Sunday, March 23, 2014

Grotty Food and Drink



Drinking, eating , and smoking are not without hazard in a Grotty Age,
Grotty Food
Duff:  save at -4 or suffer bad cramps, vomiting, and diarrhea no rest or natural healing allowed this day.
There is a 33% chance the character is exposed to a disease. Consuming this ration doesn’t count as having eaten for the day.
Shonky: save at -2 or suffer bad cramps, vomiting, and diarrhea no rest or natural healing allowed this day.
There is a 20% chance the character is exposed to a disease. Consuming this ration doesn’t count as having eaten this meal.
Bodge:  save or suffer cramps or possibly worse allowing no natural healing for the day.
There is a 10% chance the character is exposed to a disease.
Fit : there is no hazard at all in consuming this food.
Brill: there is no hazard at all in consuming this food. You can get by on 2 (instead of 3) meals a day eating food of this quality
Ace: This food is excellent. If eating Ace quality food all day natural healing is doubled. You can get by on 1 meal day eating food of this quality.

Exposing your rations to demon spit, dragon ichor, necropolis miasma, and a host of other dungeon funk can cause the food to downgrade on exposure.
Duff food will rot into inedible filth.
Shonky and Bodge will downgrade 4 in 6 times.
Fit and higher quality food will downgrade half the time.

Dodgy Drink and Smoke
There’s no danger to consuming fit or better drink and smoke but lower quality goods present a real risk.
Consuming 1 portion of duff quality requires a save at -4 or roll 1d8 on a dodgy consumption table.
Consuming 2 portions of shonky quality requires a save at -2 or roll 1d6 on dodgy consupmtiontable.
Consuming 3 portions of bodge quality requires a save at  or roll 1d4 on dodgy consumption table.



Dodgy Drink
1. Maudlin and morose you are depressing for the rest of the evening anyone but close friends sees you at -4 CHA.
2. Vomit , no benefit gained from consumption.
3. Stupidity, forget all spells and -2 penalty to all save and reactions until rested.
4. Zonked, pass out for 1-4 hours.
5. Zonked and Hangover, pass out 2-8 hours, -2 to all actions for 2-16 hours after waking.
6. Blinded for 1-3 hours
7. Paralyzed for 2-5 hours
8. Afflicted/Incapacitated for 2-24 hours.


Dodgy Smoke
1. Munchies, distracted and -2 to all action unless it’s possible to eat a portion of food (which otherwise provides no benefit for the day).
2. Paranoid, CHA -2 for next 1-3 hours.
3. Jitters, lose initiative for next 1-3 hours.
4. Zonked, pass out for 1-4 hours
5. Hallucinations, will suffer from seriously inhibiting hallucinations for next 1-6hours , -2 to all actions and saves.
6. Delusions, will suffer from seriously inhibiting hallucinations for next 2-12 hours. -4 all saves/actions.
7. Madness, driven mad will suffer from a random insanity for next 2-16 hours
8. Catatonia, helpless for 2-24 hours


Cost of drink and smoke are part carosuing.  A DM shoudl base expenses on the nature of the campaign.

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