Wednesday, October 2, 2024

Twelve Mutant Scavengers

 12 Mutant scavengers for the heck of it. The rules are skeletal but not hard to translate to many old schools set of rules.  Tasks are 3d6+Bonus vs difficulty unless the task is done with a mutant's prime ability score and it's 4d6+Bonus in that case. All bonuses are 1/3 the related ability score (no fractions). Target Class is how hard a target is to hit in combat, the score on the left is the normal score the one in parens is for attacks from behind or when the mutant is dazed or surprised; higher numbers are better.

These mutant scavengers are the result of a random generation and the mutations come from here for now: https://elfmaidsandoctopi.blogspot.com/2024/09/chagrinspire-mutations.html

Mutant Scavenger # 1

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Cunning  : 16/+5    Target Class :  10 (6)

Interface: 5/+1     Hit Points    :  35

Psi      : 7/+2

Fitness  : 7/+2     Level  :  4

Prowess  : 7/+2     Notice : +5

Influence: 13/+4    Sneak  : +5

Prime Ability is Cunning

=== Mutations ===

Nose is a beak usable for d4 unarmed peck attack.

Cyclopean Deformity, has a single eye.

Terrible breath like rotten meat.

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 Mutant Scavenger # 2

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Cunning  : 15/+5    Target Class :  10 (6)

Interface: 12/+4    Hit Points    :  49

Psi      : 10/+3

Fitness  : 14/+4    Level  :  4

Prowess  : 7/+2     Notice : +5

Influence: 10/+3    Sneak  : +5

Prime Ability is Cunning

=== Mutations ===

Huge dripping nose, sensitive to pollen and spores which trigger sneezing.

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 Mutant Scavenger # 3

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Cunning  : 20/+6    Target Class :  11 (6)

Interface: 11/+3    Hit Points    :  69

Psi      : 11/+3

Fitness  : 17/+5    Level  :  6

Prowess  : 10/+3    Notice : +6

Influence: 9/+3     Sneak  : +6

Prime Ability is Cunning

=== Mutations ===

Terrible breath like rotten meat.

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 Mutant Scavenger # 4

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Cunning  : 6/+2     Target Class :  13 (8)

Interface: 8/+2     Hit Points    :  29

Psi      : 15/+5

Fitness  : 9/+3     Level  :  2

Prowess  : 15/+5    Notice : +2

Influence: 16/+5    Sneak  : +2

Prime Ability is Influence

=== Mutations ===

Second jaws fold from the mouth and can bite foes within 10ft range for a d6 bonus unarmed attack.

Exhale acid fog cloud forming a 30'wide circle up to 60' range, one use per level per day. 1 HP damage per level per round. Will damage cured leather and fibres.

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 Mutant Scavenger # 5

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Cunning  : 8/+2     Target Class :  12 (6)

Interface: 15/+5    Hit Points    :  30

Psi      : 9/+3

Fitness  : 11/+3    Level  :  2

Prowess  : 12/+4    Notice : +2

Influence: 12/+4    Sneak  : +2

Prime Ability is Interface

=== Mutations ===

Prehensile tongue a yard long.

Detachable head, mind linked to the body and know each other's location. If either is destroyed will grow a replacement over a year.

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 Mutant Scavenger # 6

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Cunning  : 7/+2     Target Class :  13 (6)

Interface: 12/+4    Hit Points    :  26

Psi      : 11/+3

Fitness  : 13/+4    Level  :  1

Prowess  : 15/+5    Notice : +2

Influence: 8/+2     Sneak  : +2

Prime Ability is Prowess

=== Mutations ===

Improved Fitness +2 to score and recover extra d4HP per day.

Detect synthetic beings within 60ft.

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 Mutant Scavenger # 7

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Cunning  : 12/+4    Target Class :  13 (6)

Interface: 13/+4    Hit Points    :  21

Psi      : 7/+2

Fitness  : 6/+2     Level  :  1

Prowess  : 15/+5    Notice : +6

Influence: 14/+4    Sneak  : +4

Prime Ability is Prowess

=== Mutations ===

Can reproduce with plants. Produce a level one clone at end of growing season.

Head can rotate 360 degrees or detach to fly up to 240 feet away from body. But may otherwise act as normal.

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 Mutant Scavenger # 8

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Cunning  : 11/+3    Target Class :  10 (7)

Interface: 5/+1     Hit Points    :  47

Psi      : 12/+4

Fitness  : 10/+3    Level  :  6

Prowess  : 7/+2     Notice : +3

Influence: 10/+3    Sneak  : +3

Prime Ability is Influence

=== Mutations ===

Extra toes.

Skeletal emaciated face. Foes under level are uneasy and -2 to hit in melee combat if they aren't rallied.

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 Mutant Scavenger # 9

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Cunning  : 9/+3     Target Class :  10 (6)

Interface: 14/+4    Hit Points    :  36

Psi      : 15/+5

Fitness  : 12/+4    Level  :  4

Prowess  : 7/+2     Notice : +3

Influence: 6/+2     Sneak  : +3

Prime Ability is Fitness

=== Mutations ===

Stone feet, half damage from hazards or traps that damage feet.

Breathe fire 3d6 damage 30ft range 30 degree cone, Fitness bonus times pear day, targets saves halve damage.

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 Mutant Scavenger # 10

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Cunning  : 9/+3     Target Class :  13 (6)

Interface: 6/+2     Hit Points    :  24

Psi      : 7/+2

Fitness  : 8/+2     Level  :  1

Prowess  : 16/+5    Notice : +3

Influence: 10/+3    Sneak  : +3

Prime Ability is Prowess

=== Mutations ===

Extra Face on chest yells abuse and gibbers crazily in fights.

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 Mutant Scavenger # 11

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Cunning  : 13/+4    Target Class :  11 (6)

Interface: 14/+4    Hit Points    :  23

Psi      : 9/+3

Fitness  : 9/+3     Level  :  1

Prowess  : 11/+3    Notice : +4

Influence: 11/+3    Sneak  : +4

Prime Ability is Interface

=== Mutations ===

Magnetic sense. Can detect metals within 20' when concentrating.

Extra Crab claw, d6 unarmed attack.

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 Mutant Scavenger # 12

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Cunning  : 10/+3    Target Class :  11 (6)

Interface: 16/+5    Hit Points    :  34

Psi      : 9/+3

Fitness  : 8/+2     Level  :  4

Prowess  : 9/+3     Notice : +3

Influence: 14/+4    Sneak  : +3

Prime Ability is Interface

=== Mutations ===

Head is a biological gasmask protecting eyes and filtering out smoke, poison gas, stench or miasmas.