Wednesday, November 2, 2022

Comments On Simulation Rules We Could Actually Do Today

 In this day and age we don't leverage the tools we have on hand. Computers offer an excellent way to track, verify, and manipulate data but we use surprisingly little of that in traditional table-top roleplaying.  One area that is interesting is with that with these added capabilities we are also ignoring having rules in our game that would be a nightmare without computer management but trivial with it.

Equipment Condition: yeah your game might have rules for it and they are ignored 90% of the time.

Encumbrance: mostly ignored.

Lighting: mostly ignored or workarounds are made so ridiculously easy that it becomes a non-issue outside of special situations.

Fighting Stance: mostly ignored, some games approach this a bit but most really ignore it.

Footing: yeah this sounds picky but the course of entire nations and all the history that followed for hundreds of years was tied to who had better shoes (or took them off) at a particular battleground.

Food and Drink: this is usually just an encumbrance tax and as such gets ignored about as much as encumbrance does.

Fear and Courage: some games express this really well, but many don't remotely come close. Player agency... blah blah blah. History and fiction is full of people discovering they are much braver or far less brave than they imagined they were, why not roleplaying games?

Weather: unless the scenario is trying to freeze you or possibly fry you it's always relatively pleasant weather....boring.

Alchemy: is it really hard to catalog and track magical substances and how they react to each other? No, but we generally just don't.

History: you don't need a boring document drop to establish a campaigns history but shouldn't it be possible to answer things like "Who's the King's Heir?" and "Who was the King when you were young Grandpa?"? This is just keeping records, records we mostly ignore.

Campaign Calendars: almost nothing on this ever gets done, really easy to track with computer assistance. "Oh it's the 5th of Dragon Nock that means the folks in Menlo Valley will be preparing for the feast of Saint Dobbie"...that's the sort of throw away line that calendar keeping allows a GM to use that will add so much to campaign verisimilitude and setting development that again doesn't require a huge document drop.  

Clothing: yes characters in a campaign are often wearing clothing and outside of buying them on the equipment lost this is ignored most of the time.  Would you really go to the library in July wearing your flak-jacket, underwear and riding boots?  Clothing has been used to define people as long as we have had people in fiction and real life... what people wear has a lot to do with who they are in pseudo-historical societies, and we ignore it way too often.

Different Coins: I hate generic coins , I understand why a rule set may have to be generic but it's an area of world-building and simulation that gets ignored an awful lot. Yes it may be a tad cumbersome to keep track of the value 30 Minosaxian Gildenmarks compared to 22 Pineland Royales... unless you had ready access to a machine that keeps track of data and does speedy calculations.

Do all these ideas have a place in every fantasy roleplaying campaign? NO. But is every fantasy roleplaying game identical? NO.

We have computers in our pockets, hands, or at arms reach most of the day and yet our games seldom take advantage of these devices.  Old School or New School the advantages computers and their cousins offer for record keeping and game play are often ignored. We should step up our game and really leverage these tools.


Tuesday, October 25, 2022

AI Generated OSR Gamebook Covers.

 

I'm sure most people are aware there are AI engines out there that will create "original" works of art the picture here was created with the following text prompt:   

Gamebook Cover for indie OSR tabletop roleplaying game. Indie publishing. Old School Roleplaying. Game Book.


The settings were all pretty much minimal and the results not bad at all from 6 or 7 feet away.  The closer you look the worse they look BUT the AI art generators are producing better and better results. What impresses me are the compositions and general layouts. How the AI deals with text is always "interesting".

AI generated art horrifies and delights me as it is a tool with a lot of promise and is clearly evolving but it creates a "threat" to artists and originality. A skilled artist can surely do better than what was generated here but I worry for a day when there are very few professional artists and a graphic designer becomes someone who just fiddles with entering data into an AI image generator.

Thursday, October 20, 2022

1d30 Random Post-Apocalyptic Shacks.

 A random selection of 30 randomly shacks to dress up the wastelands of a postapocalyptic setting.


1.  A large teepee. Inside are Doc Smith lives here and maintains a makeshift clinic. Stashed here is Antique Musket.

2.  An old work-site manager's shelter. With A rabbit hutch. Stashed here is Inline Musket.

3.  A tipped-over porta-john, clearly in recent use due to the not quite dry run-off. Leads to A one-room vintage camper.

4.  A ancient wooden barn. With A plot of dirt charitably described as a garden. Inside are Remnants of a military regiment have holed up here for a while.

5.  A slightly new hand-written sign 'Danger Minefield'. Leads to A cheap prefab cottage. With An old empty in-ground pool. Inside are A happy Puritan family.

6.  A recently repaired greenhouse with steamy windows. Leads to A log cabin. With Rows of stacked firewood. Inside are A trio of happy hippies. Stashed here is Butcher's block with over a half a dozen sharp knives.

7.  A line of heads set on 2 meter long wooden spikes. Leads to A concrete walled bunker. Inside are A pair of runaway tweens that nobody is really trying to find. Stashed here is An intact Auto-Doc. No power.

8.  Over an acre of fairly well-tended garden plot. Leads to A repurposed grain-silo. With A few well-maintained fruit trees stand here. Inside are Remnants of a military regiment have holed up here for a while. Stashed here is A large baroque machine. Inspection shows it to be the workings of a damaged mind. Some parts still good salvage.

9.  A half-buried Earth-lodge with a plastic tarp roof. With A haphazard tire barrier. Inside are An infant in a crib.... It's a traaaap! Stashed here is Functional alcohol still.

10.  A semi-permanent butchering station with chains, tackle, buckets, and benches. Leads to A branch hut covered in plastic-sheeting. With A sturdy tire-wall. Stashed here is Functional DVD player.

11.  A pair of impaled corpses, one sporting a sign reading 'THEEEF'. Leads to A log cabin. With A watchtower big enough for 3 maybe 4 people. Inside are A honeypot trap with bandits lurking nearby. Stashed here is Inline Musket.

12.  An ancient shipping container. Inside are A limbless person tied to a board, the other occupants are out. Stashed here is Functional BetaMax.

13.  An exposed basement covered in plastic tarp. Inside are Doc Smith lives here and maintains a makeshift clinic. Stashed here is A murderous Auto-Doc.

14.  A concrete walled bunker. Stashed here is Functional alcohol still.

15.  A big box of moldy boxes and empty jars with a weather sign reading 'Take what you need, leave what you can spare.' Leads to A tarp roof and packing crate wall to one side of a wheel-less conversion van. With A cleaned and swept hard-topped lot. Inside are A corpse in a bed. Stashed here is Antique Musket.

16.  A fairly fresh latrine trench. Leads to An old work-site manager's shelter. With A watchtower big enough for 3 maybe 4 people. Inside are A pair of runaway tweens that nobody is really trying to find. Stashed here is 0.5 kg of trade powder. (low grade black-powder)

17.  A pair of big plastic barrels that look to have been recently dug up out of an adjacent hole. Leads to A converted chicken-coup. Stashed here is A large baroque machine, A functional but unpowered teleport-chamber.

18.  A poorly plowed and unplanted field. Leads to An old work-site manager's shelter. With A large picnic-table with the tattered remnants of a feast. Inside are A family of Wreckers looking for a new Maw for Paw. Stashed here is Electric Dehydrator.

19.  A line of bodies in a trench dug in the past few days. Spent casings litter the ground. Leads to A half-buried Earth-lodge with a plastic tarp roof. Inside is A lost child. Stashed here is Inline Musket.

20.  A fairly fresh latrine trench. Leads to A repurposed grain-silo. With A plot of dirt charitably described as a garden. Inside are A crazy old coot taking a bath.

21.  A multi-chambered family tent. With An obvious minefield. Inside are A family of frail squatters.

22.  An old bus stop with debris pilled all along it's wall to block the view. With A pig pen. Inside are A pair of lumberjacks gathering wood for a larger community not too far away.

23.  An exposed and recently emptied tin of sardines laying in a shallow recently dug hole. Leads to An exposed basement covered in plastic tarp. With A ratty garden. Inside are an old fashioned nuclear family. Stashed here is Electric Chainsaw.

24.  A fairly recent corpse half buried in a small pit next to a trail. Leads to A pool-house. Stashed here is Electric Chainsaw.

25.  A big box of moldy boxes and empty jars with a weather sign reading 'Take what you need, leave what you can spare.' Leads to A tarp roof and packing crate wall to one side of a wheel-less conversion van. Inside are A family of cannibals recently surprised by a Cyber Commando. Stashed here is Portable Microwave.

26.  A semi-permanent butchering station with chains, tackle, buckets, and benches. Leads to A debris hut. With Rows of stacked firewood. Inside are A concealed entrance to a multi-level apocalypse bunker. Stashed here is Several dozen Ready-Logs.

27.  A poorly plowed and unplanted field. Leads to A cheap pre-fab cottage. With A circle of shallow trenches lined with filth coated stakes.

28.  A recently repaired greenhouse with steamy windows. Leads to A pavilion tent. With A haphazard tire barrier. Stashed here is 0.5 kg of trade powder. (low grade black-powder)

29.  A pool-house. Inside are An old fashioned nuclear family. Stashed here is Pounds of smoked meat.

30.  An open plot full of little wire stakes planted in the ground with tattered orange ribbons tied to them. Leads to A burnt out old house with a debris hut built against the only remaining wall. With A dog house. Inside are A pack of dogs and their 5 year old feral-queen.

Saturday, October 15, 2022

MENACE

Menaxe

 A variant to morale and fear for old-school fantasy adventure games,


Menace:  How fierce and horrible a monster appears to be.  Reality and genre fiction is full of horrible menacing monsters that make all but the most stalwart or foolhardy shake in their boots. Fear effects and fear attacks have been with the games for years but oddly limiting. Here is a take on spreading the fear.

Dealing with Menace.

NPCs are forced to make morale checks when facing monsters with menace scores. This check must be made when the Monster makes it's presence known or NPCs could possibly act against or expose themself to the wrath of the Menacing Monster.

 Should this check fail consult the NPC Menace Reaction Table.


NPC MENACE REACTION TABLE

Menace 

morale 11 to 14 15 to 17 18 to 20 21+

-----              --------        --------          -------- ------

10 or more D/F F/B F/C B/W

6 to 9 F/B F/C B/W C/P

5 or less C/T W/T R/T P/T


#1- fail/ #2 fail with a roll of doubles. Letter matches the first level of the reactions listed here.

Desperate-    +2 to attack but defenses ARE AT -2.

Forlorn- all defenses are at -2, no benefits to attacks.

Balk- Can't advance this round.

Cower- Can't advance, if pressed must check again at -2, can reroll next round as normal. Actually +2 to defense and saves while cowering.

Withdraw- moves at least half a move away, if pressed must check again at -4

Retreat-      must move away, will be able to defend self but all actions at -2 until away from foe for 3 or more rounds or until rallied

Panic-     must move away, will be able to defend itself but is -4 until away from foe for 3 minutes or                     more minutes until rallied.

Terrified-    must move away, will not be able to defend itself. Will retreat for 30 minutes or go deep into hiding if possible. May not be rallied in under 10 minutes.

PC MENACE REACTION TABLE (PC's do not have to check against menace if they have 3 or more levels above the monster's HD)

PC's make a Menace save. On a roll of 1d20+WISbonus+1/2 level.

If the Menace roll is beat they are unaffected and act as normal.

If the roll is equal to the Menace score the character is Forlorn

If the roll fails the character will Cower.

     If the roll fails by 10 or more the character will Panic.


Assigning a Menace score:

Take the Monster's HD and add it's 2d6 Morale score. If they have a particular reputation for ferocity increase this by 3. If they have a fear attack or special ability add 5. This is the Menace score. If the score is 10 or less ignore the score it doesn't create Menace worthy of distinction, standard Morale rules apply. If the creature is known to be timid or friendly it will not have a menace score. Adjust to taste of course.


Rallying the Troops!

PCs, Military Commanders, and Nobles can attempt to rally others to gird themselves vs the threat or to halt retreats. Resolve this as a reaction roll. 

Thursday, September 29, 2022

What have I been up to?

 I've been refining my programming skills lately. I've posted some of the random list generation recently. I've been working on different methods for dungeon generation.


Cave generation using bumpy line paths:



Binary Space Partioned Dungeon:
oops.... the cave is peeking out.


I've been making crude little demo games with these two methods and hope to have them developed enough to share in the not too distant future.  More importantly I'll be using the generators to churn out maps for tabletop RPG play. 




Monday, August 8, 2022

Gamma World Eats

Gamma World Eats

Stock the kitchens of Gamma World shelters, hovels, and roadside diners. (randonly generated)


 1. Boiled Fleshin eggs

  2. A freshly opened Cup of Mussel Pockets, surpirsingly tasty

  3. Boiled Ert Telden eggs

  4. Salad of Dried Kep Pulp and Crep Plant Leaves

  5. A piping hot bowl of Centisteed and Narl Ep Pulp Chowder

  6. Salad of Narl Ep Seeds and Pineto Seeds

  7. Salad of Zeeth Seeds and Horl Choo Fronds

  8. Herkel slider with a melted slice of Rakox cheese on soggy bread

  9. A freshly opened Bottle of Soylent Chili, stale

 10. Scrambled eggs , Dried Zarn, 3 slices of CRAM, Horl Choo Mash, Fresh Kep Shoots and  a warm Flatbread

 11. Raviolli mixed with a Garlic sauce

 12. Poached eggs , Corned Terl, Narl Ep Porridge, Pickled Crep Plant Starch and  soggy Flatbread

 13. Terl burger with a melted slice of Brutorz cheese on a toasted bun

 14. A freshly opened Jar of Chom Chowder, has a chemical aftertaste

 15. Noodles served in a thin broth

 16. A freshly opened Cup of Clum Nectar, bland

 17. Seroon Lou Porridge

 18. A freshly opened Jar of Soy Leather, bland

 19. A warm cup of Parn and Pineto Pulp Stew

 20. A freshly opened Can of Fush Broth, has a chemical aftertaste

 21. Salad of Fermented Kep Roots and Zeeth Leaves

 22. Some Cheez Wafers, it smells a bit off but tastes fine

 23. A freshly opened Readi-Bowl of Melom Broth, has a chemical aftertaste

 24. Salad of Sun-dried Seroon Lou Shoots and Crep Plant Shoots

 25. Some Fush Flakes, bland

 26. Crep Plant Mush

 27. Salad of Fresh Pineto Fronds and Narl Ep Pulp

 28. A piping hot bowl of Crep Plant and Kep Pulp Goulash

 29. A warm cup of Arn and Zeeth Seeds Goulash

 30. Kai Lin Mash

 31. PlainNoodles and a bottle of ketchup

 32. Salad of Fresh Kai Lin Roots and Kai Lin Leaves

 33. Salad of Horl Choo Roots and Seroon Lou Shoots

 34. Shirred Arn eggs

 35. Salad of Pineto Seeds and Zeeth Pulp

 36. A freshly opened Bottle of Fruity Stew, it smells a bit off

 37. Salad of Fresh Crep Plant Fronds and Kep Fronds

 38. Ert burger with a melted slice of Hopper cheese on a toasted bun

 39. Scrambled Arn eggs

 40. Half a Insta-cup of Mashroom Dumplings, has a chemical aftertaste

 41. Basted Barl Nep eggs

 42. Poached eggs , Shredded Sep, 4 slices of CRAM, Kai Lin Mash, Seared Zeeth Roots and Muffin

 43. Salad of Seroon Lou Roots and Narl Ep Shoots

 44. Shredded Blight with some Green sauce on the side

 45. Spaghetti and Centisteed cheese

 46. A warm bowl of Spaghetti and Zeeth Fronds Chowder

 47. A freshly opened Insta-cup of Corn Water, it smells a bit off

 48. Salad of Dried Crep Plant Seeds and Pineto Roots

 49. Salad of Sun-dried Seroon Lou Roots and Narl Ep Shoots

 50. A freshly opened Packet of Berry Stew, it smells a bit off but tastes fine

 51. A tepid cup of Pineto and Seroon Lou Starch Soup

 52. Roasted Barl Nep in red-eyed gravy

 53. A warm cup of Ant and Kep Shoots Gumbo

 54. Salad of Seroon Lou Starch and Kep Leaves

 55. A freshly opened Pouch of Tatter Crisps, stale

 56. A freshly opened Readi-Bowl of Fush Wraps, stale

 57. Omelette of Cal Then eggs with Pineto Stalk

 58. A freshly opened Packet of Corn Wraps

 59. Salad of Dried Zeeth Roots and Horl Choo Leaves

 60. Some Prawn Curry, surpirsingly tasty

 61. Poached eggs , Roasted Sep, 3 slices of CRAM, Horl Choo Porridge, Seared Pineto Sprouts and  a warm Biscuit

 62. Salad of Fermented Kai Lin Fronds and Pineto Roots

 63. Salted Blight with some Cheese sauce on the side

 64. Some Pirk Pie, surpirsingly tasty

 65. A warm cup of Brutorz and Pineto Leaves Chowder

 66. Salad of Pickled Narl Ep Starch and Pineto Shoots

 67. Lasagna mixed with a Thin sauce

 68. A tepid cup of Pineto and Narl Ep Leaves Stew

 69. Half a Pouch of Beef Water, has a chemical aftertaste

 70. Scrambled eggs , Pickled Barl Nep, 3 slices of CRAM, Crep Plant Mush, Fermented Narl Ep Pulp and  a warm Muffin

 71. Half a Bottle of Baaf Crisps, stale

 72. A freshly opened Pouch of Melom Steak, has a chemical aftertaste

 73. Salad of Sun-dried Zeeth Roots and Horl Choo Pulp

 74. Salad of Sun-dried Pineto Stalk and Kep Roots

 75. Spaghetti served with a Tangy sauce and Brutorz cheese

 76. Salad of Dried Kai Lin Seeds and Kai Lin Shoots

 77. A warm cup of Dried Kai Lin Seeds and Horl Choo Fronds Soup

 78. A freshly opened Can of Prawn Jelly, stale

 79. Cured Hopper with some Creamy sauce on the side

 80. Boiled eggs , Roasted Terl, 2 slices of CRAM, Kep Mash, Sun-dried Zeeth Starch and  stale Muffin

 81. Salad of Pickled Horl Choo Starch and Crep Plant Stalk

 82. A freshly opened Lunch-Pack of Honey Pockets, bland

 83. Shredded Rat

 84. A warm cup of Ant and Zeeth Sprouts Gumbo

 85. Half a Can of Pork Cake, it smells a bit off

 86. A warm bowl of Horl Choo and Crep Plant Pulp Soup

 87. Pickled Brutorz with a thin sauce of drippings

 88. Spaghetti served with a Red sauce

 89. A warm cup of Spaghetti and Zeeth Fronds Soup

 90. Couscous and Hopper cheese

 91. A warm bowl of Kai Lin and Kai Lin Roots Broth

 92. Kep Porridge

 93. Scrambled eggs , Salted Fleshin, 3 slices of CRAM, Horl Choo Mash, Blanched Horl Choo Sprouts and Biscuit

 94. Salad of Kai Lin Pulp and Zeeth Shoots

 95. Zeeth Porridge

 96. Plain Raviolli

 97. A freshly opened Box of Oat Wafers

 98. Pickled Ant eggs

 99. A freshly opened Pouch of Tarkey Tubes, has a chemical aftertaste

100. Horl Choo burger on toasted bread


Sunday, August 7, 2022

Post-Apocalyptic Packaged Foodshop Finds

 1d100 Packaged Food Finds for Post-apocalyptic scavengers


 1. Greasy "Green Plate" Mussel Broth, Super-sized Bowl

  2. Squished Natural-style Cheez Steak, Super Portion Tub "Corporate Recomended"

  3. Swollen "Value Valley" Krilla Muffin, Snack Size Bottle "Robot Award Winning"

  4. Squished "Amalgamated Food Multinational Cubboard" Artifical Fruity Cubes, Banquet Portioned Pouch

  5. Moldy "WorldCo Banquet" Mackrel Chili, Economy Portion Tube "Bachelor Inspected"

  6. Mangled "Market Hearth" Vegamax Sausage, Meal-sized

  7. Loose "Shoppers Plate" Low Sodium Berry Steak, Banquet Size Bag "Paternal Unit Authorized"

  8. Dry "Pharma-Grill" Tatter Stew Tin "Teen Inspected"

  9. Stale "Shoppers Family" Chucken Borritos, Lunch Portioned Cup "Corporate's Favorite"

 10. Dented "Amalgamated Food Multinational Bakery" Artifical Crob Pie, Sharing-sized Box "Robot Authorized"

 11. "Quik-Range" Naturally Flavored Krilla Pockets, Lunch Portioned Bottle

 12. Mangled "Value Cubboard" New Flavor Krilla Stew, Banquet Portioned Cup

 13. Dry "Quik-Cook" Loobster, Meal-sized Jar

 14. Mangled Chucken Spread, Dinner Size

 15. Opened "PriceRite Platter" Fruity Butter Carton

 16. Natural-style Fruity Drink, Super Size Tube

 17. Mangled "Valu-Banquet" Nilla Tubes "Government Approved"

 18. "Holiday Ranch" Loobster Flakes, Maxi-sized

 19. Runny Vega Chili, Lunch Size

 20. Dented Fresh Packed Chucken Pie, Super-sized Bottle "Teen Authorized"

 21. Rotten "Shoppers Basket" Krilla Water Tin "Dad Inspected"

 22. Greasy "Holiday Feast" Lamb Sausage Tube "Auntie Recomended"

 23. Stale "Home Buffet" Choco Muffin, Maxi Size Tub

 24. Rotten Chucken Cake, Economy Size Bottle

 25. "WorldCo Ribbon" Shelf Stable Tatter Powder, Economy-sized Bag "Dad Certified"

 26. Crumbling "Quik-Meal" Vegamax, Snack-sized

 27. "Holiday Meal" Mackrel Cubes, Break Size Tub "Government Authorized"

 28. "FoodCo River" Diet Fush Paste, Super Portion Carton

 29. Dented "PriceRite Plate" Chicken Tubes Bowl "Auntie Award Winning"

 30. Loose Turkey Carton

 31. Loose "Healthy Prize" Fush Tubes, Large Portion Bowl

 32. Loose "Country Farm" Lomb, Sharing Portioned Jar "Clone Recomended"

 33. Crumbling "Green Spoon" Low Sodium Lamb Muffin Bottle "Government Award Winning"

 34. Greasy "Valu-Chef" Natural-style Tatter Steak, Break Portion Pouch "Bachelor Inspected"

 35. "Hearty Chef" Oat Loaf Box "Grandma Authorized"

 36. "Amalgamated Food Multinational Castle" Berry Curry, Fun Portion Carton

 37. Stale "Quik-Grill" Saftey-Sealed Loobster, Family Portion

 38. "Home Valley" Shelf Stable Wheati Stew Tub

 39. New Flavor Krilla Dumplings Pouch

 40. Rotten "Home Mother" Saftey-Sealed Lomb Stew

 41. Runny Naturally Flavored Chom Jelly, Squad-sized Bottle

 42. Loose "Quik-River" Tatter Sticks, Family Portioned Bowl "Baby Award Winning"

 43. "Market Cubboard" Chucken Borritos, Large-sized Bowl "Child Approved"

 44. Moldy "Hearty Family" Cheez Sauce, Fun Size Box "Teen Approved"

 45. "Discount Mountain" Vega Sticks Bowl

 46. "Shoppers Chef" Prawn Steak, Family Portion Pouch

 47. Oat Borritos, Lunch-sized Bottle

 48. "Country Family" Soylent Borritos, Economy Portioned Bag

 49. Moldy Krilla Mash, Lunch-sized Jar

 50. Flattened "Green Buffet" Artifical Fruity Flakes Packet

 51. Loose Loobster Spread, Maxi Portioned Carton

 52. Flattened Cheez Butter, Large Size Box

 53. Loose "Valu-Hearth" Vegamax Cubes, Large-sized "Senior Award Winning"

 54. Squished Chom Powder Bowl "Public Council's Choice"

 55. Loose Artifical Soylent Steak, Fun-sized Tube

 56. Dented Fruity Wafers, Squad Size Tube "Corporate Inspected"

 57. "WorldCo Pot" Mackrel Chews, Family Portion Cup

 58. Loose "PriceRite Bakery" Fortified Mussel Chews, Snack-sized

 59. "Amalgamated Food Multinational Plate" Low Sodium Clum Crackers Tin

 60. Crumbling New Flavor Beef Sauce, Large Size

 61. Swollen "Quik-Hen" Lomb Water Box

 62. Clum Granola, Banquet Size Tube

 63. Dented "Valu-Cubboard" Choco, Sharing-sized Box

 64. Opened "Value Buffet" Saftey-Sealed Soy, Break Size Box "Clone's Favorite"

 65. Greasy "Green Counter" Vega Chews, Large Portion Tin

 66. "Happy Cook" Diet Oat Wafers, Sharing Portioned Tin

 67. Crumbling "Shoppers Oven" Vegamax Syrup

 68. Squished "Discount Stove" Simulated Tarkey Pie, Break Portion

 69. Stale "Green Stove" Chicken Syrup, Fun Portioned Bottle "Bachelor's Choice"

 70. Runny "Quik-Castle" Vega, Family Portion Tin "Government Recomended"

 71. "Amalgamated Food Multinational Bakery" Prawn Cup "Teen's Like Them"

 72. Stale "Happy Meal" Soylent Borritos, Dinner Portioned

 73. "FoodCo Ranch" Oat Soup, Meal-sized Box "Clone's Like Them"

 74. Mangled "WorldCo Valley" Corn Nectar, Squad Size Bowl

 75. Mussel Crackers, Economy Portioned

 76. Stale "Super Feast" Saftey-Sealed Soy Nectar, Lunch Portion Pouch

 77. Loose "Super Chef" Mackrel Borritos, Family Portioned Carton

 78. "Value Grill" Fortified Nilla Pouch

 79. "Market Cook" Turkey Pie, Super-sized

 80. "Super Prize" Choco Stew, Banquet Portion Tube

 81. "Discount Cubboard" Tarkey Paste, Meal-sized Tub "Auntie Award Winning"

 82. Squished "FoodCo Oven" Diet Berry Flakes, Fun-sized Pouch "Doctor's Like Them"

 83. Stale "FoodCo Plate" Berry, Banquet Portioned Bag

 84. "Shoppers Ribbon" Shelf Stable Fush Wraps Bowl "Public Council Inspected"

 85. Swollen "Market Spoon" Naturally Flavored Potato Drink Packet

 86. Dry "Healthy Range" Artifical Mussel Tubes, Lunch Portioned Box "Safety Board Approved"

 87. "Amalgamated Food Multinational Pot" Oat Pockets, Maxi-sized Tube

 88. Crumbling "Hearty Basket" Mussel Borritos

 89. Mangled "Hearty Prize" Fortified Nilla Jelly Pouch

 90. Rotten "Valu-Valley" Cheez Sausage Jar

 91. "Discount Buffet" Simulated Oat Jerky, Squad Size Jar

 92. Loose "Super Meal" Lamb Butter Bag "Grandma Inspected"

 93. "Quik-Rooster" New Flavor Loobster Pie, Large Portion Tin

 94. Soy Stew "Clone Authorized"

 95. Dented Fortified Bean Drink, Sharing Portion Tube

 96. "Market Stove" Turkey Chews Carton "Government's Like Them"

 97. Simulated Chucken Cubes, Sharing-sized Carton "Government Certified"

 98. "Super Castle" Soylent Tubes Bag

 99. "Shoppers Valley" Chucken Bag

100. Squished Soylent Tube