Monday, August 4, 2025

Quick Humanoid Roster

Wanting to have a different roster of humaoids in my next megadungoen and here's
my roster so far.
HD Move AC Atk, Special
Feral Hobars         1/2     30 12 weapon 1d4, +4 save vs poison,hide 90%
Thorn Gnomes 1/2     20 13 weapon 1d4 +sleep poison, automatic counter
attack vs grapple attacks +4 to save against herbals and gas
Cyanoids 1-1     40 11 weapon 1d6, immune to poison & paralysis, -2 vs mental                                                                             attacks Healing magic "Hastes" then for 2 rounds per point
                                                                of healing
Boggarts         1     30 13 weapon 1d6, 33% capture spell
Poison Dwarves 1+1     20 14 weapon 1d6 +poison, immune to poison & paralysis 
  Rotwood Elves     1+1     30 14 weapons 1d6 +spores, immune to sleep & paralysis,
                                                                +4 vs poison
Hammer Goats 2 50 14 hammers 2d4, +2 to save vs mental attacks cause confusion in                                                                     those 2HD or less 
Amazons 2 40 14 weapons 1d8,+1 initiative, immune to charm by males
Broken Men 2+1 20 14 weapons 1d8, 33% to drive a telepath insane vs mental                                                                                 intrusion/attacks,climb walls 95%,hide 66%
                                                                can't be knocked prone
Headless         3 30 13 weapons 1d8+1,Bite 1d4+1, +4 to save vs mental attacks 
Lanks 3 40 13 weapons 1d10, 90% silent, always has reach advantage over                                                                     normal men
Geminoids 3+1 30 13     2 weapons 1d8+1 or 4 weapons 1d6 each,
                                                                +4 save vs.mental & illusions,twice as hard to surprise
Cyclops         4 40 14 weapon 1d10+2, blows shatter normal weapons or shields 1in6,                                                                 +2 vs illusions 

HD are 1d8 Move is feet per round if unencumbered or in stabdard default armor (as
per AC listed) 
AC listing is for most common armor. Boggarts,Poison Dwarves,
Rotwood Elves, Amazons,Headless,Lanks,Geminoids, and Cyclops may be found with
any sort of shields and armor. Cyanoids physically could but they find armor too
confining and itchy.

1 comment:

  1. Of course the formatting went berserk. I'll be fixing that.

    ReplyDelete