Thursday, October 10, 2013

Cavern Map

Another in my series of just for the heck of it dungeon maps this time it's a cavern.


MOG Headcount

A roster of Dead PCs and Monsters in my MOG campaign.

Foes Slain:


Giant Albino Rats-14
Glowing Green Skeletons- 10
Bogloids- 52
Ghouls- 132
Trolde- 2
Vampire- 1
Medusa- 1
Giant Forest Sloths- 4
Red Shark-toothed Amazons- 12
Bog Bears- 2
Sword Wight- 1
Bandits-6
Ruffians-8
Granga  (B-movie Alosaurus) – 1
Saucer-men - 2
Sting bats- 13
Black Moss- 2
Shambling Fungus- 1
Over 40,000 exp for monsters slain in 20-24 sessions (I've lost exact count)

5 PC Deaths and unresolved abductions:
Beck killed by Vampire in it's death throes
Slendara Posioned by A Dungeon-gang Sub-Leader
Triborn abducted by Saucer-Men
McDowell Hatfield and Greg the Assassin- killed by Ghouls

All surviving PCs are 2-3rd level as of this writing. 30%  of characters die after creation so far.

We've had sessions with 4-14 PCs+Henchmen. Having 2 PCs per character and a dungeon just outside civilization has worked out well it's motivated the players to show up even when a few are missing.

Wednesday, October 9, 2013

Reliquary

A Reliquary is a container for the transport, security, or display of religious relics (typically the remains of a saint).

 D40 Reliquary Table


1.      Open Palm Arm Reliquary
2.      Blessed Gesture Arm Reliquary
3.      Closed Hand Arm Reliquary
4.      Goblet Grasping Arm Reliquary
5.      Candle Holding Arm Reliquary
6.      Sword Bearing Arm Reliquary
7.      Crystal Focus Monstrance
8.      Glass Focus Monstrance
9.      Suspending Monstrance
10.   Reliquary Ring
11.   Reliquary Amulet
12.   Over-sized Reliquary Ring
13.   Over-sized Reliquary Ring
14.   Reliquary Crown
15.   Reliquary Censer
16.   Rod-Mounted Reliquary Censer
17.   Chain-Hung Reliquary Censer
18.   Embedded Reliquary Icon
19.   Simple Reliquary Box
20.   Elaborate Reliquary Box
21.   Standing Reliquary Box
22.   Grande Chasse
23.   Double Handled Grand Chasse
24.   Quadruple Handle Grand Chasse
25.   Saint’s Bust atop Reliquary Box
26.   Saint’s Bust Embedded in Grand Chasse
27.   Saint’s Bust
28.   Saint’s Bust with Viewing Panel
29.   Delicate Philatory
30.   Simple Philatory
31.   Elaborate Philatory
32.   Grand Philatory
33.   Grand Philatory in Case
34.   Simple Embedded Icon
35.   Framed Embedded Icon
36.   Embedded Iconic Tome
37.   Tri-Panel Embedded Icon
38.   Grand Chasse with Embedded Icon
39.   Small Reliquary Coffin
40.   Elaborate Reliquary Coffin


A brief and incomplete glossary of reliquaries:



Saintly Coffer/Box: A decorative box often lined that secure the relic.
Philatory: A reliquary designed to display a saint finger or bones with a viewing portal, sometimes the relic is surrounded in glass allowing the faithful to view the relic from all sides.
Saint’s Bust: a saint’s skull or fragment of it can be found encased within a bust or contained inside the head of the bust.
Grand Chasse: a large and elaborate decorative container with one or more viewing points the grand chasse is often large enough it requires 2 or more bearers to carry it.
Embedded Icon: An iconic portrait or scene with the relic visibly embedded in the icon. Sometimes encased in a book-like box, or framed as part of a bi-panel or tri-panel display.
Arm Reliquary: similar to the saint’s bust, this reliquary contains a hand, finger, or arm bone. The hand may be held open, as  a fist, or bearing arms as appropriate to the saint and faith.
Monstrance: temple device that masy sometimes have a relic held for display in the monstrance.
Reliquary Charm: a piece of jewelry contains the relic, often a bit of bone, in a large ring or amulet.


This post was inspired by a post on Relics at Elfmaids& Octopi, the link would be a great place to whip up some relics to put in those reliquaries.

Ghoul Smashing Time.

Last night in the MOG campaign the party decided to (once again) go raid the ghoul tunnels to go cash in on 30 silver shekel bounty placed on ghoul heads. Before descending into the domain of the ghouls armor was repaired or upgraded, large shields were obtained, a few silver arms were acquired, and a supply of oil was secure.

A pair of miner's helmets with lamps were obtained for a par of zombies the party has had under their control. Luckily the expense of the helms was not wasted as the zombies were found secure in their hiding spot in the dungeon, even if surrounded by a small number of devastated bogloid corpses.

The party reach the back entrance (discovered weeks ago) to the ghoul tunnels. Zombies were lowered down the trapdoor entrance to the ghoul tunnels with miner's helmet lamps lit to illuminate the way.  One of the zombies was mauled (but not destroyed) by a pair of ghouls lurking near the doorway to the dining hall. the pair was dispatched as a small pack was heard moving up behind them. The fighters rushed up forming a shield-wall as they engaged the ghouls, all the ghouls were quickly destroyed and heads taken.

With the sounds of a large number of ghouls moving in on them, as experienced in the past, the party grabbed one of the dinning hall tables and retreated to the chamber leading to the exit. In the chamber with the ladder and trapdoor out the southerly passage was partly blocked by nailing the appropriated dinning hall table in place with six spikes before the ghouls came charging.

A shield wall was setup just in time along the northerly passage just in time to meet the ghoul advance. The party's first level magician stood at the shield wall with a tower shield in hand desperately hoping to add more to defense then his current selection of spells would allow. The shield wall held against the first wave of ghouls with the spear and polearm proving more effective then the morningstar wielded by the party bruiser (Shep the Cyclops warriro decked out in plate, with a new great-helm and morningstar) missing as he stood firm against the assault of withered necrotic claws.

More ghouls came assaulting the party at each entrance. Flaming oil was deployed only with limited success, the pygmy scout manged to set himself on fire briefly while lobbing his set of prepared firebombs.  Hatfield the 1st level fighter, holding the ghouls off at the table across the passage way, was grabbed and pulled over the table into the host of ghouls to disappear in a spray of strewn equipment, blood and body parts.  Hammering could be heard on the trapped overhead. The pygmy scout rushed up the ladder to deal with that threat.

Even more ghouls assaulted the party, there was a shuffling of combatants to deal with the loss at the partially blocked passage and the party held off the ghouls. In all that fighting only two of the party blew saves vs paralysis and they were quickly relieved of the affliction by one of the two zealots in the party before the ghouls could press the advantage. Between waves the shield wall moved forward and ghoul heads were fetched for their bounty before moving the shield wall back to a better defensive point.

The pygmy scout managed to crack the trapdoor above during the last of the fighting but wisely decided he wasn't tough enough to deal with the threat above so Shep was called on. Shep in plate and his new great helm and not too bad for wear climbed up to the trapdoor smashed it open with his head, there was a flash and he was seized by a magical force that locked his muscles rigid, as he was in motion up a ladder he tumbled back down. Throwing caution to the wind the pygmy scout rushed up the ladder to discover no one guarding the trapdoor so the okay was called for the party to retreat up the ladder. During the escape out of the trapdoor the magician Vaelock noted an broken and smudged magical symbol on the trapdoors edge: this confirmed to most of the party there was a necromancer working with the ghouls. Egress for the dungeon met with no resistance and there was much rejoicing that only one of the party met ruin in The Undercity of  MOG.

----

I was happy to see the players actually use some tactics, they actually paid attention to the house rules and deployed them to advantage.

A lot of experience point were gained  by the seven surviving PCS and two NPC hirelings as they dispatched sixty-nine  ghouls in all at 200 exp each (I'm going with 100 exp per HD). Three characters gained a level.

The bounty on the 40 odd heads they fetched turned out to be lucrative, it was high enough the bounty is going to be rolled back by the town... surely there can't be many ghouls left.

Tuesday, October 8, 2013

Working on a huge loot and treasure table

I'm working on the treasure table for my MOG campaign, and it's looking to become a bit large. so far I've only gotten to listing a variety of coins, ink components, and a variety of alchemical apparatus and I've got 4120 entries on the table as of this blogging. Most of the entries are coins so far with a break down by rough quantity, type, and storage method.  I hope to get a host of magical, mundane, and super-science loot into the table that reflects what folks would be lusting for (or just plain need) on the science-fantays world of MOG. I'm kind of surprised how quickly I broke 4000 entries on the table, shooting for 10,000.



 

Sunday, October 6, 2013

Two Level Dungeon Map

Playing about doodling another dungeon, just because.  This one is a different style from the last one; done in photoshop with a different technique from that used last time.

Saturday, September 28, 2013

Doodle Dungeon

Last two sessions of the MOG campaign had to be called off due to scheduling and illness, I still have an annoying lingering cold. There should be a couple more Yellow Planet posts finding their way onto the blog in the next couple weeks. Despite feeling a little cruddy I found myself waking up at 5:30 AM and started scribbling away drawing up a dungeon just for the heck of it (not that there is ever much trouble finding a use for stray dungeon levels). So here reduced to fit on one image is all six levels of Doodle Dungeon in all it's un-keyed glory:


Click for the the 150 dpi image.   The working file is a layered photoshop file  at slightly over twice the resolution with each layer lined up one over the other but it's a little too big for a just for the heck of it blog post.