and more haunting a ruin strewn wasteland. Released as 3 zine sized publications by the author, there's a darn good SRD at the site, and a publisher is releasing a book with the materials in the first 3 zines in the near future. Stream-lined OS-rules akin to Knave. It's good stuff, take a look.


Thursday, June 30, 2022

Bwgs (re-skin, campaignification of goblinoids part I)

Bwgs

An outline on the characteristics and behavior of bwgs (boogs) more commonly known as goblinoids. Bwgs are classified in three broad categories and a related sub-class of goblin folk. The smaller among them are generally classified as goblins, with hobgolins and bugbears as larger types.

Goblins

Among the folk classified as goblins by men and their allies are a variety of humanoid folk ranging from 18"to 54" in height, generally thin of build with oversized hands, feet, and heads when compared to mankind. Goblins tend to have pointy ears but this is not a universal feature and while they can grow beards they are not widely known for this outside of select populations.


Gremkin - the least of the common bwgs a slight and simple folk more reactionary and more recklessly impulsive than purposefully malignant. They range from 18"to 30" in height and seldom if ever topping 1 stone in weight. They are surprisingly strong for their size but still not as capable as larger folk when it comes to muscle power. Their stealth is uncanny but despite claims to the contrary that is due to their size and habits above anything else.

Gremkin are able to identify and use goblindoors but lack the capacity to cipher any locks or wards that may be placed on them unless carefully instructed by other bwgs. Gremkin will use a combination of skirmishing and swarm tactics in combat but can generally only be compelled to swarm attacks if their lairs are directly threatened or they are forced by a strong overlord.

Gremkin are not talented craftsmen and probably wouldn't be able to work metals without others directing them in simple tasks. They do however have a natural knack when it comes to fungus farming and slime-herding (the later practice is still horribly dangerous for them).

Gremkin occasionally have individuals that identify as warriors or knights, but they have no true formal martial traditions among themselves and typically rely on a spontaneous levies drawn together as needed to defend themselves. While able to use bows or crossbows of appropriate size they are generally incapable of manufacturing them and tend to use pointy thrown weapons in ranged combat, due to their size they favor puncturing and slashing weapons in melee. Armored gremkins are fairly rare outside of the occasional wicker or pot-lid shield unless they are part of a larger (and wealthy) bwg community.

Gremkin are seldom magical practioners and those displaying magical talent are typically pretenders (possibly) making use of a magical item or were in some way altered by an external force or entity. As mentioned above their knack with fungus has enabled the most clever of them to come up with a variety of fungal unguents and concoctions that can almost be as capable as some of the weaker known magical potions.


Boglins- Lowly goblins that seldom form their own communities and only live briefly in loose bands when not among other bwgs. Typically between 24" to 36" in height and seldom over 2 stone in weight. Possibly the most colorful of bwg folk with a wide range of skin-tones all over the color spectrum with little obvious connection to heredity; their occasionally vibrant skin and hair colors can cause them to be victimized by other bwgs, hags, or trollkind as a source of pigments and colored fibers.

Boglins can be capable miners and crafters if carefully directed by the more capable among them or outsiders. Specialization of labor among boglins is relatively minor with only the occasional rare member of group having the talent and focus to work as a specialist.

Boglins are not particularly aggressive as part of their own nature but are easily manipulated by their more cunning kin that will often use drink and a wide variety of fungal and herbal concoctions to bribe and direct them. 

Boglins due tend to be fairly greedy and acquisition in favor quantity or gaudiness directs a lot of their activity and social interaction. They do understand the general concept of money but keeping track of the genuine value of metals and types of coins is beyond the typical boglin. This natural greed does lead to the popular concept that all goblins are greedy bandits and while unorganized bands of boglins will take up banditry now and again they are far more likely to spends weeks pilfering a villages food stores by drips and drabs than they are to launch an organized raid and attempt to do more than hijack a stray cartload of goods.

Most boglins lack the dedication and determination to become magcial practioners but it isn't completely unheard of for the occasional boglin to become a spellcaster of some meager talent. They seldom manufacture goblindoors but ciphers and wards on such seldom restrain them.

Boglins will sometimes be drawn up into a body of troops and some will even purposefully serve as mercaneries but they are not particualry potent combatants. Boglins favor ranged weapons over melee weapons and seldom have much in the way of armor due to their general low status in bwgholds.


Boggins are fairly common and militantly organized bwgs. They stand between 24" and 40" in height and vary from 3 to 5 stone in weight. Most wars betwen goblins and dwarves typically involve boggins. Boggins will often organize themeselves in militant bands, cadres, and entire legions in service of a heridtary king or usurper warlord.

Boggins are masterful miners and able to achieve engineering feats just shy of the more capable gnomes and dwarves; men that foolishly disregard their talents will not live long in assaulting their domains. Boggins are capable of engineerign goblindoors and will of course use them to create sprawling and confounding labyrinthian complexes. A bwghold can be spread out over a shockingly large distance and levels underground often seemingly discrete but connected through the goblin doors. Despite their talents boggins still have to rely on the work of boggarts or other more capable magical practioners to craft the more powerful ciphers and wards for their goblindoors.

Boggins can be capable crafters but are truly seldom as capable as men outside the field of structural engineering. Boggins have just discovered explosives and pyrotechnics however and this may either prove to provide them with uncanny advantage or to detonate their bwgholds in a blaze of glory.

Boggins can be individual spellcasters but they are known to be more capable as part of a troupe of magcial-henking boggins. Magical-henking allows even as few as 3 Boggins to work a magical spell. Large boggin forces will form huge multi-layered rings of wild dancers to work their magics and have been known to open gates and even bring down walls in this manner. This is not without risk to the troupe as the magical energies can exhaust them, turn them to stone, or burst in a magical explosion.


Boggarts- Sometimes known as High Goblins by dwarves and men these folks stand 36" to 54" in height and range in weight about 5 stone.

Boggarts are driven by ego but still tend to form more cohesive groups than most bwgs. They will typically organize into bafflingly complex feudal courts with overlapping hierarchies, duties, colleges, and guilds with dense zeal and organization beyond the wildest dreams of human bureaucrats. Many boggart kingdoms are in the midst of generations long feuds among royal-houses, guilds, or cults; when these feuds abate their neighbors often suffer from waves of marauding and conquest.=

Boggarts are as capable as dwarves when it comes to metalwork and readily make use of magic as well. Boggarts can fashion magical arms and armor only surpassed by the most competent of gnomes, elves, and trows. Men jealously raid them to steal their handiwork despite often being booby-trapped or hexed.

It's not impossible to encounter a boggart knight as they can be capable warriors if they focus on that but tend to press their weaker kin to the task or employ their larger cousins as mercenaries. 

Boggarts are the most likely of bwgs to grow long beards and tend to be misidentified by the ignorant as brownies, gnomes, dwarves, or even kobolds.


(hobgoblins and bug-a-bears to follow)


Tuesday, June 28, 2022

More nasty Mushrooms

 I admit it , I love myself some random tables and random generators. Here's 20 more fantasy fungus for your fantasy campaigns:


1 .     A grey quivering mass surrounded by a ring of tiny fanned cyan toadstools, these are a vital components in the production of orcish fire.

 2 .     A riot of curled fungus.

 3 .     Tiny gold crowned mushrooms; if disturbed by Humans it will emit a stench that repels all nearby, any Orcs foolish enough to eat these are transformed into a ochre jelly in about 3 minutes.

 4 .     A pulsating lapis mass ringed with green spikes.

 5 .     Tight pink cluster branching out to many indigo ridged bulbous caps.

 6 .     Oozing blue broad moss fungus, will transform into green slime if eaten (usually very lethal and a surprise to others).

 7 .     Violet carpet with indigo frilled cap; if disturbed by Elves it will emit a stench that repels all nearby.

 8 .     Ochre petal with lavender wide cap; Mammals are repelled by this fungus.

 9 .     Long beige stems with pad caps; Herbivores find them delicious when dried, cause apoplexy when eaten.

 10 .    A red fingers constantly sheds a miasma of white spores, causes crippling pain if eaten.

 11 .    Beige mushroom with rose pointy cap, elves use these to mark magical nexus points.

 12 .    Tangled veiny black moss with lurid blue caps; this fungus will turn invisible if disturbed by sound.

 13 .    Black mushroom with purple cup cap.

 14 .    Pink sponge with brass umbrella cap, if eaten the waste produced will be black pudding roughly half the time.

 15 .    This narrow lantern apricot fungus will glow if natural light is brought near it.

 16 .    Dense charcoal cluster branching out to many purple crinkly petal caps, produce a paralytic poison if eaten.

 17 .    Packed ivory cluster branching out to many ear-like warty caps, extremely poisonous if eaten.

 18 .    Black fluted toadstool shoot out brass nodules that split into spores; this fungus will explode into a cloud of spores if disturbed, cause hallucinations if eaten.

 19 .    A giant ant writhes here covered in a lavender brain-like fungus, cause muscle spasms if eaten.

 20 .    Black coral with yellow ridged cap, this fungus is infested with carrion crawler eggs that will grow in the victim's intestines and burst out in 2-7 days if eaten.


1d20 Fantasy Fungus

1d20 fantasy fungus that may be lurking in the dungeon depths.

 1 .     Scuttling violet ropey atop several saffron legs, violently toxic, alchemists know how to use them to produce an oil of stone to flesh.
 2 .     Cinnamon worm-like tendrils hang from a magenta mushroom cap, violently toxic, alchemists know how to use them to produce an oil of stone to flesh.
 3 .     Clean orange mushroom; this fungus will explode into a cloud of spores if disturbed.
 4 .     Lurid magenta tentacles snap out from beneath the bent mass yellow fungus, goblins know how to cook theses down to produce an orange dye.
 5 .     This puffball clear fungus sprays purple slime when disturbed, cause blindness if eaten.
 6 .     Black frail mushroom with blue cap, are mild poison if eaten.
 7 .     Tight clear cluster branching out to many indigo frilled petal caps; this fungus will turn invisible if disturbed by sound.
 8 .     Blue carpet with pastel cap; this fugus will emit a dull taupe glow if Moon-Elves are nearby, burns skin on contact.
 9 .     Dense clear cluster branching out to many green fanned disc caps.
 10 .    A rat corpse split open with a purple spiked growth protruding from the mess; reeks to Giants and they avoid it.
 11 .    Fragile tan tentacles that collapses into a bubbling blue puddle when disturbed; has a fragrance that attracts Ogres from 90'away.
 12 .    Charcoal stems topped with black eyeball caps sprout from a amber mass; this fungus will turn invisible if disturbed by light, will transform into green slime if consumed (usually very lethal and a surprise to others).
 13 .    Rusty suit of armor covered in bent phallic saffron fungus; smells alluring to Ogres when close by, if the spores are inhaled the victim will suffer madness for the next hour or two.
 14 .    Taupe mushroom with lavender beaded cap; this fungus will explode into a cloud of spores if disturbed.
 15 .    A raspy amber tongue cleans the area beneath this lurid purple mushroom; this fungus will turn invisible if disturbed by sound.
 16 .    An intermingled growth of clear coral and yellow mushroom funugs; this fungus will turn invisible if disturbed by sound, cause terror if eaten.
 17 .    Cyan mushroom with pistachio cap, gnomes know how to distil a useful lamp oil from them.
 18 .    An intermingled growth of black carpet and magenta grassy funugs.
 19 .    This thin lattice magenta fungus will glow if natural light is brought near it; this fungus will spray acid at all within 30' if Orcs disturb it.
 20 .    Amber speckled pink stems topped with red caps, causes transformation to a Gnomes if eaten.

Saturday, May 21, 2022

1,000 incomplete Monsters

 1,000 randomly generated monsters from a random monster generator I'm working on. This time the settings are to make them more compatible with BFRPG.  Each entry has a general outlook/attitude as opposed to an alignment.

Friday, May 20, 2022

Incomplete Random Old Country Monster Manual

 I've been playing with random monster generation again. Here's the output of one run. There's still a lot of work to do but this is fun stuff. 


 Brown Coat        Huge (Evil Elemental)

HD: 11      AC: 4     MV: 90 ft.

Attacks: 2 claws 3d6 ea.

Morale:  12

Special: -


The  Brown Coat are huge elementals.  Brown Coat are known to hate Simpering Grey Otters and may fly into a berserk rage in their presence.


Addled Brown Coif  Large (Evil Fiend)

HD: 2 to 4            AC: 7     MV: 60 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These large fiend are very rare in the realms of men.They share a mutual antipathy with Maggoty Queen Annie's Chalkylynxs and will fight them unless held in check by a strong master. Addled Brown Coif have a phobic reaction to Addled Brown Coif and if forced combat them they are likely to flee.


Addled Wiry Drab Granny      Small (Neutral Fey)

HD: 1-6hp             AC: 3     MV: 60 ft.

Attacks: 1d4 or by weapon

Morale:  6

Special: -


These small fey are common in the realms of men. They are rumored to cohabitate with Lurking Pale Joans.


Agnes Beararcher   Medium (Good Construct)

HD: 5+1     AC: 6     MV: 90 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These medium construct are unusual in the realms of men. Agnes Beararcher will often be found in the company of Wiry Maudes.


Alice Boarcrone    Small (Neutral Dragon)

HD: 1       AC: 8     MV: 60 ft.

Attacks: 2 claws 1-2 ea.

Morale:  5

Special: -


The Alice Boarcrone are small dragons.Alice Boarcrone are obligated by ancient pacts to battle  any Ol' Dull Spines  they encounter.


Alice Gloomy Spine Large (Good Giant)

HD: 7 to 9            AC:       MV: 80 ft.

Attacks: 4d4 or by weapon

Morale:  11

Special: -


The Alice Gloomy Spine are large giants. Their leaders are rumored to be able to magically summon Moldering May Boar.


Annie Green Clapper          Small (Neutral Elemental)

HD: 4       AC: 6     MV: 90 ft.

Attacks: Bite 1d10

Morale:  7

Special: -


Chasm dwelling elemental. Annie Green Clapper will often be found in the company of Black Dwarfs.They will readily attack Reagan Green Bottoms  and never need to check morale in their presence.


Auntie Brungrue    Large (Good Fungi)

HD: 7 to 9            AC: 4     MV: 160 ft.

Attacks: Bite 3d6

Morale:  7

Special: -


These large fungi are exotic in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Babbling George Crimson Vest Medium (Evil Folk)

HD: 2       AC: 3     MV: 90 ft.

Attacks: 1d6 or by weapon

Morale:  8

Special: -


The Babbling George Crimson Vest are medium folks. They will attempt to dominate other folk.


Bald Dull Toad     Huge (Evil Slime)

HD: 5 to 7            AC:       MV: 120 ft.

Attacks: Bite 1d12

Morale:  6

Special: -


Very Rare slime encountered while wandering in the Tropical Jungles. They are rumored to cohabitate with Sour Black Piless.


Bald Ivy Red Spurs Tiny (Neutral Fey)

HD: 1-1     AC: 8     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  8

Special: -


These tiny fey are common in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will attack Rotten Wiry Green Nannys  on sight. Bald Ivy Red Spurs have a phobic reaction to Bald Ivy Red Spurs and if forced combat them they are likely to flee.


Benny Bugwit       Large (Evil Elemental)

HD: 5+3     AC: 7     MV: 120 ft.

Attacks: 2 claws 4d4 ea.

Morale:  9

Special: -


These large elemental are very rare in the realms of men. They are rumored to cohabitate with Old Billy Jackals.


Bill Basni         Large (Good Beast)

HD: 3       AC: 8     MV: 240 ft.

Attacks: 2 claws 1d6 ea.

Morale:  7

Special: -


Rare beast encountered in their native Temperate Forests.They will attack Hoary Black Crops  on sight.


Billy Goatthrall   Tiny (Good Fey)

HD: 1-2hp             AC: 6     MV: 90 ft.

Attacks: 1-2 or by weapon

Morale:  6

Special: -


Taiga dwelling fey. Billy Goatthrall will often be found in the company of Dancing Brown Cats.


Black Dwarf        Small (Good Folk)

HD: 3       AC: 5     MV: 120 ft.

Attacks: 1d10 or by weapon

Morale:  10

Special: -


DeepDark dwelling folk. Black Dwarf will often be found in the company of Dancing Brown Cats.


Black Pygmy        Small (Evil Folk)

HD: 3       AC: 7     MV: 90 ft.

Attacks: 1d8 or by weapon

Morale:  10

Special: -


These small folk are very rare in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They share a mutual antipathy with Maggoty Jill Lions and will fight them unless held in check by a strong master.


Blair Bearknight   Large (Evil Folk)

HD: 5+1     AC: 7     MV: 60 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These large folk are very rare in the realms of men. They are rumored to cohabitate with Wooly Browngoats. Blair Bearknight are known to hate Leaping Guy Boars and may fly into a berserk rage in their presence.


Bloody Bill Green Ass        Medium (Neutral Construct)

HD: 6 to 8            AC: 7     MV: 90 ft.

Attacks: 2 claws 2d6 ea.

Morale:  11

Special: -


Rare construct encountered while wandering in the Temperate Swamps.They share a mutual antipathy with Maggoty Queen Annie's Chalkylynxs and will fight them unless held in check by a strong master.


Bloody Blueape     Huge (Evil Folk)

HD: 13 to 15          AC: 8     MV: 90 ft.

Attacks: 3d6 or by weapon

Morale:  8

Special: -


The Bloody Blueape are huge folks. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Bloody Brother Bat Medium (Evil Slime)

HD: 5       AC: 6     MV: 120 ft.

Attacks: Bite 2d6

Morale:  5

Special: -


The Bloody Brother Bat are medium slimes.


Blue Jimmy         Medium (Evil Undead)

HD: 1+1     AC: 3     MV: 90 ft.

Attacks: 1d3 or by weapon

Morale:  6

Special: -


Rare undead encountered in their native Chasms.


Blue Kennedy       Medium (Good Fungi)

HD: 1 to 3            AC: 8     MV: 70 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


Tropical Savanna dwelling fungi. They are rumored to cohabitate with Rancid Quins. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Bounding Pale Jackal         Medium (Evil Fiend)

HD: 6       AC:       MV: 60 ft.

Attacks: 2 claws 2d6, Bite 2d6

Morale:  12

Special: -


Exotic fiend encountered but seldom troubled in Cold Mountains.


Bounding Sooty Nanny         Tiny (Evil Folk)

HD: 1-2hp             AC: 8     MV: 90 ft.

Attacks: 1-2 or by weapon

Morale:  6

Special: -


Temperate Hill dwelling folk.


Brother Boartroll  Medium (Evil Beast)

HD: 1 to 3            AC: 6     MV: 150 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


The Brother Boartroll are medium beasts.They will readily attack Stubborn Drews  and never need to check morale in their presence.


Chalky Fairy       Medium (Evil Folk)

HD: 1       AC: 3     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  5

Special: -


Rare folk encountered while wandering in the Tropical Savannas.They will readily attack Agnes Beararchers  and never need to check morale in their presence.


Chalky Kin         Tiny (Evil Folk)

HD: 1       AC: 3     MV: 60 ft.

Attacks: 1d3 or by weapon

Morale:  6

Special: -


Cold Forest dwelling folk.


Cimbing Pasty Lizzy          Tiny (Evil Angel)

HD: 1       AC: 4     MV: 60 ft.

Attacks: 2 claws 1d8 ea.

Morale:  9

Special: -


These tiny angel are common in the realms of men. Their leaders are rumored to be able to magically summon Dancing Brown Cat.


Cimbing Sydney Gloomy Finger Small (Neutral Slime)

HD: 1 to 3            AC: 7     MV: 180 ft.

Attacks: 2 claws 1 ea.

Morale:  8

Special: -


Dungeon dwelling slime.


Cimbing Yellow Tait          Huge (Neutral Folk)

HD:         AC: 7     MV: 90 ft.

Attacks: Bite 3d6

Morale:  6

Special: -


These huge folk are common in the realms of men.They will readily attack Rank Small Grandmas  and never need to check morale in their presence.


Clambering Green Bear        Small (Neutral Insect)

HD: 1-6hp             AC: 5     MV: 90 ft.

Attacks: Bite 1d3& Sting 1-2 plus poison

Morale:  7

Special: -


These small insect are uncommon in the realms of men. Their leaders are rumored to be able to magically summon Ol' Ned's False Bear.They will attack Nan Lobners  on sight.


Clambering Pasty Lynx        Tiny (Neutral Fungi)

HD: 1 to 3            AC: 3     MV: 130 ft.

Attacks: Bite 2d4, 2 claws 1d6, Tailswipe 1d4

Morale:  9

Special: -


The Clambering Pasty Lynx are tiny fungis. Their leaders are rumored to be able to magically summon Witty Orange Lynx.Clambering Pasty Lynx are obligated by ancient pacts to battle  any Tait Zebgants  they encounter.


Crimson Annie      Small (Neutral Slime)

HD: 3+2     AC: 3     MV: 120 ft.

Attacks: Bite 1d10

Morale:  10

Special: -


Rare slime encountered in their native Tropical Mountains. They will attempt to dominate other slime.Crimson Annie are obligated by ancient pacts to battle  any Singing Black Sydneys  they encounter.


Damp Jill Pasty Ears         Large (Good Spirit)

HD: 3 to 5            AC: 3     MV: 60 ft.

Attacks: 2 claws 2d4 ea.

Morale:  6

Special: -


The Damp Jill Pasty Ears are large spirits. Damp Jill Pasty Ears will often be found in the company of Ol' Bart Mooses.


Damp Nanna Pasty Tunic       Small (Evil Fey)

HD: 4       AC: 3     MV: 90 ft.

Attacks: Bite 2d4

Morale:  10

Special: -


These small fey are unusual in the realms of men.


Dancing Brown Cat  Medium (Good Construct)

HD: 11      AC:       MV: 60 ft.

Attacks: Bite 3d4

Morale:  12

Special: -


These medium construct are very rare in the realms of men. Dancing Brown Cat will often be found in the company of Scampering Black Hounds.Dancing Brown Cat are obligated by ancient pacts to battle  any Grizzled Quins  they encounter.


Dancing Dick       Medium (Good Angel)

HD: 8 to 10           AC: 7     MV: 90 ft.

Attacks: 2 claws 1d10 ea.

Morale:  8

Special: -


Very Rare angel encountered but seldom troubled in Deserts. They are rumored to cohabitate with Denny Drab Eyes.Dancing Dick are obligated by ancient pacts to battle  any Singing Dun Bills  they encounter. They tend to stray far from their lairs and sledom carry any form of treasure.


Dancing Nonny Sooty Cloak    Medium (Neutral Construct)

HD: 7+1     AC:       MV: 60 ft.

Attacks: Bite 1d12

Morale:  10

Special: -


These medium construct are very rare in the realms of men. Dancing Nonny Sooty Cloak have a phobic reaction to Dancing Nonny Sooty Cloak and if forced combat them they are likely to flee.


Dancing Pallid Hound         Medium (Neutral Plant)

HD: 4+1     AC: 7     MV: 40 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


Unusual plant encountered but seldom troubled in Chasms. Their leaders are rumored to be able to magically summon Ginny Monkeytroll.They share a mutual antipathy with Shabby Tom Hounds and will fight them unless held in check by a strong master.


Dark Archer        Large (Neutral Dragon)

HD: 12      AC: 3     MV: 60 ft.

Attacks: 2 claws 3d8, Bite 3d8

Morale:  8

Special: -


The Dark Archer are large dragons. They are rumored to cohabitate with Old Crimson Clappers.They will attack Ol' Dull Spines  on sight.


Denny Drab Eye     Small (Good Horror)

HD: 1-1     AC: 5     MV: 90 ft.

Attacks: Bite 1

Morale:  5

Special: -


These small horror are very rare in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Dick Elephantpygmy Large (Evil Beast)

HD: 3+1     AC: 4     MV: 150 ft.

Attacks: 2 claws 1d8 ea.

Morale:  6

Special: -


The Dick Elephantpygmy are large beasts.


Dicky Lobwin       Small (Good Fey)

HD: 1-6hp             AC: 7     MV: 60 ft.

Attacks: 1d4 or by weapon

Morale:  7

Special: -


DeepDark dwelling fey. They are rumored to cohabitate with Simpering Bart Brocks.They will attack Groaning Grandpa Waxy Wimples  on sight.


Dicky Yobker       Medium (Neutral Elemental)

HD: 11+1    AC: 3     MV: 90 ft.

Attacks: Bite 1d12

Morale:  11

Special: -


These medium elemental are uncommon in the realms of men. Their leaders are rumored to be able to magically summon Leaping Jimmy Rat.


Drew Chalky Gums   Large (Neutral Giant)

HD: 7       AC: 3     MV: 200 ft.

Attacks: 4d4 or by weapon

Morale:  8

Special: -


These large giant are common in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Escpecially skilled in combat vs Weary Wrinkled Nannys gain +2 to hit and dmage against them. Drew Chalky Gums have a phobic reaction to Drew Chalky Gums and if forced combat them they are likely to flee.


Drew Sallow Cloak  Large (Good Giant)

HD: 5+1     AC: 8     MV: 170 ft.

Attacks: 2d8 or by weapon

Morale:  7

Special: -


These large giant are common in the realms of men. Drew Sallow Cloak are known to hate Black Pygmys and may fly into a berserk rage in their presence. They tend to stray far from their lairs and sledom carry any form of treasure.


Drooling Lizzy Brown Plate   Medium (Good Folk)

HD: 2+1     AC: 8     MV: 90 ft.

Attacks: 1d3 or by weapon

Morale:  7

Special: -


These medium folk are very rare in the realms of men.


Drooling Murk Clara          Small (Evil Folk)

HD: 1+1     AC: 8     MV: 60 ft.

Attacks: Bite 1d4

Morale:  6

Special: -


Cold Forest dwelling folk. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons. Drooling Murk Clara are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Dull Soldier       Large (Neutral Insect)

HD: 4 to 6            AC: 3     MV: 90 ft.

Attacks: Bite 2d4& Sting 1d10 plus poison

Morale:  7

Special: -


Unusual insect encountered in their native Temperate Swamps.


Dun Ceorl          Huge (Neutral Slime)

HD: 8+5     AC: 3     MV: 150 ft.

Attacks: 2 claws 4d4 ea.

Morale:  8

Special: -


Rare slime encountered but seldom troubled in Ruinss. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Edna Blue Tongue   Large (Evil Folk)

HD: 3 to 5            AC: 8     MV: 120 ft.

Attacks: 1d10 or by weapon

Morale:  6

Special: -


Common folk encountered but seldom troubled in Temperate Mountains.


Edna Drab Brand    Small (Good Angel)

HD: 4 to 6            AC: 4     MV: 90 ft.

Attacks: Bite 1d10, 2 claws 2d4, Tailswipe 1d8

Morale:  10

Special: -


The Edna Drab Brand are small angels. Edna Drab Brand will often be found in the company of Wretched Blackcats.They will readily attack Rancid Quins  and never need to check morale in their presence. Edna Drab Brand have a phobic reaction to Edna Drab Brand and if forced combat them they are likely to flee.


Festering May Badger         Medium (Evil Slime)

HD: 8+1     AC: 3     MV: 150 ft.

Attacks: Bite 2d6

Morale:  8

Special: -


Desert dwelling slime.Escpecially skilled in combat vs Haggard Hollow Ashy Mays gain +2 to hit and dmage against them. Festering May Badger are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Festering Robby Sooty Cloak  Large (Evil Slime)

HD: 4       AC: 3     MV: 150 ft.

Attacks: 2 claws 2d4, Bite 2d6

Morale:  7

Special: -


Uncommon slime encountered but seldom troubled in s.


Festering Yellow Bart        Small (Good Horror)

HD: 1       AC: 8     MV: 90 ft.

Attacks: Bite 1d4

Morale:  4

Special: -


Tropical Mountain dwelling horror. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Flogging George Yellow Belly Large (Evil Folk)

HD: 5       AC:       MV: 120 ft.

Attacks: 4d4 or by weapon

Morale:  6

Special: -


Cold Swamp dwelling folk. Flogging George Yellow Belly will often be found in the company of Weary Murk Caps.


George Dark Chin   Medium (Good Slime)

HD: 3+2     AC: 7     MV: 120 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


Cold Forest dwelling slime. They are rumored to cohabitate with Wormy Wizened White Blairs.


George Pale Gizzard          Small (Evil Plant)

HD: 1 to 3            AC: 6     MV: 160 ft.

Attacks: 2 claws 1d8 ea.

Morale:  6

Special: -


These small plant are very rare in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Ginny Monkeytroll  Huge (Neutral Spirit)

HD: 9       AC: 7     MV: 120 ft.

Attacks: Bite 2d8

Morale:  5

Special: -


Common spirit encountered while wandering in the Cold Forests. They are rumored to cohabitate with Maggoty Ashy Tunics.They will attack Pallid Mollys  on sight.


Ginny Red Coat     Small (Good Fiend)

HD: 2-5hp             AC: 8     MV: 60 ft.

Attacks: Bite 1d3

Morale:  7

Special: -


These small fiend are uncommon in the realms of men. They are rumored to cohabitate with Sour Glum Murry Joans.


Glum Mabel Dark Nails        Small (Neutral Fiend)

HD: 2 to 4            AC: 4     MV: 60 ft.

Attacks: 2 claws 1d4 ea.

Morale:  9

Special: -


DeepDark dwelling fiend.


Glum Palebadger    Medium (Good Spirit)

HD: 1       AC: 4     MV: 120 ft.

Attacks: Bite 2d4

Morale:  7

Special: -


Rare spirit encountered but seldom troubled in Cold Mountains.


Granny Lionbeggar  Huge (Neutral Plant)

HD: 14      AC: 7     MV: 40 ft.

Attacks: Bite 3d6

Morale:  7

Special: -


Temperate Hill dwelling plant. They are rumored to cohabitate with Weary Pale Maypoles.Granny Lionbeggar are obligated by ancient pacts to battle  any Cimbing Sydney Gloomy Fingers  they encounter.


Granny Tromin      Large (Evil Spirit)

HD: 12+1    AC: 8     MV: 60 ft.

Attacks: Bite 5d6

Morale:  10

Special: -


Very Rare spirit encountered in their native Cold Swamps. They are rumored to cohabitate with Shaggy Jimmy Toads.


Grey Gebur         Large (Evil Undead)

HD:         AC: 5     MV: 90 ft.

Attacks: 1d12 or by weapon

Morale:  7

Special: -


The Grey Gebur are large undeads. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Grizzled Babbling Robby      Huge (Good Folk)

HD: 10+6    AC: 7     MV: 60 ft.

Attacks: 1d12 or by weapon

Morale:  6

Special: -


Cold Hill dwelling folk. Grizzled Babbling Robby readily ally with other folk.They will readily attack Wizened Guy Jackals  and never need to check morale in their presence.


Grizzled Damp Blue Tim       Large (Evil Giant)

HD: 13      AC: 3     MV: 140 ft.

Attacks: 3d8 or by weapon

Morale:  10

Special: -


The Grizzled Damp Blue Tim are large giants. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons. Grizzled Damp Blue Tim are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Grizzled Quin      Medium (Evil Beast)

HD: 3       AC: 6     MV: 120 ft.

Attacks: 2 claws 1d4 ea.

Morale:  7

Special: -


Very Rare beast encountered but seldom troubled in Tropical Savannas. Their leaders are rumored to be able to magically summon Stubborn Pallid Purse. They tend to stray far from their lairs and sledom carry any form of treasure.


Grizzled Wretched Jill       Small (Good Spirit)

HD: 1 to 3            AC:       MV: 120 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


Unusual spirit encountered in their native Caves. Grizzled Wretched Jill tend to avoid spirit. Their leaders are rumored to be able to magically summon Roaming Black Agnes. Thier well hidden treasure are often guarded by traps.


Groaning Grandpa Waxy Wimple Large (Good Beast)

HD: 6       AC: 7     MV: 120 ft.

Attacks: 2 claws 2d6 ea.

Morale:  6

Special: -


Uncommon beast encountered but seldom troubled in Cold Mountains.They will readily attack Moldering Wee Quins  and never need to check morale in their presence. Groaning Grandpa Waxy Wimple have a phobic reaction to Groaning Grandpa Waxy Wimple and if forced combat them they are likely to flee.


Guy Muddy Cloak    Large (Evil Slime)

HD: 6       AC: 3     MV: 150 ft.

Attacks: Bite 4d4

Morale:  9

Special: -


Rare slime encountered but seldom troubled in Ruinss. Guy Muddy Cloak will often be found in the company of Bloody Blueapes. Guy Muddy Cloak are known to hate Moldering Drooling Maudes and may fly into a berserk rage in their presence.


Haggard Crimson Pauldron     Medium (Evil Angel)

HD: 10+6    AC: 7     MV: 60 ft.

Attacks: 2 claws 2d4, Bite 1d12

Morale:  9

Special: -


These medium angel are uncommon in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Haggard Crimson Pauldron are obligated by ancient pacts to battle  any Simpering Pale Annies  they encounter.


Haggard Dark Chin  Medium (Good Construct)

HD: 13      AC: 5     MV: 60 ft.

Attacks: 2 claws 1d12 ea.

Morale:  9

Special: -


Rare construct encountered in their native DeepDarks. Haggard Dark Chin will often be found in the company of Flogging George Yellow Bellys.


Haggard Hollow Ashy May      Large (Neutral Plant)

HD: 4       AC: 4     MV: 130 ft.

Attacks: Bite 3d4

Morale:  6

Special: -


Cave dwelling plant.They will harass or bully any Old Merry Waxy Tommys  they encounter.


Haggard Jay's False Toad     Small (Good Fungi)

HD: 1-6hp             AC: 8     MV: 100 ft.

Attacks: Bite 1-2

Morale:  5

Special: -


Tropical Hill dwelling fungi. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will harass or bully any Rank Small Grandmas  they encounter.


Happy Dull Boar    Huge (Evil Horror)

HD: 8 to 10           AC: 7     MV: 90 ft.

Attacks: Bite 2d8

Morale:  8

Special: -


Uncommon horror encountered but seldom troubled in Tropical Hills. Happy Dull Boar will often be found in the company of Blue Jimmys.


Happy Gloomyhound  Medium (Good Fiend)

HD: 2       AC: 6     MV: 90 ft.

Attacks: Bite 1d6

Morale:  6

Special: -


The Happy Gloomyhound are medium fiends. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Happy Mary         Medium (Good Beast)

HD: 1       AC: 4     MV: 90 ft.

Attacks: 2 claws 1-2 ea.

Morale:  6

Special: -


Rare beast encountered while wandering in the Deserts.


Happy Muddy Sawyer Tiny (Good Undead)

HD: 2-5hp             AC: 8     MV: 60 ft.

Attacks: 1d3 or by weapon

Morale:  6

Special: -


These tiny undead are rare in the realms of men. Happy Muddy Sawyer will often be found in the company of Ramshackle Mays.


Happy Nanna Drab Arm         Small (Neutral Fungi)

HD: 3+2     AC: 4     MV: 160 ft.

Attacks: 2 claws 1d10 ea.

Morale:  9

Special: -


Desert dwelling fungi. Their leaders are rumored to be able to magically summon Blair Bearknight.


Happy Orangeserpent          Huge (Neutral Giant)

HD: 12 to 14          AC: 3     MV: 110 ft.

Attacks: 3d6 or by weapon

Morale:  10

Special: -


The Happy Orangeserpent are huge giants. They dislike giant.


Hoary Black Crop   Medium (Good Fiend)

HD: 1       AC: 6     MV: 120 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


The Hoary Black Crop are medium fiends. Hoary Black Crop will often be found in the company of Waxy Jays. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Hoary Drab Purse   Huge (Neutral Plant)

HD: 7+4     AC: 5     MV: 70 ft.

Attacks: Bite 2d8

Morale:  10

Special: -


Dungeon dwelling plant. Hoary Drab Purse will often be found in the company of Damp Jill Pasty Earss.They share a mutual antipathy with Sour Jumpimg Drews and will fight them unless held in check by a strong master.


Hoary Grandma Brock          Medium (Neutral Undead)

HD: 10 to 12          AC: 5     MV: 120 ft.

Attacks: 2 claws 2d4, Bite 1d12

Morale:  9

Special: -


Rare undead encountered but seldom troubled in Chasms.


Hoary Pallid Shank Small (Good Fungi)

HD: 1       AC: 3     MV: 70 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


Temperate Mountain dwelling fungi. Hoary Pallid Shank have a phobic reaction to Hoary Pallid Shank and if forced combat them they are likely to flee.


Hollow Dun Molly   Small (Good Spirit)

HD: 2+2     AC: 3     MV: 60 ft.

Attacks: Bite 2d4

Morale:  8

Special: -


The Hollow Dun Molly are small spirits. They are rumored to cohabitate with Roaming Black Agness. Hollow Dun Molly have a phobic reaction to Hollow Dun Molly and if forced combat them they are likely to flee.


Jack Boglurk       Medium (Neutral Slime)

HD: 1       AC: 4     MV: 150 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


These medium slime are rare in the realms of men.They will attack Ol' Yellow Tearss  on sight.


Joan Dull Shoes    Large (Neutral Dragon)

HD: 8       AC: 4     MV: 90 ft.

Attacks: Bite 2d8

Morale:  9

Special: -


Exotic dragon encountered but seldom troubled in Cold Forests. Their leaders are rumored to be able to magically summon Denny Drab Eye.They will readily attack Maggoty Jill Lions  and never need to check morale in their presence. Joan Dull Shoes have a phobic reaction to Joan Dull Shoes and if forced combat them they are likely to flee.


Johnny Jackalthug  Tiny (Good Fiend)

HD: 1-1     AC: 5     MV: 120 ft.

Attacks: Bite 1-2

Morale:  7

Special: -


Cold Hill dwelling fiend. Johnny Jackalthug will often be found in the company of Moldering Wee Quins.


Johnny Orange Head Large (Evil Spirit)

HD: 3 to 5            AC: 3     MV: 60 ft.

Attacks: 2 claws 1d8, Bite 1d10

Morale:  5

Special: -


Rare spirit encountered while wandering in the Tropical Jungles. They are rumored to cohabitate with Wretched Tims.


Jolly Drabcat      Large (Good Spirit)

HD: 2+2     AC: 3     MV: 90 ft.

Attacks: 2 claws 2d6 ea.

Morale:  6

Special: -


The Jolly Drabcat are large spirits. Their leaders are rumored to be able to magically summon Edna Blue Tongue.


Jolly May          Huge (Good Beast)

HD: 9 to 11           AC:       MV: 150 ft.

Attacks: Bite 3d6

Morale:  5

Special: -


Uncommon beast encountered but seldom troubled in Temperate Mountains. Their leaders are rumored to be able to magically summon Stubborn Orange Belly.They share a mutual antipathy with Reagan Gloomy Necks and will fight them unless held in check by a strong master.


Jolly Nonny        Medium (Neutral Elemental)

HD: 6+4     AC: 7     MV: 90 ft.

Attacks: 2 claws 2d4, Bite 2d4

Morale:  9

Special: -


These medium elemental are unusual in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Jolly Sawyer Ape   Tiny (Evil Fungi)

HD: 1/2     AC: 5     MV: 130 ft.

Attacks: Bite 1-2

Morale:  6

Special: -


Uncommon fungi encountered in their native Temperate Mountains. Their leaders are rumored to be able to magically summon Rancid Muddy Tears.


Jumpimg Molly Boar Medium (Good Fungi)

HD:         AC: 7     MV: 70 ft.

Attacks: Bite 1d10

Morale:  10

Special: -


These medium fungi are common in the realms of men. They are rumored to cohabitate with Dark Archers.


Jumpimg Squire     Tiny (Evil Undead)

HD: 1-6hp             AC: 8     MV: 90 ft.

Attacks: 2 claws 1-2 ea.

Morale:  7

Special: -


The Jumpimg Squire are tiny undeads.


Kennedy Myrwynne   Tiny (Neutral Undead)

HD: 1/2     AC: 6     MV: 90 ft.

Attacks: 2 claws 1 ea.

Morale:  8

Special: -


The Kennedy Myrwynne are tiny undeads. Kennedy Myrwynne have a phobic reaction to Kennedy Myrwynne and if forced combat them they are likely to flee.


Leaping Guy Boar   Small (Good Folk)

HD: 2-5hp             AC: 6     MV: 60 ft.

Attacks: 2 claws 1 ea.

Morale:  6

Special: -


The Leaping Guy Boar are small folks. Leaping Guy Boar will often be found in the company of Simple Festering Scarlet Dennys.


Leaping Jimmy Rat  Huge (Neutral Insect)

HD: 12      AC: 5     MV: 120 ft.

Attacks: Sting 1d12 plus poison

Morale:  5

Special: -


Very Rare insect encountered while wandering in the Dungeons. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Leaping Jimmy Rat are obligated by ancient pacts to battle  any Haggard Jay's False Toads  they encounter.


Leaping Scarlet Moose        Tiny (Evil Folk)

HD: 1-1     AC: 4     MV: 90 ft.

Attacks: Bite 1d3

Morale:  5

Special: -


Exotic folk encountered in their native Cold Swamps. They are rumored to cohabitate with Old Crimson Clappers.They will readily attack May Orange Heads  and never need to check morale in their presence.


Leaping Timmy      Tiny (Neutral Folk)

HD: 1-2hp             AC: 3     MV: 90 ft.

Attacks: 1d3 or by weapon

Morale:  7

Special: -


These tiny folk are very rare in the realms of men. They will not tolerate folks in their territory.


Leering Dun Drew   Medium (Good Insect)

HD: 5       AC: 8     MV: 90 ft.

Attacks: Bite 2d6

Morale:  6

Special: -


Common insect encountered in their native DeepDarks. Leering Dun Drew have a phobic reaction to Leering Dun Drew and if forced combat them they are likely to flee.


Leering Waxy Nonny Large (Neutral Giant)

HD: 5 to 7            AC: 5     MV: 110 ft.

Attacks: 3d8 or by weapon

Morale:  10

Special: -


These large giant are exotic in the realms of men.


Leering White Serpent        Small (Neutral Dragon)

HD: 5       AC: 7     MV: 120 ft.

Attacks: 2 claws 1d10 ea.

Morale:  10

Special: -


These small dragon are common in the realms of men. Leering White Serpent will often be found in the company of Quin Mooseelfs. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Lenny Green Head   Tiny (Evil Spirit)

HD: 2       AC: 5     MV: 90 ft.

Attacks: 2 claws 1d4 ea.

Morale:  10

Special: -


The Lenny Green Head are tiny spirits. Lenny Green Head have a phobic reaction to Lenny Green Head and if forced combat them they are likely to flee.


Long Benny         Small (Good Fiend)

HD: 1+1     AC: 5     MV: 60 ft.

Attacks: Bite 1d6

Morale:  7

Special: -


Uncommon fiend encountered in their native Temperate Hills.They will readily attack Edna Blue Tongues  and never need to check morale in their presence.


Lurching Hazel Lynx          Tiny (Evil Plant)

HD: 1+1     AC: 5     MV: 160 ft.

Attacks: Bite 1-2

Morale:  5

Special: -


These tiny plant are common in the realms of men. Lurching Hazel Lynx will often be found in the company of Rotten Wretched Gloomy Grandpas.


Lurching White Bat Small (Neutral Construct)

HD: 1       AC: 5     MV: 60 ft.

Attacks: 2 claws 1, Bite 1d3

Morale:  6

Special: -


These small construct are unusual in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will attack Sour Brother Serpents  on sight.


Lurking Auntie     Medium (Good Fungi)

HD: 2 to 4            AC:       MV: 160 ft.

Attacks: Bite 1d6

Morale:  4

Special: -


These medium fungi are unusual in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Lurking Auntie Chalky Belt   Medium (Good Slime)

HD: 1 to 3            AC: 7     MV: 150 ft.

Attacks: Bite 1d4

Morale:  6

Special: -


The Lurking Auntie Chalky Belt are medium slimes. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons. Lurking Auntie Chalky Belt have a phobic reaction to Lurking Auntie Chalky Belt and if forced combat them they are likely to flee.


Lurking Dicky Waxy Ribs      Large (Evil Plant)

HD: 5       AC: 8     MV: 160 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These large plant are common in the realms of men.They will harass or bully any Wretched Blackcats  they encounter.


Lurking Grey Clara Small (Evil Slime)

HD: 5+1     AC: 3     MV: 120 ft.

Attacks: 2 claws 1d8 ea.

Morale:  9

Special: -


Unusual slime encountered in their native Cold Forests. Lurking Grey Clara are known to hate Old Green Pauldrons and may fly into a berserk rage in their presence.


Lurking Pale Joan  Large (Good Giant)

HD: 8       AC: 3     MV: 170 ft.

Attacks: 2 claws 4d4 ea.

Morale:  8

Special: -


The Lurking Pale Joan are large giants. Lurking Pale Joan have a phobic reaction to Lurking Pale Joan and if forced combat them they are likely to flee.


Lurking Sydney     Tiny (Good Insect)

HD: 2-5hp             AC: 8     MV: 120 ft.

Attacks: Bite 1-2& Sting 1 plus poison

Morale:  6

Special: -


These tiny insect are exotic in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Escpecially skilled in combat vs Moldering Clambering Mays gain +2 to hit and dmage against them.


Mad Nanna Black Pouch        Large (Evil Giant)

HD: 3 to 5            AC: 5     MV: 50 ft.

Attacks: 1d10 or by weapon

Morale:  6

Special: -


Cave dwelling giant. Their leaders are rumored to be able to magically summon Ramshackle Mary.Escpecially skilled in combat vs Short Tom Otters gain +2 to hit and dmage against them.


Mad Sydney Fox     Small (Evil Folk)

HD: 2+1     AC: 3     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  6

Special: -


The Mad Sydney Fox are small folks. Mad Sydney Fox have a phobic reaction to Mad Sydney Fox and if forced combat them they are likely to flee.


Maggie Brown Tongue          Small (Evil Plant)

HD: 1 to 3            AC: 3     MV: 130 ft.

Attacks: 2 claws 1d3 ea.

Morale:  4

Special: -


Common plant encountered but seldom troubled in DeepDarks.They will attack Stubborn Pallid Purses  on sight.


Maggie Murry Ear   Medium (Evil Angel)

HD: 4       AC: 7     MV: 60 ft.

Attacks: Bite 1d3

Morale:  5

Special: -


The Maggie Murry Ear are medium angels. Maggie Murry Ear will often be found in the company of Sooty Smiths.


Maggie Yellow Shoes          Medium (Good Construct)

HD: 8       AC: 4     MV: 90 ft.

Attacks: Bite 1d10

Morale:  10

Special: -


The Maggie Yellow Shoes are medium constructs. Their leaders are rumored to be able to magically summon Wretched Blackcat. Maggie Yellow Shoes are known to hate Festering Yellow Barts and may fly into a berserk rage in their presence. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Maggoty Ashy Tunic Large (Evil Undead)

HD: 5       AC: 3     MV: 90 ft.

Attacks: 2 claws 2d4 ea.

Morale:  7

Special: -


DeepDark dwelling undead.


Maggoty Jill Lion  Large (Evil Fiend)

HD: 8+5     AC: 4     MV: 60 ft.

Attacks: 2 claws 3d6 ea.

Morale:  6

Special: -


Ruins dwelling fiend. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They share a mutual antipathy with Lenny Green Heads and will fight them unless held in check by a strong master.


Maggoty Queen Annie's Chalkylynx       Large (Good Fey)

HD: 4       AC: 7     MV: 120 ft.

Attacks: 3d8 or by weapon

Morale:  12

Special: -


These large fey are exotic in the realms of men. Their leaders are rumored to be able to magically summon Stubborn Pallid Purse.They will readily attack Granny Lionbeggars  and never need to check morale in their presence. Maggoty Queen Annie's Chalkylynx have a phobic reaction to Maggoty Queen Annie's Chalkylynx and if forced combat them they are likely to flee.


Maggoty Red Crop   Small (Neutral Fiend)

HD: 1+1     AC: 4     MV: 90 ft.

Attacks: Bite 1d4

Morale:  7

Special: -


These small fiend are unusual in the realms of men. They are rumored to cohabitate with Tall Dicky Pale Cuirasss.


Maggoty Sallow Sack          Medium (Evil Fey)

HD: 3+1     AC: 4     MV: 90 ft.

Attacks: 1d10 or by weapon

Morale:  6

Special: -


The Maggoty Sallow Sack are medium feys.They will readily attack Quin Yellow Eyess  and never need to check morale in their presence.


Mary Crimson Ass   Medium (Good Insect)

HD: 1 to 3            AC: 7     MV: 120 ft.

Attacks: Bite 1d8& Sting 1d6 plus poison

Morale:  7

Special: -


Ruins dwelling insect. They are rumored to cohabitate with Addled Brown Coifs.Mary Crimson Ass are obligated by ancient pacts to battle  any Damp Nanna Pasty Tunics  they encounter.


Mary Gloomy Buckles          Small (Good Insect)

HD: 3+2     AC: 4     MV: 120 ft.

Attacks: Bite 2d4

Morale:  8

Special: -


Rare insect encountered while wandering in the Temperate Mountains. Mary Gloomy Buckles will often be found in the company of Merry Ashy Dicks.


Mary Sallow Skin   Tiny (Neutral Elemental)

HD: 2+1     AC: 7     MV: 90 ft.

Attacks: Bite 1d8

Morale:  10

Special: -


These tiny elemental are very rare in the realms of men.They will readily attack Bald Dull Toads  and never need to check morale in their presence.


Maude Foxgladiator Small (Good Undead)

HD: 1+1     AC: 6     MV: 60 ft.

Attacks: 1d3 or by weapon

Morale:  7

Special: -


The Maude Foxgladiator are small undeads.


May Orange Head    Large (Evil Fungi)

HD: 3 to 5            AC: 8     MV: 160 ft.

Attacks: Bite 2d6

Morale:  8

Special: -


The May Orange Head are large fungis.


Merry Ashy Dick    Medium (Evil Undead)

HD: 8       AC: 3     MV: 90 ft.

Attacks: 2 claws 2d4 ea.

Morale:  9

Special: -


These medium undead are rare in the realms of men.They will harass or bully any Maggoty Red Crops  they encounter.


Merry Blue Squire  Huge (Good Elemental)

HD: 8+1     AC: 6     MV: 90 ft.

Attacks: Bite 3d6

Morale:  6

Special: -


Exotic elemental encountered but seldom troubled in Deserts. Merry Blue Squire will often be found in the company of Stubborn 's False Otters.They share a mutual antipathy with Moldering Wee Quins and will fight them unless held in check by a strong master.


Merry Tim Black Gums         Large (Good Giant)

HD: 4       AC: 5     MV: 170 ft.

Attacks: 2d6 or by weapon

Morale:  6

Special: -


Very Rare giant encountered in their native Chasms. Merry Tim Black Gums are known to hate Blue Kennedys and may fly into a berserk rage in their presence.


Moaning Gloomyjackal         Medium (Good Undead)

HD: 6 to 8            AC: 3     MV: 60 ft.

Attacks: 2d4 or by weapon

Morale:  11

Special: -


Tropical Jungle dwelling undead. They are rumored to cohabitate with Wooly Browngoats.


Moldering Clambering May     Tiny (Good Construct)

HD: 1       AC: 7     MV: 120 ft.

Attacks: Bite 1d8

Morale:  6

Special: -


Chasm dwelling construct. They are rumored to cohabitate with Hoary Black Crops.


Moldering Drooling Maude     Large (Good Folk)

HD: 4       AC: 4     MV: 90 ft.

Attacks: 3d4 or by weapon

Morale:  7

Special: -


Temperate Plain dwelling folk. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Moldering May Boar Large (Neutral Elemental)

HD: 7       AC: 6     MV: 90 ft.

Attacks: 2 claws 1d12 ea.

Morale:  10

Special: -


Rare elemental encountered while wandering in the Ruinss.They will readily attack Damp Jill Pasty Earss  and never need to check morale in their presence.


Moldering Queen Agnes's Blackrat       Small (Good Undead)

HD: 3+1     AC: 5     MV: 120 ft.

Attacks: 1d10 or by weapon

Morale:  8

Special: -


DeepDark dwelling undead. Their leaders are rumored to be able to magically summon Weary Murk Cap.They share a mutual antipathy with Tom Beecodgers and will fight them unless held in check by a strong master.


Moldering Wee Quin Small (Neutral Undead)

HD: 4       AC: 6     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  9

Special: -


Rare undead encountered in their native Tropical Hills. Moldering Wee Quin are known to hate Damp Jill Pasty Earss and may fly into a berserk rage in their presence. Moldering Wee Quin have a phobic reaction to Moldering Wee Quin and if forced combat them they are likely to flee.


Molly Drauwose     Tiny (Neutral Fey)

HD: 2       AC:       MV: 90 ft.

Attacks: 1d10 or by weapon

Morale:  10

Special: -


Unusual fey encountered but seldom troubled in Temperate Mountains. Their leaders are rumored to be able to magically summon Shabby Sallow Hauberk.


Muddy Jill         Medium (Good Insect)

HD: 4 to 6            AC: 4     MV: 90 ft.

Attacks: Bite 2d6& Sting 2d6 plus poison

Morale:  5

Special: -


These medium insect are uncommon in the realms of men.Muddy Jill are obligated by ancient pacts to battle  any Stubborn Orange Bellys  they encounter. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Murk Nonny         Medium (Good Fungi)

HD: 2+1     AC: 5     MV: 100 ft.

Attacks: Bite 1d4

Morale:  6

Special: -


Tropical Hill dwelling fungi.


Nan Lobner         Large (Evil Construct)

HD: 6 to 8            AC:       MV: 60 ft.

Attacks: Bite 2d8

Morale:  9

Special: -


These large construct are rare in the realms of men. They are rumored to cohabitate with Roaming Black Agness.They share a mutual antipathy with Addled Wiry Drab Grannys and will fight them unless held in check by a strong master.


Nanna Goatarcher   Large (Evil Beast)

HD: 6       AC: 3     MV: 240 ft.

Attacks: 2 claws 2d8 ea.

Morale:  9

Special: -


Chasm dwelling beast. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Ol' Bart Moose     Medium (Good Fiend)

HD: 3       AC: 6     MV: 90 ft.

Attacks: Bite 1d8

Morale:  6

Special: -


Dungeon dwelling fiend.They will harass or bully any Wiry Maudes  they encounter.


Ol' Black Duff     Large (Evil Insect)

HD: 8+5     AC: 3     MV: 120 ft.

Attacks: Sting 3d6 plus poison

Morale:  9

Special: -


Tropical Savanna dwelling insect.Escpecially skilled in combat vs Timmy Lynxgladiators gain +2 to hit and dmage against them. Ol' Black Duff are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Ol' Dicky Lion     Medium (Neutral Fungi)

HD: 7+1     AC: 6     MV: 100 ft.

Attacks: Bite 1d12

Morale:  9

Special: -


These medium fungi are very rare in the realms of men.They will readily attack Orange Dickys  and never need to check morale in their presence. Ol' Dicky Lion have a phobic reaction to Ol' Dicky Lion and if forced combat them they are likely to flee.


Ol' Dull Spine     Huge (Neutral Horror)

HD: 9       AC: 7     MV: 90 ft.

Attacks: Bite 2d8

Morale:  8

Special: -


The Ol' Dull Spine are huge horrors.


Ol' Grey Arm       Small (Evil Fungi)

HD:         AC: 7     MV: 190 ft.

Attacks: 2 claws 1d3 ea.

Morale:  9

Special: -


These small fungi are very rare in the realms of men.Escpecially skilled in combat vs Drooling Murk Claras gain +2 to hit and dmage against them.


Ol' Mary Small (Evil Spirit)

HD: 1       AC: 7     MV: 90 ft.

Attacks: Bite 1d3

Morale:  5

Special: -


Tropical Savanna dwelling spirit. They are rumored to cohabitate with Ol' Black Duffs. Ol' Mary are known to hate Lurching White Bats and may fly into a berserk rage in their presence.


Ol' Ned's False Bear         Small (Evil Beast)

HD: 2 to 4            AC: 7     MV: 180 ft.

Attacks: Bite 2d4

Morale:  10

Special: -


The Ol' Ned's False Bear are small beasts.Ol' Ned's False Bear are obligated by ancient pacts to battle  any Haggard Hollow Ashy Mays  they encounter.


Ol' Pasty Hose     Huge (Evil Giant)

HD: 16      AC: 8     MV: 140 ft.

Attacks: 3d6 or by weapon

Morale:  9

Special: -


The Ol' Pasty Hose are huge giants. Ol' Pasty Hose will often be found in the company of Chalky Fairys.


Ol' Queen Lizzy's Gloomydog  Large (Good Horror)

HD: 9       AC: 4     MV: 60 ft.

Attacks: Bite 3d8

Morale:  6

Special: -


Very Rare horror encountered but seldom troubled in Cold Hills.They share a mutual antipathy with Sawyer Red Handss and will fight them unless held in check by a strong master.


Ol' Scampering Black Molly   Medium (Good Insect)

HD: 1 to 3            AC: 6     MV: 90 ft.

Attacks: Sting 2d4 plus poison

Morale:  8

Special: -


These medium insect are uncommon in the realms of men. Their leaders are rumored to be able to magically summon Singing Dun Bill.


Ol' Wee Gloomy Quin          Small (Evil Elemental)

HD: 1       AC: 3     MV: 120 ft.

Attacks: Bite 1d4

Morale:  7

Special: -


Taiga dwelling elemental. Their leaders are rumored to be able to magically summon Weary Jack Bee.


Ol' Wretched Orange Tommy    Small (Good Spirit)

HD: 2 to 4            AC: 6     MV: 60 ft.

Attacks: 2 claws 2d4, Bite 1d10

Morale:  12

Special: -


The Ol' Wretched Orange Tommy are small spirits. Ol' Wretched Orange Tommy have a phobic reaction to Ol' Wretched Orange Tommy and if forced combat them they are likely to flee.


Ol' Yellow Tears   Tiny (Neutral Angel)

HD: 2+2     AC: 7     MV: 60 ft.

Attacks: Bite 2d6

Morale:  10

Special: -


Tropical Savanna dwelling angel. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They share a mutual antipathy with Sawyer Red Handss and will fight them unless held in check by a strong master.


Old Billy Jackal   Medium (Evil Undead)

HD: 2       AC: 7     MV: 90 ft.

Attacks: 1d4 or by weapon

Morale:  6

Special: -


Uncommon undead encountered in their native Cold Swamps. Old Billy Jackal will often be found in the company of Haggard Hollow Ashy Mays.They will readily attack Ragged Lenny's False Toads  and never need to check morale in their presence.


Old Black Shroud   Large (Evil Undead)

HD: 7       AC: 3     MV: 90 ft.

Attacks: 3d6 or by weapon

Morale:  9

Special: -


These large undead are unusual in the realms of men.


Old Crimson Clapper          Medium (Good Undead)

HD: 6+1     AC: 4     MV: 90 ft.

Attacks: 1d10 or by weapon

Morale:  7

Special: -


These medium undead are rare in the realms of men.They will harass or bully any Ole Blue Shrouds  they encounter. Old Crimson Clapper have a phobic reaction to Old Crimson Clapper and if forced combat them they are likely to flee.


Old Green Pauldron Medium (Neutral Beast)

HD: 1+1     AC: 6     MV: 90 ft.

Attacks: 2 claws 1-2 ea.

Morale:  6

Special: -


Uncommon beast encountered but seldom troubled in Temperate Mountains.


Old Johnny's False Monkey    Medium (Evil Folk)

HD: 2       AC: 5     MV: 60 ft.

Attacks: 1d6 or by weapon

Morale:  7

Special: -


Dungeon dwelling folk.


Old Merry Waxy Tommy         Medium (Good Slime)

HD: 5       AC: 8     MV: 150 ft.

Attacks: Bite 3d4

Morale:  7

Special: -


These medium slime are rare in the realms of men. Old Merry Waxy Tommy readily ally with other slime.They will readily attack Old Green Pauldrons  and never need to check morale in their presence.


Old Shaggy Blair   Large (Good Angel)

HD: 5       AC:       MV: 90 ft.

Attacks: 2 claws 4d4 ea.

Morale:  7

Special: -


Rare angel encountered while wandering in the Tropical Savannas. Their leaders are rumored to be able to magically summon Rotten Benny's False Brock. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Old White Chains   Large (Evil Angel)

HD: 9       AC: 3     MV: 60 ft.

Attacks: 2 claws 3d6 ea.

Morale:  9

Special: -


The Old White Chains are large angels. They are rumored to cohabitate with Leaping Timmys.They will harass or bully any Moldering May Boars  they encounter.


Ole Blue Shroud    Large (Good Folk)

HD: 2 to 4            AC: 7     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  7

Special: -


Temperate Hill dwelling folk.


Ole Jack Ape       Small (Neutral Spirit)

HD: 2       AC: 6     MV: 90 ft.

Attacks: 2 claws 1d6 ea.

Morale:  5

Special: -


Temperate Hill dwelling spirit.


Ole Jill Dog       Tiny (Evil Angel)

HD: 2       AC: 7     MV: 120 ft.

Attacks: Bite 2d4

Morale:  10

Special: -


Cold Swamp dwelling angel.


Ole Jimmy's False Ant        Medium (Good Dragon)

HD: 11      AC:       MV: 120 ft.

Attacks: Bite 4d4

Morale:  12

Special: -


The Ole Jimmy's False Ant are medium dragons. They are rumored to cohabitate with Wandering Blackserpents.


Ole Moaning Scarlet Grandma  Small (Good Folk)

HD: 1 to 3            AC: 7     MV: 60 ft.

Attacks: 1d4 or by weapon

Morale:  7

Special: -


Very Rare folk encountered but seldom troubled in Ruinss. Ole Moaning Scarlet Grandma will often be found in the company of Moaning Gloomyjackals.Escpecially skilled in combat vs Crimson Annies gain +2 to hit and dmage against them.


Ole Molly          Small (Evil Dragon)

HD: 4+1     AC: 3     MV: 90 ft.

Attacks: 2 claws 1d4, Bite 1d8

Morale:  12

Special: -


Desert dwelling dragon.


Ole Uncle          Medium (Evil Construct)

HD: 14      AC: 5     MV: 90 ft.

Attacks: 2 claws 2d4, Bite 1d12

Morale:  9

Special: -


These medium construct are exotic in the realms of men. They tend to stray far from their lairs and sledom carry any form of treasure.


Olly Bearmaiden    Medium (Good Fungi)

HD: 4+3     AC: 7     MV: 130 ft.

Attacks: Bite 3d4

Morale:  6

Special: -


Unusual fungi encountered while wandering in the Taigas.Olly Bearmaiden are obligated by ancient pacts to battle  any Billy Goatthralls  they encounter.


Orange Dicky       Small (Evil Folk)

HD: 4       AC: 7     MV: 60 ft.

Attacks: 2 claws 1d6 ea.

Morale:  10

Special: -


Common folk encountered in their native Cold Forests. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will readily attack Brother Boartrolls  and never need to check morale in their presence. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Pallid Mary        Large (Good Folk)

HD: 4+3     AC: 6     MV: 60 ft.

Attacks: 2d6 or by weapon

Morale:  5

Special: -


These large folk are exotic in the realms of men. Their leaders are rumored to be able to magically summon Happy Nanna Drab Arm.


Pallid Molly       Large (Neutral Plant)

HD: 5 to 7            AC: 8     MV: 70 ft.

Attacks: Bite 3d8

Morale:  9

Special: -


The Pallid Molly are large plants. Their leaders are rumored to be able to magically summon Stubborn Waxy Hands. Pallid Molly are known to hate Old Green Pauldrons and may fly into a berserk rage in their presence.


Pallid Robby       Large (Good Spirit)

HD: 4+1     AC: 8     MV: 90 ft.

Attacks: Bite 1d10

Morale:  7

Special: -


Temperate Mountain dwelling spirit.


Pasty Auntie       Medium (Evil Elemental)

HD: 6+1     AC: 4     MV: 90 ft.

Attacks: Bite 1d10

Morale:  11

Special: -


The Pasty Auntie are medium elementals.They will attack Old Billy Jackals  on sight.


Prancing Waxyjackal          Large (Evil Insect)

HD: 4       AC: 6     MV: 90 ft.

Attacks: Sting 3d4 plus poison

Morale:  7

Special: -


These large insect are uncommon in the realms of men. Prancing Waxyjackal tend to avoid insect. They are rumored to cohabitate with Lurking Pale Joans. Prancing Waxyjackal have a phobic reaction to Prancing Waxyjackal and if forced combat them they are likely to flee.


Putrid Squire      Small (Evil Elemental)

HD: 1 to 3            AC: 6     MV: 120 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These small elemental are rare in the realms of men. They are rumored to cohabitate with Sallow Johnnys.


Quin Mooseelf      Small (Neutral Folk)

HD: 1+1     AC: 4     MV: 60 ft.

Attacks: 2 claws 1-2 ea.

Morale:  5

Special: -


The Quin Mooseelf are small folks. Quin Mooseelf will often be found in the company of Orange Dickys.


Quin Yellow Eyes   Small (Neutral Insect)

HD: 2       AC: 4     MV: 90 ft.

Attacks: Sting 1d4 plus poison

Morale:  6

Special: -


These small insect are very rare in the realms of men. Quin Yellow Eyes will often be found in the company of Agnes Beararchers.


Ragged Drab Nails  Medium (Evil Fiend)

HD: 2+1     AC: 6     MV: 60 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


The Ragged Drab Nails are medium fiends.Ragged Drab Nails are obligated by ancient pacts to battle  any Wretched Blackcats  they encounter.


Ragged Ivy         Medium (Good Fey)

HD: 1-6hp             AC: 3     MV: 90 ft.

Attacks: 1d8 or by weapon

Morale:  6

Special: -


These medium fey are rare in the realms of men. They are rumored to cohabitate with Johnny Jackalthugs. Ragged Ivy are known to hate Tall Mabel Apes and may fly into a berserk rage in their presence.


Ragged Lenny's False Toad    Large (Evil Dragon)

HD: 3 to 5            AC: 4     MV: 60 ft.

Attacks: Bite 3d4

Morale:  7

Special: -


The Ragged Lenny's False Toad are large dragons.


Ragged Muddy Clapper         Small (Evil Slime)

HD: 1/2     AC: 3     MV: 120 ft.

Attacks: Bite 1

Morale:  5

Special: -


These small slime are uncommon in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Ragged Muddy Clapper are obligated by ancient pacts to battle  any Damp Jill Pasty Earss  they encounter.


Ragged Red Duff    Small (Neutral Elemental)

HD: 4       AC: 6     MV: 90 ft.

Attacks: Bite 3d4

Morale:  10

Special: -


These small elemental are very rare in the realms of men. Ragged Red Duff will often be found in the company of Ol' Pasty Hoses.They will attack Old Green Pauldrons  on sight.


Ramshackle Damp White Sawyer Medium (Neutral Construct)

HD: 10+1    AC: 5     MV: 60 ft.

Attacks: 2 claws 1d12, Bite 1d12

Morale:  10

Special: -


Very Rare construct encountered in their native Cold Forests. They are rumored to cohabitate with Dancing Nonny Sooty Cloaks.Ramshackle Damp White Sawyer are obligated by ancient pacts to battle  any Dicky Yobkers  they encounter.


Ramshackle Hazel's False Hound         Small (Neutral Angel)

HD: 6       AC: 5     MV: 90 ft.

Attacks: Bite 2d6, 2 claws 2d6, Tailswipe 1d10

Morale:  11

Special: -


These small angel are uncommon in the realms of men. Ramshackle Hazel's False Hound will often be found in the company of Simple Festering Scarlet Dennys.They will harass or bully any Moldering Clambering Mays  they encounter. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Ramshackle Mary    Medium (Good Slime)

HD: 2+2     AC: 6     MV: 120 ft.

Attacks: 2 claws 1d4 ea.

Morale:  7

Special: -


Tropical Mountain dwelling slime. Ramshackle Mary will often be found in the company of Johnny Orange Heads.They will attack Edna Drab Brands  on sight.


Ramshackle May     Medium (Good Angel)

HD: 7       AC:       MV: 90 ft.

Attacks: Bite 2d6

Morale:  9

Special: -


These medium angel are very rare in the realms of men. Ramshackle May will often be found in the company of Merry Blue Squires.


Ramshackle Wretched Maggie   Small (Evil Construct)

HD: 2       AC: 5     MV: 120 ft.

Attacks: 2 claws 1d8 ea.

Morale:  6

Special: -


Chasm dwelling construct.Ramshackle Wretched Maggie are obligated by ancient pacts to battle  any Bounding Sooty Nannys  they encounter.


Rancid Bald Drab Jack        Medium (Evil Slime)

HD: 4+3     AC: 7     MV: 150 ft.

Attacks: 2 claws 2d4 ea.

Morale:  4

Special: -


Rare slime encountered in their native Temperate Swamps. They are rumored to cohabitate with Molly Drauwoses.


Rancid Moaning Muddy Auntie  Large (Evil Beast)

HD: 5+1     AC: 7     MV: 180 ft.

Attacks: Bite 1d12

Morale:  8

Special: -


Temperate Plain dwelling beast.


Rancid Muddy Tears Large (Good Fungi)

HD: 10+1    AC: 3     MV: 160 ft.

Attacks: 2 claws 3d6, Bite 3d8

Morale:  8

Special: -


The Rancid Muddy Tears are large fungis. Rancid Muddy Tears are known to hate May Orange Heads and may fly into a berserk rage in their presence.


Rancid Pallid Shield         Large (Evil Folk)

HD: 5       AC: 6     MV: 60 ft.

Attacks: 1d12 or by weapon

Morale:  6

Special: -


These large folk are very rare in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Rancid Quin        Tiny (Evil Fungi)

HD: 1       AC: 8     MV: 130 ft.

Attacks: 2 claws 1 ea.

Morale:  7

Special: -


Exotic fungi encountered while wandering in the DeepDarks. Their leaders are rumored to be able to magically summon Happy Orangeserpent.


Rank Bill Badger   Huge (Good Horror)

HD: 10 to 12          AC:       MV: 90 ft.

Attacks: 2 claws 3d8 ea.

Morale:  6

Special: -


Temperate Swamp dwelling horror. Rank Bill Badger will often be found in the company of Johnny Orange Heads.They share a mutual antipathy with Granny Lionbeggars and will fight them unless held in check by a strong master.


Rank Black Hands   Tiny (Neutral Slime)

HD: 1       AC: 5     MV: 90 ft.

Attacks: Bite 2d4

Morale:  11

Special: -


Rare slime encountered while wandering in the Tropical Mountains. They are rumored to cohabitate with Rotten Wretched Gloomy Grandpas.Escpecially skilled in combat vs Stubborn Drews gain +2 to hit and dmage against them.


Rank Queen Grandma's Sootydog          Huge (Good Fungi)

HD: 7 to 9            AC: 6     MV: 100 ft.

Attacks: 2 claws 4d6 ea.

Morale:  12

Special: -


These huge fungi are common in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Rank Small Grandma Medium (Neutral Fungi)

HD: 2 to 4            AC: 6     MV: 100 ft.

Attacks: 2 claws 1d6 ea.

Morale:  6

Special: -


These medium fungi are unusual in the realms of men.


Reagan Gloomy Neck Medium (Good Construct)

HD: 7       AC: 8     MV: 120 ft.

Attacks: 2 claws 2d6 ea.

Morale:  8

Special: -


Temperate Hill dwelling construct. They are rumored to cohabitate with Stubborn Brown Chainss.They will harass or bully any Short Tom Otters  they encounter.


Reagan Green Bottom          Huge (Evil Elemental)

HD: 7       AC: 4     MV: 120 ft.

Attacks: Bite 1d12

Morale:  4

Special: -


The Reagan Green Bottom are huge elementals.


Red Archer         Tiny (Neutral Folk)

HD: 1-1     AC:       MV: 90 ft.

Attacks: 2 claws 1 ea.

Morale:  6

Special: -


Common folk encountered but seldom troubled in Chasms. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will readily attack Dun Ceorls  and never need to check morale in their presence. Red Archer have a phobic reaction to Red Archer and if forced combat them they are likely to flee.


Roaming Black Agnes          Medium (Neutral Dragon)

HD: 3       AC: 6     MV: 120 ft.

Attacks: Bite 1d4

Morale:  6

Special: -


The Roaming Black Agnes are medium dragons. Their leaders are rumored to be able to magically summon Happy Dull Boar.


Roaming Black Bee  Huge (Evil Plant)

HD: 12 to 14          AC: 6     MV: 70 ft.

Attacks: Bite 4d6

Morale:  8

Special: -


These huge plant are unusual in the realms of men.They will attack Bounding Sooty Nannys  on sight.


Roaming White Bear Medium (Neutral Plant)

HD: 3+1     AC: 4     MV: 70 ft.

Attacks: 2 claws 1d3 ea.

Morale:  7

Special: -


These medium plant are unusual in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Roaming Yellowdog  Medium (Neutral Fey)

HD: 1 to 3            AC: 4     MV: 60 ft.

Attacks: 1d8 or by weapon

Morale:  7

Special: -


Common fey encountered in their native DeepDarks. Roaming Yellowdog have a phobic reaction to Roaming Yellowdog and if forced combat them they are likely to flee. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Robby Braggyr      Medium (Neutral Horror)

HD: 1       AC: 7     MV: 90 ft.

Attacks: Bite 1d8

Morale:  7

Special: -


Very Rare horror encountered in their native DeepDarks. Their leaders are rumored to be able to magically summon Wretched Sydney Lamb.They will readily attack Ole Jill Dogs  and never need to check morale in their presence.


Rotten Benny's False Brock   Medium (Good Fey)

HD: 6       AC: 5     MV: 90 ft.

Attacks: 1d12 or by weapon

Morale:  10

Special: -


Desert dwelling fey. They are rumored to cohabitate with Lurking Auntie Chalky Belts. Rotten Benny's False Brock have a phobic reaction to Rotten Benny's False Brock and if forced combat them they are likely to flee. Rotten Benny's False Brock are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Rotten Cimbing Chalky Bill   Small (Neutral Slime)

HD: 1-2hp             AC: 7     MV: 150 ft.

Attacks: Bite 1d3

Morale:  5

Special: -


Ruins dwelling slime. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will harass or bully any Johnny Orange Heads  they encounter.


Rotten Nonny       Huge (Neutral Construct)

HD: 17      AC: 5     MV: 120 ft.

Attacks: Bite 3d6

Morale:  11

Special: -


Ruins dwelling construct. They are rumored to cohabitate with Moldering Wee Quins.They share a mutual antipathy with Happy Marys and will fight them unless held in check by a strong master.


Rotten Simpering Dun Dick    Medium (Good Undead)

HD: 7 to 9            AC:       MV: 60 ft.

Attacks: 2 claws 2d4 ea.

Morale:  9

Special: -


Temperate Plain dwelling undead. Rotten Simpering Dun Dick readily ally with other undead. Rotten Simpering Dun Dick will often be found in the company of Sour Uncles. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Rotten Wiry Green Nanny      Small (Evil Angel)

HD: 5 to 7            AC: 5     MV: 90 ft.

Attacks: 2 claws 2d4, Bite 1d12

Morale:  9

Special: -


Temperate Swamp dwelling angel. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will attack Sour Wooly Ivys  on sight. They will often guard their treasure in cages with captive beasts.


Rotten Wretched Gloomy Grandpa         Tiny (Evil Beast)

HD: 1-1     AC: 5     MV: 150 ft.

Attacks: Bite 1-2

Morale:  8

Special: -


Exotic beast encountered in their native Ruinss.


Sallow Johnny      Large (Evil Beast)

HD: 3+2     AC: 8     MV: 120 ft.

Attacks: Bite 2d6

Morale:  6

Special: -


The Sallow Johnny are large beasts. Sallow Johnny readily ally with other beast. Sallow Johnny are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Sallow Lord        Large (Evil Plant)

HD: 4 to 6            AC: 3     MV: 130 ft.

Attacks: Bite 3d6

Morale:  7

Special: -


These large plant are exotic in the realms of men. Sallow Lord will often be found in the company of Singing Dun Bills.


Sawyer Red Hands   Medium (Good Angel)

HD: 7+1     AC: 7     MV: 120 ft.

Attacks: 2 claws 2d6 ea.

Morale:  7

Special: -


The Sawyer Red Hands are medium angels.


Scampering Black Hound       Medium (Neutral Undead)

HD: 9+1     AC: 7     MV: 60 ft.

Attacks: Bite 1d12, 2 claws 1d12, Tailswipe 2d6

Morale:  7

Special: -


Rare undead encountered in their native Tropical Swamps.


Shabby Sallow Hauberk        Large (Neutral Fey)

HD: 4+3     AC: 4     MV: 120 ft.

Attacks: 2d6 or by weapon

Morale:  4

Special: -


Temperate Hill dwelling fey. Shabby Sallow Hauberk will often be found in the company of Ramshackle Damp White Sawyers.


Shabby Tom Hound   Small (Good Dragon)

HD: 5 to 7            AC: 2     MV: 90 ft.

Attacks: 2 claws 1d8, Bite 2d6

Morale:  8

Special: -


The Shabby Tom Hound are small dragons. Shabby Tom Hound will often be found in the company of Ol' Queen Lizzy's Gloomydogs.They share a mutual antipathy with Ole Jimmy's False Ants and will fight them unless held in check by a strong master.


Shaggy Chalky Serpent        Tiny (Evil Fiend)

HD: 1/2     AC: 6     MV: 120 ft.

Attacks: Bite 1-2

Morale:  6

Special: -


These tiny fiend are very rare in the realms of men. Their leaders are rumored to be able to magically summon Billy Goatthrall.


Shaggy Jimmy Toad  Small (Good Plant)

HD: 2+1     AC: 5     MV: 160 ft.

Attacks: 2 claws 1d3 ea.

Morale:  7

Special: -


These small plant are common in the realms of men. Shaggy Jimmy Toad will often be found in the company of Happy Dull Boars.


Short Dark Rat     Large (Neutral Giant)

HD: 5+1     AC: 4     MV: 140 ft.

Attacks: 3d6 or by weapon

Morale:  6

Special: -


Uncommon giant encountered while wandering in the Tropical Mountains.They will readily attack Leaping Timmys  and never need to check morale in their presence.


Short Red Ivy      Large (Good Horror)

HD: 3       AC: 3     MV: 60 ft.

Attacks: Bite 2d4

Morale:  6

Special: -


Rare horror encountered but seldom troubled in DeepDarks. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Escpecially skilled in combat vs Leaping Timmys gain +2 to hit and dmage against them.


Short Tom Otter    Medium (Good Plant)

HD: 1       AC: 8     MV: 190 ft.

Attacks: Bite 1d6

Morale:  8

Special: -


Temperate Mountain dwelling plant. Their leaders are rumored to be able to magically summon Happy Orangeserpent.


Simpering Bart Brock         Small (Evil Plant)

HD: 2       AC: 7     MV: 40 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


Common plant encountered in their native Tropical Mountains. Simpering Bart Brock are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Simpering Billy Sallow Mantle          Large (Evil Angel)

HD: 15+1    AC:       MV: 60 ft.

Attacks: 2 claws 2d8 ea.

Morale:  11

Special: -


The Simpering Billy Sallow Mantle are large angels. They are rumored to cohabitate with Rotten Benny's False Brocks.Escpecially skilled in combat vs Drooling Murk Claras gain +2 to hit and dmage against them.


Simpering Blue Jackal        Medium (Evil Folk)

HD: 1 to 3            AC: 6     MV: 60 ft.

Attacks: Bite 1d4

Morale:  6

Special: -


These medium folk are unusual in the realms of men. Simpering Blue Jackal will often be found in the company of Sour Black Piless.


Simpering Grey Otter         Medium (Good Dragon)

HD: 8+1     AC: 3     MV: 60 ft.

Attacks: Bite 2d4, 2 claws 1d6, Tailswipe 1d4

Morale:  11

Special: -


These medium dragon are uncommon in the realms of men. Their leaders are rumored to be able to magically summon Stubborn Long Pale Annie.


Simpering Pale Annie         Large (Good Horror)

HD: 3       AC: 5     MV: 90 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


These large horror are very rare in the realms of men.


Simple Festering Scarlet Denny         Small (Good Folk)

HD: 2       AC: 8     MV: 90 ft.

Attacks: 1d4 or by weapon

Morale:  8

Special: -


The Simple Festering Scarlet Denny are small folks. They are rumored to cohabitate with Joan Dull Shoess.


Simple Pallid Trews          Medium (Good Fungi)

HD: 4+1     AC: 3     MV: 130 ft.

Attacks: Bite 1d8

Morale:  5

Special: -


Unusual fungi encountered in their native DeepDarks. They will not tolerate fungis in their territory. Their leaders are rumored to be able to magically summon Nan Lobner.


Simple Robby Frog  Huge (Neutral Insect)

HD: 12      AC: 6     MV: 90 ft.

Attacks: Bite 4d6& Sting 5d6 plus poison

Morale:  9

Special: -


Cold Hill dwelling insect. Simple Robby Frog are known to hate Tall Mabel Apes and may fly into a berserk rage in their presence. Simple Robby Frog have a phobic reaction to Simple Robby Frog and if forced combat them they are likely to flee.


Simple Wee Mary    Medium (Evil Plant)

HD: 7       AC:       MV: 160 ft.

Attacks: 2 claws 1d10, Bite 1d12

Morale:  11

Special: -


Exotic plant encountered while wandering in the Temperate Hills. Their leaders are rumored to be able to magically summon Old Shaggy Blair.They will attack Old Crimson Clappers  on sight.


Singing Black Sydney         Small (Good Spirit)

HD: 3       AC: 5     MV: 90 ft.

Attacks: Bite 1d8

Morale:  11

Special: -


The Singing Black Sydney are small spirits.They will readily attack Hoary Drab Purses  and never need to check morale in their presence.


Singing Dun Bill   Medium (Good Plant)

HD: 6+1     AC: 4     MV: 100 ft.

Attacks: Bite 1d10

Morale:  9

Special: -


Common plant encountered while wandering in the Caves. Singing Dun Bill will often be found in the company of Squire Dverbarts.They will attack Rancid Muddy Tearss  on sight. They tend to stray far from their lairs and sledom carry any form of treasure.


Smiling Bart       Small (Good Fungi)

HD: 2       AC: 3     MV: 160 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


The Smiling Bart are small fungis. Smiling Bart are known to hate Blair Bearknights and may fly into a berserk rage in their presence.


Smiling Drablynx   Medium (Neutral Folk)

HD: 2       AC: 5     MV: 60 ft.

Attacks: Bite 1d4

Morale:  4

Special: -


Taiga dwelling folk.


Sooty Smith        Tiny (Neutral Spirit)

HD: 1-2hp             AC: 5     MV: 120 ft.

Attacks: 2 claws 1-2 ea.

Morale:  8

Special: -


The Sooty Smith are tiny spirits. Sooty Smith are known to hate Smiling Barts and may fly into a berserk rage in their presence.


Sour Black Piles   Large (Neutral Slime)

HD: 9       AC: 6     MV: 120 ft.

Attacks: 2 claws 2d8 ea.

Morale:  7

Special: -


These large slime are uncommon in the realms of men. Sour Black Piles will often be found in the company of Clambering Pasty Lynxs.


Sour Black Wig     Small (Good Slime)

HD: 1-6hp             AC: 7     MV: 120 ft.

Attacks: Bite 1d4

Morale:  8

Special: -


The Sour Black Wig are small slimes.


Sour Brother Serpent         Medium (Evil Beast)

HD: 3       AC: 5     MV: 180 ft.

Attacks: Bite 1d4

Morale:  8

Special: -


Uncommon beast encountered while wandering in the Chasms.They will harass or bully any Orange Dickys  they encounter.


Sour Glum Murry Joan         Small (Evil Angel)

HD: 5+3     AC: 6     MV: 90 ft.

Attacks: 2 claws 1d6, Bite 1d10

Morale:  8

Special: -


Cave dwelling angel.


Sour Jumpimg Drew  Large (Good Insect)

HD: 4+3     AC: 8     MV: 60 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


Rare insect encountered while wandering in the Temperate Plains. They are rumored to cohabitate with Addled Brown Coifs.They share a mutual antipathy with Damp Nanna Pasty Tunics and will fight them unless held in check by a strong master.


Sour Sad Sooty Ginny         Small (Good Beast)

HD: 2       AC: 7     MV: 120 ft.

Attacks: Bite 1d3

Morale:  6

Special: -


Uncommon beast encountered while wandering in the Temperate Forests. Their leaders are rumored to be able to magically summon Quin Yellow Eyes.They will attack Wormy Sallow Clappers  on sight.


Sour Uncle         Huge (Neutral Slime)

HD:         AC:       MV: 150 ft.

Attacks: 2 claws 3d8 ea.

Morale:  9

Special: -


The Sour Uncle are huge slimes. They tend to stray far from their lairs and sledom carry any form of treasure.


Sour Wooly Ivy     Huge (Neutral Construct)

HD:         AC: 3     MV: 90 ft.

Attacks: 2 claws 3d6 ea.

Morale:  10

Special: -


The Sour Wooly Ivy are huge constructs. They are rumored to cohabitate with Guy Muddy Cloaks.


Squire Dverbart    Large (Good Giant)

HD: 5+1     AC: 4     MV: 170 ft.

Attacks: 3d6 or by weapon

Morale:  7

Special: -


The Squire Dverbart are large giants.


Stout White Bart   Small (Neutral Angel)

HD: 5       AC: 6     MV: 90 ft.

Attacks: 2 claws 1d4, Bite 2d4

Morale:  9

Special: -


The Stout White Bart are small angels. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Stubborn 's False Otter      Medium (Neutral Angel)

HD: 6+1     AC: 4     MV: 120 ft.

Attacks: 2 claws 2d6 ea.

Morale:  8

Special: -


The Stubborn 's False Otter are medium angels. They are rumored to cohabitate with Ginny Monkeytrolls.They will readily attack Kennedy Myrwynnes  and never need to check morale in their presence.


Stubborn Brother Lion        Huge (Neutral Plant)

HD: 11      AC: 8     MV: 100 ft.

Attacks: Bite 1d12

Morale:  8

Special: -


Taiga dwelling plant. Their leaders are rumored to be able to magically summon Tom Badgerarcher.


Stubborn Brown Chains        Medium (Neutral Slime)

HD: 4       AC: 5     MV: 120 ft.

Attacks: Bite 1d6

Morale:  6

Special: -


Very Rare slime encountered while wandering in the Ruinss. Stubborn Brown Chains readily ally with other slime. Stubborn Brown Chains will often be found in the company of Haggard Hollow Ashy Mays.Stubborn Brown Chains are obligated by ancient pacts to battle  any Smiling Barts  they encounter.


Stubborn Drew      Large (Evil Undead)

HD: 4+3     AC: 7     MV: 90 ft.

Attacks: 3d6 or by weapon

Morale:  7

Special: -


The Stubborn Drew are large undeads. Their leaders are rumored to be able to magically summon Johnny Jackalthug. Stubborn Drew have a phobic reaction to Stubborn Drew and if forced combat them they are likely to flee. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Stubborn Long Pale Annie     Huge (Neutral Spirit)

HD: 8       AC: 7     MV: 120 ft.

Attacks: Bite 3d6

Morale:  5

Special: -


Temperate Forest dwelling spirit.


Stubborn Orange Belly        Large (Neutral Fiend)

HD: 4       AC: 4     MV: 60 ft.

Attacks: Bite 1d12

Morale:  6

Special: -


Chasm dwelling fiend. They are rumored to cohabitate with Lurking Sydneys.They will readily attack Rotten Wiry Green Nannys  and never need to check morale in their presence.


Stubborn Pallid Purse        Medium (Neutral Insect)

HD: 10      AC: 6     MV: 90 ft.

Attacks: 2 claws 2d4, Bite 1d12

Morale:  9

Special: -


Tropical Jungle dwelling insect.They will readily attack Damp Nanna Pasty Tunics  and never need to check morale in their presence.


Stubborn Sallow Corn         Medium (Good Construct)

HD: 4 to 6            AC: 6     MV: 90 ft.

Attacks: Bite 2d4

Morale:  6

Special: -


Exotic construct encountered while wandering in the Temperate Plains. They are rumored to cohabitate with Simple Festering Scarlet Dennys. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Stubborn Waxy Hands          Tiny (Evil Dragon)

HD: 2       AC:       MV: 120 ft.

Attacks: 2 claws 1d3 ea.

Morale:  10

Special: -


Exotic dragon encountered while wandering in the Cold Swamps. Stubborn Waxy Hands will often be found in the company of Weary Wrinkled Nannys.


Sydney Crimson Hauberk       Medium (Neutral Angel)

HD: 3       AC: 4     MV: 120 ft.

Attacks: Bite 2d4

Morale:  6

Special: -


Uncommon angel encountered in their native Cold Mountains. They will not tolerate angels in their territory. Sydney Crimson Hauberk have a phobic reaction to Sydney Crimson Hauberk and if forced combat them they are likely to flee.


Tait Grey Trews    Large (Evil Folk)

HD: 5       AC: 7     MV: 90 ft.

Attacks: 4d4 or by weapon

Morale:  6

Special: -


Temperate Swamp dwelling folk.


Tait Zebgant       Medium (Good Fey)

HD: 2 to 4            AC: 5     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  6

Special: -


These medium fey are rare in the realms of men.


Tall Black Otter   Small (Neutral Spirit)

HD: 3       AC: 5     MV: 120 ft.

Attacks: Bite 2d6

Morale:  12

Special: -


Very Rare spirit encountered while wandering in the Tropical Hills. They are rumored to cohabitate with Hollow Dun Mollys.


Tall Dicky Pale Cuirass      Tiny (Good Folk)

HD: 1/2     AC: 4     MV: 90 ft.

Attacks: 1-2 or by weapon

Morale:  7

Special: -


The Tall Dicky Pale Cuirass are tiny folks. Their leaders are rumored to be able to magically summon Jolly Nonny.They will harass or bully any Molly Drauwoses  they encounter.


Tall Mabel Ape     Huge (Evil Fiend)

HD: 10      AC: 7     MV: 120 ft.

Attacks: Bite 1d10

Morale:  6

Special: -


The Tall Mabel Ape are huge fiends. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will readily attack Olly Bearmaidens  and never need to check morale in their presence. They tend to stray far from their lairs and sledom carry any form of treasure.


Tall Tim Goat      Huge (Neutral Fungi)

HD: 8       AC: 8     MV: 160 ft.

Attacks: 2 claws 3d4 ea.

Morale:  7

Special: -


Chasm dwelling fungi.


Tall Uncle Cat     Medium (Evil Horror)

HD: 6+4     AC: 3     MV: 90 ft.

Attacks: 2 claws 2d4 ea.

Morale:  9

Special: -


The Tall Uncle Cat are medium horrors. They are rumored to cohabitate with Nan Lobners.They will harass or bully any Annie Green Clappers  they encounter.


Timmy Lynxgladiator          Small (Evil Horror)

HD:         AC: 6     MV: 60 ft.

Attacks: Bite 1

Morale:  6

Special: -


These small horror are rare in the realms of men. Their leaders are rumored to be able to magically summon Addled Brown Coif.


Tired Babbling Scarlet Annie Small (Neutral Folk)

HD: 2       AC: 6     MV: 90 ft.

Attacks: 2 claws 1d4 ea.

Morale:  6

Special: -


These small folk are rare in the realms of men.


Tired Pallid Tail  Large (Good Fey)

HD: 5       AC: 6     MV: 90 ft.

Attacks: 4d4 or by weapon

Morale:  6

Special: -


Exotic fey encountered but seldom troubled in Temperate Hills.


Tired Scarlet Knee Large (Evil Folk)

HD: 5       AC: 5     MV: 90 ft.

Attacks: 2d6 or by weapon

Morale:  6

Special: -


The Tired Scarlet Knee are large folks. They are rumored to cohabitate with Clambering Green Bears. They tend to stray far from their lairs and sledom carry any form of treasure.


Tom Badgerarcher   Large (Neutral Fungi)

HD: 7       AC: 3     MV: 130 ft.

Attacks: 2 claws 2d6, Bite 1d12

Morale:  10

Special: -


The Tom Badgerarcher are large fungis. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons. Tom Badgerarcher are known to hate Roaming Black Agness and may fly into a berserk rage in their presence.


Tom Beecodger      Small (Neutral Slime)

HD: 2+1     AC: 4     MV: 150 ft.

Attacks: Bite 1-2

Morale:  8

Special: -


These small slime are rare in the realms of men. They are rumored to cohabitate with Reagan Green Bottoms.They will readily attack Tom Badgerarchers  and never need to check morale in their presence.


Tom Zactar         Medium (Neutral Fiend)

HD: 6       AC: 3     MV: 90 ft.

Attacks: 2 claws 2d6, Bite 2d6

Morale:  8

Special: -


Unusual fiend encountered while wandering in the Temperate Swamps.They will readily attack Ol' Scampering Black Mollys  and never need to check morale in their presence.


Wandering Blackserpent       Large (Evil Fey)

HD:         AC: 3     MV: 90 ft.

Attacks: 2d4 or by weapon

Morale:  6

Special: -


Uncommon fey encountered while wandering in the Caves.


Wandering Quin Cat Small (Neutral Dragon)

HD: 2       AC:       MV: 90 ft.

Attacks: Bite 2d4

Morale:  6

Special: -


These small dragon are very rare in the realms of men.Wandering Quin Cat are obligated by ancient pacts to battle  any Joan Dull Shoess  they encounter. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Wandering Redgoat  Medium (Evil Beast)

HD: 6+4     AC: 5     MV: 90 ft.

Attacks: 2 claws 1d6 ea.

Morale:  8

Special: -


These medium beast are uncommon in the realms of men.They will attack Agnes Beararchers  on sight.


Waxy Jay Medium (Good Folk)

HD: 3+2     AC: 8     MV: 90 ft.

Attacks: 1d3 or by weapon

Morale:  7

Special: -


Uncommon folk encountered but seldom troubled in Caves. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.


Waxy Tim Huge (Good Slime)

HD: 10+1    AC: 5     MV: 150 ft.

Attacks: 2 claws 2d4 ea.

Morale:  7

Special: -


These huge slime are common in the realms of men.


Weary Guy          Large (Neutral Giant)

HD: 3 to 5            AC: 6     MV: 140 ft.

Attacks: Bite 2d6

Morale:  6

Special: -


The Weary Guy are large giants. Weary Guy are known to hate Bloody Blueapes and may fly into a berserk rage in their presence. Weary Guy have a phobic reaction to Weary Guy and if forced combat them they are likely to flee.


Weary Jack Bee     Medium (Evil Elemental)

HD: 8 to 10           AC: 3     MV: 90 ft.

Attacks: 2 claws 1d10, Bite 2d6

Morale:  8

Special: -


Common elemental encountered but seldom troubled in Tropical Jungles.


Weary Murk Cap     Large (Good Fey)

HD: 1       AC: 4     MV: 120 ft.

Attacks: 1d12 or by weapon

Morale:  7

Special: -


Tropical Jungle dwelling fey. Their leaders are rumored to be able to magically summon Drew Chalky Gums.They will readily attack Lurking Sydneys  and never need to check morale in their presence.


Weary Pale Maypole Tiny (Evil Elemental)

HD: 2 to 4            AC: 5     MV: 90 ft.

Attacks: 2 claws 1d6 ea.

Morale:  10

Special: -


These tiny elemental are unusual in the realms of men. Their leaders are rumored to be able to magically summon Sour Jumpimg Drew.Weary Pale Maypole are obligated by ancient pacts to battle  any Sour Brother Serpents  they encounter.


Weary Wrinkled Nanny         Medium (Good Beast)

HD: 2+1     AC: 8     MV: 150 ft.

Attacks: 2 claws 1d4 ea.

Morale:  7

Special: -


These medium beast are very rare in the realms of men.


Wee Grandpa Dark Spat        Medium (Evil Fiend)

HD: 4 to 6            AC: 8     MV: 60 ft.

Attacks: Bite 2d6

Morale:  8

Special: -


Rare fiend encountered while wandering in the DeepDarks.They will readily attack Crimson Annies  and never need to check morale in their presence.


White Brother      Large (Good Insect)

HD: 5       AC: 3     MV: 90 ft.

Attacks: Bite 3d8

Morale:  6

Special: -


Exotic insect encountered while wandering in the Temperate Mountains. They are rumored to cohabitate with Tired Babbling Scarlet Annies.They will harass or bully any Flogging George Yellow Bellys  they encounter.


White Denny        Small (Evil Angel)

HD: 5       AC: 5     MV: 90 ft.

Attacks: 2 claws 1d8 ea.

Morale:  9

Special: -


Exotic angel encountered but seldom troubled in Cold Forests.They will readily attack Wee Grandpa Dark Spats  and never need to check morale in their presence. White Denny have a phobic reaction to White Denny and if forced combat them they are likely to flee. White Denny are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Wiry Jay Drab Toe  Medium (Evil Spirit)

HD: 1       AC: 6     MV: 90 ft.

Attacks: Bite 1d6

Morale:  6

Special: -


Tropical Mountain dwelling spirit.


Wiry Maude         Medium (Evil Elemental)

HD: 6       AC: 5     MV: 60 ft.

Attacks: Bite 3d4

Morale:  10

Special: -


The Wiry Maude are medium elementals. They are rumored to cohabitate with Auntie Brungrues.Wiry Maude are obligated by ancient pacts to battle  any Rank Queen Grandma's Sootydogs  they encounter.


Witty Orange Lynx  Small (Good Fungi)

HD: 1+1     AC: 3     MV: 100 ft.

Attacks: Bite 1d4

Morale:  8

Special: -


These small fungi are uncommon in the realms of men. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.They will harass or bully any Chalky Kins  they encounter. Witty Orange Lynx are seldom found in lairs and will tend to travel with their treasure on them or stashed nearby.


Wizened Guy Jackal Medium (Good Elemental)

HD: 7       AC: 5     MV: 90 ft.

Attacks: 2 claws 1d10 ea.

Morale:  8

Special: -


Uncommon elemental encountered in their native Tropical Hills.They share a mutual antipathy with Muddy Jills and will fight them unless held in check by a strong master.


Wooly Browngoat    Small (Good Beast)

HD: 4       AC: 4     MV: 210 ft.

Attacks: Bite 2d6

Morale:  12

Special: -


Uncommon beast encountered in their native Ruinss.


Wooly Sooty        Tiny (Good Construct)

HD: 1+1     AC: 5     MV: 90 ft.

Attacks: 2 claws 1d3 ea.

Morale:  7

Special: -


Tropical Mountain dwelling construct. They have an odd affinity with slimes and oozes and will herd them for protection and other reasons.Wooly Sooty  are obligated by ancient pacts to battle  any Sallow Lords  they encounter.


Wormy Grandpa Jackal         Huge (Evil Horror)

HD: 11      AC: 6     MV: 60 ft.

Attacks: 2 claws 1d10, Bite 2d6

Morale:  6

Special: -


The Wormy Grandpa Jackal are huge horrors. Their leaders are rumored to be able to magically summon Lurching Hazel Lynx. They are known to use posion and traps to defend theri wealth.


Wormy Sallow Clapper         Large (Evil Giant)

HD: 4       AC: 5     MV: 140 ft.

Attacks: 2d6 or by weapon

Morale:  6

Special: -


Rare giant encountered but seldom troubled in Deserts.They will attack Sydney Crimson Hauberks  on sight. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Wormy Wizened White Blair    Small (Good Insect)

HD: 4       AC: 4     MV: 90 ft.

Attacks: Bite 1d10

Morale:  9

Special: -


These small insect are common in the realms of men.


Wretched Blackcat  Large (Neutral Construct)

HD: 5+1     AC: 6     MV: 120 ft.

Attacks: Bite 3d8

Morale:  6

Special: -


Rare construct encountered but seldom troubled in Tropical Swamps. They are rumored to cohabitate with Short Red Ivys.Escpecially skilled in combat vs Annie Green Clappers gain +2 to hit and dmage against them. Wretched Blackcat have a phobic reaction to Wretched Blackcat and if forced combat them they are likely to flee.


Wretched Sydney Lamb         Small (Good Construct)

HD: 2       AC: 8     MV: 90 ft.

Attacks: Bite 1d10

Morale:  4

Special: -


The Wretched Sydney Lamb are small constructs. Wretched Sydney Lamb will often be found in the company of Ramshackle Marys. Have little need for ordinary treasure and as such care little for what may currently be nearby.


Wretched Tim       Small (Good Fiend)

HD: 2 to 4            AC: 5     MV: 120 ft.

Attacks: 2 claws 1d8 ea.

Morale:  9

Special: -


Very Rare fiend encountered but seldom troubled in Temperate Mountains. Their leaders are rumored to be able to magically summon Jolly May.


Wrinkled Drabcat   Large (Neutral Spirit)

HD: 6+4     AC: 5     MV: 120 ft.

Attacks: Bite 2d8

Morale:  10

Special: -


Tropical Jungle dwelling spirit. Wrinkled Drabcat will often be found in the company of Moaning Gloomyjackals.


Wrinkled Jill      Large (Neutral Folk)

HD: 2+2     AC: 4     MV: 90 ft.

Attacks: Bite 2d4

Morale:  8

Special: -


The Wrinkled Jill are large folks. They will attempt to dominate other folk. Wrinkled Jill will often be found in the company of Ragged Red Duffs.