Friday, December 18, 2020

Alternate Attack Tables For Old-School Dungeon Fantasy

 These Alternate Attack Tables for Old-School Dungeon Fantasy RPG games are written to play combat as a challenge between the fighting prowess of combatants. These charts are written with the notion characters do not merely progress in their skill in striking through or past armor but in outwitting opponents and outfighting opponents.

Armor Class is still factored in standard missile combat and in combat between classed opponents.  If one wishes to match prowess of combatants instead it is adequate to convert character level to HD.

All of the tables show the modified attack roll or greater required to hit an opponent of specific HD or a range of HD. When there is an exception due to much greater capability of the attacker vs a foe that is noted in the chart with a special letter notification.

Fighter Types Attacking


Hit Dice of Monster Being Attacked

Level

1/2

1-1

1

1+1

2

3

4

5

6

7

8

9

10

11

12

13

14

15 to 16

17 to 20

21

0

Level

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

25

25

25

Man-at-Arms

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

25

1

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

20

20

20

20

2

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

20

20

20

3

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

20

20

4

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

20

5

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

6

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

7

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

8

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

9

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

10

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

11

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

12

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

13

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

14

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

15

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

16

A

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

17

A

A

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

12

18

A

A

A

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

11

19

A

A

A

A

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

10

20

A

A

A

A

A

A

A

A

A

A

A

A

2

3

4

5

6

7

8

9

Notes:
A- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss. 


Clerics or Thieves Attacking 


Hit Dice of Monster Being Attacked

Level

1/2

1-1

1

1+1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

to 16

17

to 

20

21

1

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

25

2-3

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

4-5

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

6-7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

8-9

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

10-11

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

12-13

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

14-15

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

16-17

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

18-19

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Notes:
A- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss. 


Clerics Smiting Undead by Any Means


Hit Dice of Undead Being Attacked

Level

1 

or less

2

3

4

5

6

7

8

9

10

11

12

13

or more

1

12

13

14

15

16

17

18

19

20

20

20

20

20

2

11

12

13

14

15

16

17

18

19

20

20

20

20

3

10

11

12

13

14

15

16

17

18

19

20

20

20

4

9

10

11

12

13

14

15

16

17

18

19

20

20

5

8

9

10

11

12

13

14

15

16

17

18

19

20

6

7

8

9

10

11

12

13

14

15

16

17

18

19

7

6

7

8

9

10

11

12

13

14

15

16

17

18

8

5

6

7

8

9

10

11

12

13

14

15

16

17

9

4

5

6

7

8

9

10

11

12

13

14

15

16

10

3

4

5

6

7

8

9

10

11

12

13

14

15

11

2

3

4

5

6

7

8

9

10

11

12

13

14

12

A

2

3

4

5

6

7

8

9

10

11

12

13

13

A

A

2

3

4

5

6

7

8

9

10

11

12

14

A

A

A

2

3

4

5

6

7

8

9

10

11

15

F

A

A

A

2

3

4

5

6

7

8

9

10

16

F

F

A

A

A

2

3

4

5

6

7

8

9

17

F

F

F

A

A

A

2

3

4

5

6

7

8

18

F

F

F

F

A

A

A

2

3

4

5

6

7

19

F

F

F

F

F

A

A

A

2

3

4

5

6

20

F

F

F

F

F

F

A

A

A

2

3

4

5

Notes:
A- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss.

F- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss. If the spell or magical device normally allows an opens to make a saving throw that saving throw automatically fails.


Magic-Users Attacking Physically


Hit Dice of Monster Being Attacked

Level

1/2

1-1

1

1+1

2

3

4

5

6

7

8

9

10

11

12

13

14

15to 16

17to 

20

21

1-4

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

25

5-8

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

25

9-12

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

24

13-16

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

23

17-20

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

21

22

Magic-Users Attacking with Spells and Magical Devices


Hit Dice of Monster Being Attacked

Level

1 

or less

2

3

4

5

6

7

8

9

10

11

12

13

14

or 15

16

or more

1

12

13

14

15

16

17

18

19

20

20

20

20

20

20

20

2

11

12

13

14

15

16

17

18

19

20

20

20

20

20

20

3

10

11

12

13

14

15

16

17

18

19

20

20

20

20

20

4

9

10

11

12

13

14

15

16

17

18

19

20

20

20

20

5

8

9

10

11

12

13

14

15

16

17

18

19

20

20

20

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

20

7

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

8

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

9

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

10

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

11

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

12

A

2

3

4

5

6

7

8

9

10

11

12

13

14

15

13

A

A

2

3

4

5

6

7

8

9

10

11

12

13

14

14

A

A

A

2

3

4

5

6

7

8

9

10

11

12

13

15

F

A

A

A

2

3

4

5

6

7

8

9

10

11

12

16

F

F

A

A

A

2

3

4

5

6

7

8

9

10

11

17

F

F

F

A

A

A

2

3

4

5

6

7

8

9

10

18

F

F

F

F

A

A

A

2

3

4

5

6

7

8

9

19

F

F

F

F

F

A

A

A

2

3

4

5

6

7

8

20

F

F

F

F

F

F

A

A

A

2

3

4

5

6

7

Notes:
A- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss.

F- indicates any attack regardless of modification shall hit except for a natural d20 roll of 1 which will miss. If the spell or magical device normally allows a target to make a saving throw that saving throw automatically fails.


Tuesday, December 15, 2020

Rubble Men Quick Weapon Table

 No self-respecting rubble dwelling savage would wander the post apocalyptic wastes without a weapon. Arm those brutes!

Rubble Men quick weapon Table

2d10

Weapon

Damage

Notes

2

Blowgun (and up to 8 poisoned needles)

1

range: 30/60/90 range, Save vs Poison !

3

Spiked Baseball Bat

1d6+1


4

Wood Axe

1d8

can throw up to 30, but considered a long range shot

5

Rabbit Stick

1d4

range: 30/60/90

if hit on an even hit roll small targets must save vs stun

6

Baseball Bat

1d6


7

Cleaver

1d4+1


8

Sling

1d4+1

range:40/80/160

9

Hatchet

1d6

range: 10/20/30

10

Knife

1d3

can throw up to 40 but considered a long range shot

11

Club

1d4

can throw up to 30, but considered a long range shot

12

Tire-iron

1d4+1


13

Spear

1d6

range: 20/40/60

14

Metal Pipe

1d6


15

Machette

1d6


16

Dart

1d3

range: 15/30/45

17

Javelin

1d4

range: 30/60/90

18

Self Bow (and up to 12 arrows)

1d6

range:50/100/150

19

Spear-Thrower (and 4 javelins or 2 spears)

**

Damage as per missile type+1

range: 40/80/120

20

Bolas

1d3

range:30/60/90

If target hit on even hit roll  it must save vs entanglement

Friday, December 4, 2020

Post Apocalyptic Kid Shows

 Living through a dystopian 21 century global plague isn't all bad, I've had the opportunity to watch 2 netflix post-apocalyptic kid shows with my youngest son.

We recently finished off the most recent season of "The Last Kids on Earth". It isn't very serious at all and is full of cartoon gadgets, monsters, and inter-dimensional magical forces and zombies. Every now and then the main characters get a tad upset about everyone being dead or possibly just gone but have plenty of time for goofy adventures to improve their community or save the world. It's not very deep or serious but it's good simple fun with giant monsters, ruin scavenging, and zombies. I may have talked about it before butt it is entertaining enough to mention again.

https://www.netflix.com/title/80219119

The show is based on a book series my son read the first of a year or two ago. It's light reading with a little bit of good cartoony art. I've always been a sucker for kids books with a bit of eye-candy.

http://www.lastkidsonearth.com/

Another netflix post-apocalyptic kid show my son and I just started watching is "Kipo and The Age of Wonderbeasts". Only a few episodes in and while the show is extremely cartoony it feels a tad deeper than The Last Kids on Earth. Kipo is a a vault dweller who is out on the surface discovering the ruined world of talking mutes (mutants) that are a host of riotously comical animal mutants. There are bad guy frogs, lumberjack cats, rocker snakes, and colossal titanic mutants (the Megabeasts) that shake up everything now and again, imagine Gamma World "wahoo" style being a "9" on a 1 to 10 scale, well crank that up to 11 and you have Kipo and The Age of Wonderbeasts. We're only 4 or so episodes in and I am looking forward to more.

https://www.netflix.com/title/80221553

 These post apocalyptic kid shows make the future look a lot more fun than the apocalypse has been so far.