Target Class (draft proposed shared game content).
Target Class: This is a rating with two values that expresses the effectiveness of armor in combat. The first is how difficult a character/npc/monster is to hit in combat. The higher the number the less likely one is to connect with a successful attack in combat. The second number is how much damage armor worn blocks even on successful hits this may be noted in rules elsewhere as DB.
12/1 Leather Armor
12/2 Padded Armor
15/1 Leather and Shield
16/3 Chainmail and Shield
18/5 Platemail and Shield
18/6 Fullplate and Shield
Note: on the chart above I favor the shield as it held more than a minor incremental benefit to defense in medieval combat but as Plate Armor technology improved it was often discarded in favor of two-handed weapons. Shields do not increase the Damage Blocked of other armor worn but if a game include magical shields that may alter the Target number and the Damage Blocked.
Some campaigns may not make used of Damage Blocked and when doing so simply note Target Class as a single value without a slash.
--- Licensing (really a suggestion on licensing) ---
The above is a simple introductory draft example proposed for shared game content. You are free to use it or a derived form of it however you wish as long as you do not limit others from doing so as well or prohibit them from using your derived version. You are required to tell people where you derived the rule from but if multiple rules are from the same source you need only state that multiple rules were from the same source. This is subject to change but any future changes made can not limit your use of this specific version.
"Target Class, from Target Class [draft proposed shared game content] by James D. Jarvis published1/9/23 on his blog Aeons & Augauries"
If there were two rules here something along these lines is fine:
"Some combat rules by James D. Jarvis published 1/9/23 on his blog Aeons & Augauries"
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