Never forget the power of description.
There are two doors on the northern wall of the chamber. The one to the right is a simple oaken door with brass fittings and ring pull. The door to the left is half again as wide and half again as tall as the other door. It is made of ossified dragonwood and bound by bands of Urru-Steel forged by the dwarven forge-masters on Kazak-Urrinnor; the bands are bent out slightly and still hold the door firm from whatever impact or pressure thrown upon the other side. Closer inspection to the door on the left reveals small cracks in the ossified dragonwood boards, whatever did that is powerful indeed and surely only held back by the mighyt Urru-steel bands.
This depends on how well you know your group of players. Some groups will never be able to avoid the fancier door to the left, they will even forget there is another door. Other groups will choose the simpler door smelling a trap on the more detailed door..."but wait, maybe that's the trick on hand to force us through the boring door".
And therein lays the trick. A boring choice now has drama. An arbitrary choice is no longer arbitrary.
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