Random Tables for random determination of world spanning canals on a declining or collapsed sword and planet world.
Size
--------
2 Irrigation - 1 to 3' wide
3 Tight- 5 to 10' wide
4 Narrow- 10 -30' wide
5 Moderate- 30-60- wide
6-7 Broad- 100' wide
8-10 Grand- 150-300' wide
11 Vast- 400-600' wide
12 Overflown- 1000'-10,000' sunken area.
Depth
----------
2- Trickle- not navigable, check again in 100-600 feet
3-5 Shallow- 10' draft, check again in 300-1800 feet
6-9 Moderate- 30' draft, check again in 1-6 miles
10-12 Deep- 50' draft ,check again in 1,000-6,000 feet
Flow
------
2-4 Negligible, no speed from flow
5-7 Very Slow, 1/2 mph
8-9 Slow, 1 mph
10 Moderate, 2 mph
11 Significant, 3-6 mph
12 Swift, 7+ mph
Check for change in flow as per Depth of Canal.
Banks
--------
2-3 Collapsed- no well defined bank, navigating near sides is hazardous
4-5 Gentle- gentle slope leading to canal
6 Aqueduct- to cross an obstacle canal section is contained and raised.
7-8 Berms- earthen work levee
9 Reinforced- reinforced levee
10-11 Fortified- reinforced levee topped with castellated features
12 Tunnel- section of canal flows through tunnel
Terrain (only roll if terrain unknown)
-----------
2 Dry Seabed
3-6 Sandy Desert
7 Rocky Desert
8 Moss Plain
9 Fungal Forest
10 Crystal Badlands
11 Cactus Jungle
12 City
Obstruction (1 in 6 chance)
----------------
2 Wreck
3-6 Debris
7 Sealed Gates
8 Chain Across Canal
9 Pound Lock ,which consists of a chamber within which the water level can be raised or lowered
10 Flash Lock, consisting of a single gate
11 Ramp
12 Boat Lift
Features (1 in 6 chance)
--------
2 Crane
3-7 Docks
8 Waterwheel
9 Pumping Station
10 Canal Basin, canal enters or flows alongside a reservoir
11 Tower, a fortified tower overlooking the a canal side
12 Battery (1-3, on one side of canal, 4-6 on both sides) arms: 1-catapult, 2- Ballista, 3- Primitive Cannon, 4- Flame Cannon, 5- Electric Gun, 6- Ice Ray
Canal-side (only present 2 in 6)
--------------
2-4 Farm Fields, maintained
5-6 Farm Fields, abandoned
7 Groves, abandoned
8 Groves, maintained
9 Shanties
10 Boats
11-12 Rookery
Canal Vegetation (only present 2 in 6)
----------------------
2 Canal-side Trees
3-4 Canal-side Brambles
5-6 Canal-side Creeping Vines
7 Bog Carpet, over grown vegetation, a danger to swimmers may conceal other features
8 Choke Weed, may grab swimmers, possibly grab sailors or even small craft
9 Lilly-pads, higher chance of wild-life encounter
10-12 Swamped-in, canal is overgrown large vessels will not be able to pass.
Showing posts with label tantoom. Show all posts
Showing posts with label tantoom. Show all posts
Thursday, January 13, 2011
Sunday, August 30, 2009
Notebook Dive: Swords of Tantoom
Digging through some notebooks revealed this page:
------------------
Swords of Tantoom
Planetary Romance.
races-
High Men- civilized men
Amazons- matriarchal warrior culture
Pygmy- diminutive race of humans that dwell in remote undesirable locations.
Thron- Great, massive shaggy brutes. Noble but savage warriors.
Rhakne- inhuman 6 armed mammal/insectiod warriors. Can manage 3 normal weapons and 2 shields in combat. 1st strike is at full chance, 2nd at -2, 3rd at -3. they are more fragile and weaker then their fearsome appearance would convey.
Slorb- Bloated, spiked amphibians. Not trusted by all men.
Equipment-
Needle Guns - armed with toxins.
Rocket Rifles- different type of rocket charges.
Arming Sword, Saber. 1d8
Broadsword, Long Sword 1d10
War-Sword, Bastard Sword, Two handed Sword 1d12
Back-sword, Cutlass, short sword 1d6
Campaign ideas-
Random Canal Table
------
With all the recent Swords and Planets posts I've been seeing lately on Blogs I'm inspired.
------------------
Swords of Tantoom
Planetary Romance.
races-
High Men- civilized men
Amazons- matriarchal warrior culture
Pygmy- diminutive race of humans that dwell in remote undesirable locations.
Thron- Great, massive shaggy brutes. Noble but savage warriors.
Rhakne- inhuman 6 armed mammal/insectiod warriors. Can manage 3 normal weapons and 2 shields in combat. 1st strike is at full chance, 2nd at -2, 3rd at -3. they are more fragile and weaker then their fearsome appearance would convey.
Slorb- Bloated, spiked amphibians. Not trusted by all men.
Equipment-
Needle Guns - armed with toxins.
Rocket Rifles- different type of rocket charges.
Arming Sword, Saber. 1d8
Broadsword, Long Sword 1d10
War-Sword, Bastard Sword, Two handed Sword 1d12
Back-sword, Cutlass, short sword 1d6
Campaign ideas-
Random Canal Table
------
With all the recent Swords and Planets posts I've been seeing lately on Blogs I'm inspired.
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