Showing posts with label Hell. Show all posts
Showing posts with label Hell. Show all posts

Saturday, May 28, 2016

Hell Hounds !

The Hell Hound is a scourge from beyond that serve fire giants and stalk the underworlds of Hell seeking to satiate the hunger that eternally torments them or following the bidding of dark masters dragging hapless souls to their doom.

First let's have an outline of statistics over the years/versions of the game to see just what a Hell hound has meant statistically.

1st Basic Set:
Move: 120 feet/round, HD: 3-7, AC: 4
Alignment: Lawful Evil, Attacks: Bite, Damage: 1-6
Special: Breath Fire,5’ ranged attack for 1d6 per HD.

Expert Set:
#:3-7 AC:4 HD: 3-7, Attacks: Bite 1-6 or breath fire
AL: Chaotic, Morale:9, Move:120(40)
Special: fire breath vs one foe for 1d6 per HD, save for half.
75%  chance to detect invisible person or object within 60’

OD&D Greyhawk supplement:
#:2-8, AC:4,MV:12, HD: 3-7
Special: Breathe fire 1d6 per HD. Great stealth, detect hidden and invisible 75%. Fairly Intelligent.

AD&D:
#:2-8, AC:4, Mv:12”, HD 4-7,attacks:1 dmg: 1d10
Alignment: Lawful Evil Int: Low
Special: Breath fire for 1 hp per HD, save for half.
Stealthy surprising opponents 4in6, only surprised 1in6. Detect hidden or invisible 50%


Swords & Wizardy Core Rules
HD: 4-7, AC:4[15], Attack: bite 1d6 Mv:12 Al; Chaos
Special: Firebreath 2hper HD, 10’ range save for half.

Basic Fantasy RPG
#:2-8, AC: 14 to 18, HD: 3 to 7, Attacks: bite 1d6 or breath 1d6/HD
Mov:40’, Morale: 9
Special: breaths fire 1/3rd of attacks, save for 1/2 damage.


Labyrinth Lord
#:2-8, HD: 3-7, Mv:120’, Ar: bite 1d6 or breath 1d6/HD.
Special: breath fire 30% of attacks, save for 1/2 damage.
Detect Invisibility 60’ with 75% success.

Hell hounds over the years in classical games have shifted about a bit in their capabilities. In the 1st Holmes edit of Basic D&D they are an unholy horror if no save is allowed (which is implied by the hell hound needing a hit roll damage a foe). The damage ratings given to the fire breath are curiously low in AD&D.
Their Hit Dice is variable starting at 3 or 4 depending on the version of the game.  The Hell Hound’s detection powers and keen sense vary from version to version as do their associated intellect. BFRPG gives them variable AC tied to HD which is a nice touch that beefs up the toughness with HD. While faster than you’ll find encumbered dungeon adventurers they can be outrun by a horse in many versions of the game.

Hell hounds are often but not consistently noted as being from beyond the prime material plane, with Hell being an awfully obvious point of origin. Fire giants seem to find them to be useful companion beasts but this association raises some questions into the true nature of fire giants themselves (are they agents of hell or is hell working to corrupt them). While it may be possible to encounter small packs of Hell Hound wandering in search of victims the possibility far more dangerous masters are not to far away increases the risk of tangling with these evil hounds.

I’ve always enjoyed the Hell Hound as dungeon beastie and possible denizen of the nether realms. The variable nature as expressed by Hit Dice just encourages me to increase the randomness.

I recommend rolling 1d6 per column for an entire pack (or for all the Hell Hounds on a dungeon level/ plane). The Extra column and appearance based bonus need not always be rolled and would raise the effective challenge and level of a hell hound.
1d6
HD
AC
Bite
Breath Damage
Breath
Type
Breath
Frequency
Senses
Extra.
1
3
5[14]
1d6
5’ 1hp/HD save for 1/2
Fire
once an encounter
See Invisible 50%
Howl causes fear in all with less HD
2
4
4[15]
1d6
10’ 2hp/HD save for 1/2
Fire
30% of attacks
See Invisible or hidden 50%.
Surprise foes 4in6, only surprised 1in6
Many Headed! Hellhound has one head per HD. Can only be slain if each head is destroyed.
3
4
415]
1d6
10' 1d6/HD save for 1/2
Fire
2 in 6 attacks
See Invisible or hidden 75%
Painful bite: Save or be paralyzed by pain. (unless HD twice hound)
4
5
3[16]
1d8
5' 1d6/HD on hit roll save allowed
Ice
2 in 6 attacks
See Invisible or hidden 75%.
Surprise foes 4in6, only surprised 1in6
Turn Invisible twice per day. Appear when attacking.
5
6
2[17]
1d10
20’ cone 2hp/HD save for half.
Lightening
# of HD per day. May use vs foes it is biting.
See Invisible or hidden 75%.
Avoid Surprise 90%
Teleport up to 60’ 3 times a day.
6
7
1[18]
1d10
5' 1d6/HD on hit roll, no save
Poison
At Will, may use vs foes it is biting.
See Invisible 100%.
Surprise foes 4in6, only surprised 1in6
Turn invisible 3 times a day. Appear when harmed not while attacking.


Hellhound Appearance (choose or roll, Bonus! goes with appearance if desired)


Appearance
Bonus!
1
Rusty Red Hounds with glowing Eyes.
Tracks as ranger of same level
2
Shadow Dog, Living shadow
Phase Door, in shadows 2 times a day
3
Gaunt Hound, looks like starving dog with glowing red eyes.
Devour Soul and All, after the hell hound slays a foe it will stand and consume the remains and soul of the slain in 3 rounds.
4
Blazing Skeleton, a hounds skeleton wreathed in ever burning flames  (fumes if not fire breathing)
Thrusting weapons causes minimal damage. Hafted weapons must save vs damage.
5
Broken Dog, rear legs appear crushed by wagon wheel.
Lockjaw, any attack that hits on a die roll of 19-20 means the helhounds jaws have locked on auto-hitting and weighing down foe.
6
Iron Talbot, great hunting dog seemingly forged from iron.
Normal weapons must save vs damage or break after a successful strike.
7
Junkyard Dog, Dog is a composite mass of garbage and refuse.
Miasma, a cloud of filth surrounds the hound all who approach within 10’ who must save or be unable to act except for escaping the 10’ distance.
8
Rotting Hound, The hound is clearly rotting with oozing pus, crawling with maggots
Filth Fever, victim must save after being bitten or be unable to be healed  (mundane or magical) until the Disease is removed.

When next your doughty band of adventurers, mad murder hobos, or crusading champions heAr tell there are hell hounds about , it may be best for them to be a heed the warnings to find out what they are really  getting themselves into when fighting these unpredictable diabolic monsters from the underworld.

Monday, April 25, 2016

Hellish Coins

Here are 1d100 coins to languish in the coffers of dead kings, to fill the purse of a wicked merchant, to be found in a dead misers home. These coins are unlikely to be accepted by honest merchants and woe be to the unwitting soul that has one pressed into his palm by a stranger...

1D100
Description
Value *
1
Wooden Coin; Horned Devil; on reverse: Devil Whispering into Ear of King
1/20 cp
2
Large Wooden Coin; Bearded Devil; on reverse: King kissing a maiden while his queen is distracted by a handsome knight
1 cp
3
Huge Wooden Coin; Coiled Dragon; on reverse:Devil chasing a crowd. 
20 cp
4
Ceramic Trade Marker; Blind King; on reverse: Queen accepting coins from corpulent priest.
1 cp
5
Ceramic Coin; Medusa; on reverse: Faun dancing before bound warriors.
4 cp
6
Small Stone Coin; Serpent; on reverse: Satyr chasing a maiden.
1/5 cp
7
Stone; Dragon; on reverse: Devil ridign a serpent taunting a bound angel.
1 cp
8
Huge Stone Coin; Laughing Faces; on reverse: Angel slipping atop a pile of skulls held in a platter by tormented souls.
200 cp
9
Small  Lead Coin; Horned Devil; on reverse: Cherub drinking from wine before a thirsty man. Any drink bought with these coins will sour by morning.
1/20 cp
10
Large Lead Coin; Bearded Devil; on reverse: Devil riding a bear threatens a trio of children.
2 cp
11
Tin Coated Lead Coin; Medusa; on reverse: Devil whispering to sleeping maiden.
1 cp
12
Transparent Glass Coin; Demoness; on reverse: Maiden tempted by fruit 
2 cp
13
Opaque Glass Coin; Demon Prince; on reverse: Saint scolding three merchants.
3 cp
14
Iron Coin; Weeping Saint; on reverse: Wizard tormenting a pair of nude maidens
1/5 cp
15
Large Iron Coin; Serpent; on reverse: Devil whispering into the ear of a king.
1 cp
16
Huge Iron Coin; Dragon; on reverse: Witch kissing a warrior.
50 cp
17
Small Steel; Horned Devil facing forward; on reverse: Death chases a knight
1/2 cp
18
Large Steel; Skull; on reverse: Orcus feasting from a pile of howling souls.
2 cp
19
Small Brass; Demon Knight; on reverse: Devil whipping a naked warrior.
1/8 cp
20
Brass; Demoness; on reverse: Saturn tempting a modest queen.
1/2 cp
21
Large Brass; Demon Prince ; on reverse: Justice in chains surrounded by lemurs.
3 cp
22
Copper; Bearded Devil; on reverse: Venus in fallow field stalked by skeletons.
1 cp
23
Copper; Horned Devil; on reverse: Skeleton menacing a bound man.
1cp
24
Large Copper; Horned Skull; on reverse: Mars trampling fallen warriors.
4 cp
25
Tin Coated Brass; Medusa; on reverse: Gorgon embracing a skeleton.
2 cp
26
Tiny Tin Coin; Blind Prophet; on reverse: Devil reading a scroll.
1 cp
27
Tin Coin; Screaming King; on reverse: Demoness fornicating with a king.
4 cp
28
Gold Coated Lead; Winking Demon; on reverse: Jupiter sits on throne judging a line of prisoners while a hungy demon looks on.
5 cp
29
Gold Coated lead; Lewd Demoness; on reverse: Demoness fornicating with a king and priest.
5 cp
30
Tiny Bronze; Horned Queen; on reverse: Hercules riding a goat lead by a nude queen.
1/2 cp
31
Bronze; Bearded Devil; on reverse: Nude King being beaten by an angel and devil.
2 cp
32
Large Bronze; Crowned Devil; on reverse: Fool tumbling from a tower.
10 cp
33
Tin Coated Bronze; Skull; on reverse: An Innocent is lost outside the gates of a city.
12 cp
34
Silver Coated Lead; Horned Serpent Skull; on reverse: Nude Queen sits on a throne scolding a pair of imps.
5 cp
35
Silver Coated Bronze; Warrior Cleaved to teeth; on reverse: Devil commanding a skeletal knight.
8 cp
36
Silver Coated Bronze; King in Bleeding Crown; on reverse: Satyr chasing a women near an empty throne.
8 cp
37
Tiny Silver Coin; Cross-Eyed Demon; on reverse: A Tipped Cup. There is a small chance any drink bought with this coin will turn into poison while it is imbibed.
1/10 sp
38
Small Silver; Horned Devil; on reverse: Devil reading from a book to a crying king.
1/4 sp
39
Silver; King in Crown of Throns; on reverse: Angel riding a winged horse over a field of wailing souls.
1 sp
40
Large Silver; Vampire; on reverse: Death riding a skeletal horse.
5 sp
41
Huge Silver Coin; Queen with eyes gouged by daggers; on reverse: Devil on throne tormenting prisoners.
50 sp
42
Crystal Coin; Demoness; on reverse: Demoness
5 sp
43
Larger Crystal Coin; Witch; on reverse: Pentacle
20 sp
44
Small Electrum; Imp; on reverse: Nude Maiden surrounded by lemures.
1/20 gp
45
Electrum; Devil with crown of thorns; on reverse: Mars leading an army against a foolish king.
1/2 gp
46
Large Electrum; Horned Devil; on reverse: Demons pulling King from throne. 
4 gp
47
Tiny Aluminium; Crowned Fish; on reverse: Orcus drinking from a goblet.
1/10 gp
48
Aluminium; Lewd Imp; on reverse: Three Dunken Nude Kings engaged in deeds best unspoken.
1 gp
49
Tiny Gold; Cyclopean Demon; on reverse: Saturn standing on body of dead maiden.
1/10 gp
50
Small Gold; Vampire; on reverse: Jupiter feeding on children.
1/4 gp
51
Small Gold; Bearded Devil; on reverse: Hercules striking a lion with two snake tails.
1/4 gp
52
Gold; Horned Devil; on reverse: King falling from horse while chased by demons.
1 gp
53
Gold; Demoness; on reverse: Fool dancing with naked women and a demon.
1 gp
54
Gold; Skull; on reverse: Death riding a dragon above a pile of skulls.
1 gp
55
Gold; Serpent; on reverse: Fool navigating a ship. Booking passage on a sea voyage with this coin curses the traveller to fall overboard on after the 3rd day.
1gp
56
Large Gold; Demon Prince; on reverse: Fattened Venus eating a leg atop a pile of bones and skulls
5 gp
57
Large Gold; Horned Devil; on reverse: God of the Cups pouring wine onto two bound kings
5 gp
58
Huge Gold, Two headed Dragon; on reverse: Dwarves digging above a sleeping dragon
100 gp
59
Tiny Orachalcum; Winking Imp; on reverse: Maiden whipping an unworthy suitor.
1/5 gp
60
Small Orachalcum; Lewd Hag; on reverse: Demoness gifting Witch a glowing orb.
1/2 gp
61
Orachalcum; Blind Saint; on reverse: Justice pushed from a pedestal by a pair of slaves.
2 gp
62
Tiny Platinum; Lemure; on reverse: Chained Skull.
1/10 pp
63
Small Platinum; Manticore; on reverse: Fool Impaled with arrows.
1/4 pp
64
Platinum; Three Headed Dragon; on reverse: Demon Prince on Throne carried by winged demons.
1 pp
65
Larger Platinum; Two Faced Demon; on reverse: Gluttonous demon consuming tormented souls.
5 pp
66
Small Uranium, Smiling Demon Prince; on reverse: Warrior surrounded by skulls.
1/2 gp
67
Uranium; Gaunt Demoness; on reverse: Crowned Skeleton standing on empty cornucopia.
2 gp
68
Small Hepatizon Coin; Crowned Raven; on reverse: Pygmy fighting a crane.
2/3 gp
69
Large Hepatizon Coin; Horned Warrior; on reverse: Three ant-headed warriors mounted on wasps fighting a hydra.
5 gp
70
Small Galvrin Coin; Horned Dward; on reverse: Two devils tugging at a king.
1/2 gp
71
Galvrin Coin; Blind Angel; on reverse: Angel dropping tormented soul into blazing pit.
2 gp
72
Aethril; Demon Prince; on reverse: Cherubs tormenting bling king that has fallen from his throne
20 gp
73
Aethril; Lewd Priest; on reverse: A demon urinates on a choir of angels.
20 gp
74
Small Adamant Coin; Blind Emperor; on reverse: A sleeping knight is stalked by death.
10 gp
75
Adamant Coin; Chortling Demon; on reverse: A parade of demons watched by a nude queen.
40 gp
76
Large Adamant Coin; Crowned Demoness ; on reverse: A king is pushed from a mountain by a crowd of skeletons.
200 gp
77
Petrified Wood; Vampire; on reverse: Demon menaces a child.
2 sp
78
Amber Disk; Blind Warrior; on reverse: crossed arrows.
3 sp
79
Salt; Crowned Skull; on reverse: A demon kicks at a closed gate.
1/2  sp
80
Brass Square; Wizard; on reverse: Demon sleeping in a circle.
2 cp
81
Brass Oval; Triton; on reverse: Three heads in the mouth of a horned fish.
3 cp
82
Scalloped Bronze; Hell Hound; on reverse: A hound feasts on the bodies of fallen warriors watched by a crying angel.
3 cp
83
Scalloped Silver; Leviathan; on reverse: A ship wreck pours tormented souls into a whirlpool.
2 sp
84
Hexagon of Silver; Cyclops; on reverse: Two hammers over an anvil covered in symbols.
3 sp
85
Scalloped Gold; Diabolic Charm; on reverse: Blasphemous verse celebratign wanton deeds of fallen angels.
2 gp
86
Triangular Gold; Bearded Demon; on reverse: King Falling into Hell. This coin will bore a hole though any purse or non-magical chest it is kept in for 3 days or longer.
2 gp
87
Platinum Wedge; Demon Prince; on reverse: Demon mounted on bat-winged pegasus.
2 pp
88
Coin Cut from Prophet’s Skull;  Arrows gouge the eyes of prophet; on reverse: A demon feeds scrolls into a pile of flaming skulls
20 gp
89
Coin Cut from Angel Skull; Angel cleaved to the teeth with a sword; on reverse: A horned skeleton wreathed in flame standing atop a pile of bones
200 gp
90
Coin cut form Saint’s Skull; Laughing Demon; on reverse: A Saint and a king skewered by a lance held by a horned fool. Anyone with this coin in their purse will only be able to hit betters in combat, they will be unable to harm equals and lesser foes,
500 gp
91
Unmelting Ice Coin; Crowned Wolf; on reverse: Giant standing atop raven heads
20 gp
92
Unmelting Ice Rectangle; Frost Giant riding chariot drawn by wolves; on reverse: Giant wolf menaces a crowd while a king flees with a sword
50 gp
93
Leviathan Ivory Coin; Mermaid; on reverse: Broken ship pours heads into a fanged maw. If this coin is placed in a coffer on a ship the ship is doomed to sink shoud it encounter a storm.
25 gp
94
Leviathan Ivory Coin; Fish; on reverse: A demon kicking a rich man off a boat floating inside a whale.
25 gp
95
Leviathan Ivory Wedge; Tentacle; on reverse: A demon holding a serpent and a trident
30 gp
96
Unicorn Horn Coin; Demoness; on reverse: A corpulent maiden feeds from a cornucopia; food bought with this coin will rot in hours, wine and potions will sour.
20 gp
97
Unicorn Horn Coin; Blind Maiden; on reverse: A knight falling from his horse threatened by skeletons; Mundane steeds will not bear a rider with this coin in a purse.
20 gp
98
Coin stamped from Dragon Scale; Blind Dragon; on reverse: A bound princess surrounded by laughing heads
5 gp
99
Gold Coated Dragon Scale; Demon Prince; on reverse: A dragon eating a mountain of gold while two dwarves try to climb away.
20 gp
100
Opalized Dragon Scale; Lewd Demon Queen; on reverse: A dragon birthing a legion of demons and lemurs; Verse on coin may be used to summon 1-4 lesser demons
100 gp
* Value of coins is based on devilish lucre being common in some manner, they may fetch a higher price from unwise collectors or may be valueless among truly good folk.