Monday, July 25, 2011

Ruins and Remains tables for the Atomic Zombie Apocalypse Part 2a

Here's the shop type and conditions table for the Atomic Zombie Apocalypse. This table is followed by a section of notes about the the tables and offers tables to generate types of guards, lookouts and reactions there-of shortly after and long after the bombs drop.

Shop Type and Conditions (roll d10,000)
1-11...................Intact Green Grocer
12-20..............Intact Green Grocer, Occupied
21-40..............Intact Green Grocer, Guarded
41-45..............Intact green Grocer, ransacked
46-50..............Intact Green Grocer, mobbed
51-60..............Mostly Intact Green Grocer
61-70..............Mostly Intact Green Grocer, Occupied
71-80..............Mostly Intact Green Grocer, Guarded
81-100..............Mostly Intact Green Grocer, ransacked
101-105..............Mostly Intact Green Grocer, mobbed
106-115..............Makeshift Barricade at entries of Green Grocer
116-130..............Makeshift Barricade at entries of Green Grocer, Occupied
131-150..............Makeshift Barricade at entries of Green Grocer, Guarded
151-160..............Open Barricade at entry of Green Grocer
161-175..............Open Barricade at entry of Green Grocer,ransacked
176-180..............Open Barricade at entry of Green Grocer,mobbed
181-185..............Entries and Windows Securely Barricaded of Green Grocer
186-188..............Entries and Windows Securely Barricaded of Green Grocer, Occupied
189-190..............Entries and Windows Securely Barricaded of Green Grocer, Guarded
191-200..............Shambles of Green Grocer
201-202..............Shambles of Green Grocer, Guarded
203-250..............Shambles of Green Grocer,ransacked
251-255..............Shambles of Green Grocer,mobbed
256-275..............Burnt-out Green Grocer
276-299..............Green Grocer Reduced to Rubble
300..............Green Grocer Reduced to Rubble, Guarded

301-311..............Intact Butcher-Shop
312-320..............Intact Butcher-Shop, Occupied
321-325..............Intact Butcher-Shop, Guarded
326-340..............Intact Butcher-Shop, ransacked
341-345..............Intact Butcher-Shop, mobbed
346-355..............Mostly Intact Butcher-Shop
356-360..............Mostly Intact Butcher-Shop, Occupied
361-365..............Mostly Intact Butcher-Shop, Guarded
366-400..............Mostly Intact Butcher-Shop, ransacked
401-425..............Mostly Intact Butcher-Shop, mobbed
426-435..............Makeshift Barricade at entries of Butcher-Shop
436-450..............Makeshift Barricade at entries of Butcher-Shop, Guarded
451-460..............Open Barricade at entry of Butcher-Shop
461-500..............Open Barricade at entry of Butcher-Shop,ransacked
501-505..............Open Barricade at entry of Butcher-Shop,mobbed
506-510..............Entries and Windows Securely Barricaded of Butcher-Shop
511-512..............Entries and Windows Securely Barricaded of Butcher-Shop, Guarded
513-520..............Shambles of Butcher-Shop
521-580..............Shambles of Butcher-Shop,ransacked
581-590..............Shambles of Butcher-Shop,mobbed
591-595..............Burnt-out Butcher-Shop
596-600..............Butcher-Shop Reduced to Rubble

601-605..............Intact Snack-Shop
606-607..............Intact Snack-Shop, Occupied
608-609..............Intact Snack-Shop, Guarded
610-650..............Intact Snack-Shop, ransacked
651-660..............Mostly Intact Snack-Shop
661-700..............Mostly Intact Snack-Shop, ransacked
701-725..............Makeshift Barricade at entries of Snack-Shop
726-750..............Makeshift Barricade at entries of Snack-Shop, Occupied
751-775..............Makeshift Barricade at entries of Snack-Shop, Guarded
776-800..............Open Barricade at entry of Snack-Shop, ransacked
801-80..............Entries and Windows Securely Barricaded of Snack-Shop
803-804..............Entries and Windows Securely Barricaded of Snack-Shop, Occupied
805-806..............Entries and Windows Securely Barricaded of Snack-Shop, Guarded
807-830..............Shambles of Snack-Shop, ransacked
831-880..............Burnt-out Snack-Shop
881-900..............Snack-Shop Reduced to Rubble
(snack shops include Donut Shops, Candy Shops, Ice-Cream Parlors, Soda Fountains)

901-910..............Intact Grocery
911-920..............Intact Grocery, Occupied
921-950..............Intact Grocery, Guarded
951-975..............Intact Grocery, ransacked
976-985..............Intact Grocery, mobbed
986-1000.......Mostly Intact Grocery
1001-1010.......Mostly Intact Grocery, Occupied
1011-1025.......Mostly Intact Grocery, Guarded
1026-1200 .......Mostly Intact Grocery,ransacked
1201-1210.......Mostly Intact Grocery,mobbed
1211-1250.......Makeshift Barricade at entries of Grocery
1251-1300.......Makeshift Barricade at entries of Grocery, Guarded
1301-1350.......Open Barricade at entry of Grocery
1351-1470.......Open Barricade at entry of Grocery, Ransacked
1471-1475.......Open Barricade at entry of Grocery. Mobbed
1476-1480.......Entries and Windows Securely Barricaded of Grocery
1481-1489.......Entries and Windows Securely Barricaded of Grocery, Guarded
1490-1499.......Shambles of Grocery
1500..............Shambles of Grocery, Guarded
1501-1599.......Shambles of Grocery, Ransacked
1600..............Shambles of Grocery, Mobbed
1601-1650.......Burnt-out Grocery
1651-1700.......Grocery Reduced to Rubble

1701-1750.......Intact Restaurant
1751-1800.......Intact Restaurant, Occupied
1801-1850.......Intact Restaurant, Guarded
1851-1900.......Intact Restaurant, ransacked
1901-1902.......Intact Restaurant, mobbed
1902-1950.......Mostly Intact Restaurant
1951-2050.......Mostly Intact Restaurant,ransacked
2051-2052.......Mostly Intact Restaurant, mobbed
2053-2080.......Makeshift Barricade at entries of Restaurant
2081-2210.......Makeshift Barricade at entries of Restaurant, Occupied
2211-2220.......Makeshift Barricade at entries of Restaurant, Guarded
2221-2230.......Open Barricade at entry of Restaurant
2231-2239.......Open Barricade at entry of Restaurant, ransacked
2240..............Open Barricade at entry of Restaurant. mobbed
2241-2250.......Entries and Windows Securely Barricaded of Restaurant
2251-2275.......Entries and Windows Securely Barricaded of Restaurant, Occupied
2276-2300.......Entries and Windows Securely Barricaded of Restaurant, Guarded
2301-2344.......Shambles of Restaurant
2345..............Shambles of Restaurant, Guarded
2346-2348.......Shambles of Restaurant, ransacked
2349..............Shambles of Restaurant, mobbed
2350-2450.......Burnt-out Restaurant
2451-2500.......Restaurant Reduced to Rubble
(Restaurants include Diners, Cafes, Burger Joints, Fine Dining, Bars)

2501-2525.......Intact Variety Store
2526-2536.......Intact Variety Store, Occupied
2537-2550.......Intact Variety Store, Guarded
2551-2600.......Intact Variety Store, ransacked
2601-2650 .......Mostly Intact Variety Store
2651-2750.......Mostly Intact Variety Store, ransacked
2751-2770.......Makeshift Barricade at entries of Variety Store
2771-2800.......Makeshift Barricade at entries of Variety Store, Occupied
2801-2900.......Makeshift Barricade at entries of Variety Store, Guarded
2901-2950.......Open Barricade at entry of Variety Store
2951-3174.......Open Barricade at entry of Variety Store, ransacked
3175-3200.......Entries and Windows Securely Barricaded of Variety Store
3201-3250.......Entries and Windows Securely Barricaded of Variety Store, Occupied
3251-3300.......Entries and Windows Securely Barricaded of Variety Store, Guarded
3301-3350.......Shambles of Variety Store
3351-3400.......Shambles of Variety Store, ransacked
3401-3450.......Burnt-out Variety Store
3451-3500.......Variety Store Reduced to Rubble

3501-3550.......Intact Pharmacy
3551-3560 .......Intact Pharmacy, Occupied
3561-3600.......Intact Pharmacy, Guarded
3601-3650.......Intact Pharmacy, ransacked
3651-3700.......Mostly Intact Pharmacy
3701-3800.......Mostly Intact Pharmacy, Guarded
3801-3900.......Mostly Intact Pharmacy, ransacked
3901-3950.......Makeshift Barricade at entries of Pharmacy
3951-4000.......Makeshift Barricade at entries of Pharmacy, Occupied
4001-4100.......Makeshift Barricade at entries of Pharmacy, Guarded
4101-4125.......Open Barricade at entry of Pharmacy
4125-4175.......Open Barricade at entry of Pharmacy, ransacked
4176-4200.......Entries and Windows Securely Barricaded of Pharmacy
4201-4220.......Entries and Windows Securely Barricaded of Pharmacy, Occupied
4221-4250.......Entries and Windows Securely Barricaded of Pharmacy, Guarded
4351-4400.......Shambles of Pharmacy
4401-4450.......Shambles of Pharmacy, ransacked
4451-4475.......Burnt-out Pharmacy
4476-4500.......Pharmacy Reduced to Rubble

4501-4502.......Intact Liquor Store
4503-4540.......Intact Liquor Store, guarded
4541-4600.......Intact Liquor Store, ransacked
4601-4602.......Intact Liquor Store, mobbed
4603-4605.......Mostly Intact Liquor Store
4606-4626.......Mostly Intact Liquor Store, guarded
4627-4650.......Mostly Intact Liquor Store, ransacked
4651-4652.......Mostly Intact Liquor,mobbed
4653-4660.......Makeshift Barricade at entries of Liquor Store
4661-4670.......Makeshift Barricade at entries of Liquor Store, Occupied
4671-4680.......Makeshift Barricade at entries of Liquor Store, Guarded
4681-4685.......Open Barricade at entry of Liquor Store
4681-4700.......Open Barricade at entry of Liquor Store, ransacked
4701-4702.......Open Barricade at entry of Liquor Store, mobbed
4703-4710.......Entries and Windows Securely Barricaded of Liquor Store
4711-4730.......Entries and Windows Securely Barricaded of Liquor Store, Occupied
4731-4789.......Shambles of Liquor Store
4790-4799.......Shambles of Liquor Store, ransacked
4800..............Shambles of Liquor Store, mobbed
4801-4900.......Burnt-out Liquor Store
4901-5000.......Liquor Store Reduced to Rubble

5001-5050.......Intact Retail Store
5051-5060.......Intact Retail Store, Occupied
5061-5080.......Intact Retail Store, Guarded
5081-5150.......Intact Retail Store, Ransacked
5151-5200.......Mostly Intact Retail Store
5201-5350.......Mostly Intact Retail Store, ransacked
5351-5400.......Mostly Intact Retail Store, Guarded
5401-5450.......Makeshift Barricade at entries of Retail Store
5451-5550.......Makeshift Barricade at entries of Retail Store, Occupied
5551-5600.......Makeshift Barricade at entries of Retail Store, Guarded
5601-5650.......Open Barricade at entry of Retail Store
5651-5800.......Open Barricade at entry of Retail Store, ransacked
5801-5850.......Entries and Windows Securely Barricaded of Retail Store
5851-5900.......Entries and Windows Securely Barricaded of Retail Store, Occupied
5901-6000.......Entries and Windows Securely Barricaded of Retail Store, Guarded
6001-6150.......Shambles of Retail Store
6151-6500.......Shambles of Retail Store, ransacked
6501-6800.......Burnt-out Retail Store
6801-7000.......Retail Store Reduced to Rubble
(Retail Stores include a shop that sells a themed range of goods such as Appliances, Furniture, Hardware, Sporting Goods,Clothing,Toys,Shoes and Books)

7001-7010.......Intact Specialty Shop
7011-7100.......Intact Specialty Shop, ransacked
7101-7120.......Mostly Intact Specialty Shop
7121-7220.......Mostly Intact Specialty Shop, ransacked
7221-7230.......Makeshift Barricade at entries of Specialty Shop
7231-7280.......Makeshift Barricade at entries of Specialty Shop, Occupied
7281-7300.......Makeshift Barricade at entries of Specialty Shop, Guarded
7301-7310.......Open Barricade at entry of Specialty Shop
7311-7400.......Open Barricade at entry of Specialty Shop, ransakced
7401-7500.......Entries and Windows Securely Barricaded of Specialty Shop
7501-7550.......Entries and Windows Securely Barricaded of Specialty Shop, Guarded
7551-7575.......Entries and Windows Securely Barricaded of Specialty Shop, Occupied
7576-7700.......Shambles of Specialty Shop
7701-7800.......Shambles of Specialty Shop, ransacked
7801-7900.......Burnt-out Specialty Shop
7901-8000.......Specialty Shop Reduced to Rubble
(Specialty shops include Jewelry, Smoke Shops, Haberdashery, Newstand, Bridal Shop, Hobby Shop ,Music Store, Pet Store, Bait Shop)

8001-8050.......Intact Service Shop
8051-8060.......Intact Service Shop, occupied
8061-8100.......Intact Service Shop, guarded
8101-8200.......Intact Service Shop, ransacked
8201-8250.......Mostly Intact Service Shop
8251-8300.......Mostly Intact Service Shop, guarded
8301-8350.......Mostly Intact Service Shop, ransacked
8351-8360.......Makeshift Barricade at entries of Service Shop
8361-8400.......Makeshift Barricade at entries of Service Shop, occupied
8401-8450.......Makeshift Barricade at entries of Service Shop, guarded
8451-8500.......Open Barricade at entry of Service Shop
8501-8550.......Open Barricade at entry of Service Shop, ransacked
8551-8570.......Entries and Windows Securely Barricaded of Service Shop
8571-8580.......Entries and Windows Securely Barricaded of Service Shop, occupied
8581-8650.......Entries and Windows Securely Barricaded of Service Shop, guarded
8651-8800.......Shambles of Service Shop
8801-8900.......Shambles of Service Shop, ransacked
8901-8950.......Burnt-out Specialty Service Shop
8951-9000.......Service Shop Reduced to Rubble
(Service shops include: Tailor, Barber, Catalog Shop, Repair Shop, Machine Shop, Print Shop)

9001-9050.......Intact Recreational Facility
9051-9065.......Intact Recreational Facility, ransacked
9065-9075.......Intact Recreational Facility, occupied
9076-9100.......Mostly Intact Recreational Facility
9101-9010.......Mostly Intact Recreational Facility, occupied
9011-9015.......Makeshift Barricade at entries of Recreational Facility
9016-9050.......Makeshift Barricade at entries of Recreational Facility, occupied
9051-9100.......Makeshift Barricade at entries of Recreational Facility, guarded
9101-9130.......Open Barricade at entry of Recreational Facility
9131-9200.......Open Barricade at entry of Recreational Facility, ransacked
9201-9220.......Entries and Windows Securely Barricaded of Recreational Facility
9221-9230.......Entries and Windows Securely Barricaded of Recreational Facility, occupied
9231-9270.......Entries and Windows Securely Barricaded of Recreational Facility, guarded
9270-9350.......Shambles of Recreational Facility
9351-9400.......Shambles of Recreational Facility, ransacked
9401-9450.......Burnt-out Recreational Facility
9451-9500.......Recreational Facility Reduced to Rubble
(recreational Facilities include Penny Arcade, Cinema, Roller-Rink, Bowling Alley)

9501-9550.......Intact Bank
9551-9600.......Intact Bank, ransacked
9601-9603.......Intact Bank, occupied
9604-9610.......Intact Bank, guarded
9611-9650.......Mostly Intact Bank
9651-9700.......Mostly Intact Bank, ransacked
9701-9750.......Mostly Intact Bank, guarded
9751-9760.......Makeshift Barricade at entries of Bank
9761-9770.......Makeshift Barricade at entries of Bank, occupied
9771-9780.......Makeshift Barricade at entries of Bank, guarded
9781-9790.......Makeshift Barricade at entries of Bank, ransacked
9791-9795.......Open Barricade at entry of Bank
9796-9850.......Open Barricade at entry of Bank, ransacked
9851-9860.......Entries and Windows Securely Barricaded of Bank
9861-9863.......Entries and Windows Securely Barricaded of Bank, occupied
9864-9900.......Entries and Windows Securely Barricaded of Bank, guarded
9901-9925.......Shambles of Bank, ransacked
9926-9950.......Shambles of Bank, guarded
9951-9976.......Burnt-out Bank
9976-10000....Bank Reduced to Rubble

Rotting Food
shortly after the bombs fall anyone entering a restaurant, green grocer, butcher shop or grocery may have to make a save vs poison or be sickened by the overwhelming stench of rot for 1d4 rounds. Atomic Zombies have no difficulty with the smell of rot. Exactly when to make the check if at all is up to the condition of the establishment and the ML of course.

Occupied
Shortly After the Bombs: an occupied shop shortly after the bombs fall will have 1d12 staff, family of staff passers-buy given shelter or looters.
long after the bomb: an occupied store will have 1-4 people dwelling within (or staffing if there is order in the community).

Mobbed
shortly after the bombs:A shop being mobbed will have a crowd (of 20-200) throughout the place or surrounding the place. It's 80% likely to be ransacked within 1d6 turns, converting to that status. The noise will be noticeable within 2 blocks or further away and looters may be spotted within 1d10 blocks of the place fleeing with goods in hand during looting and up to 1d12 turns later. Fighting within the mob and between looters further away possible.

long after bombing: there's a (33%) chance people didn't notice it or it was guarded until recently or (67%) it will instead be mobbed by 1d100 Atomic Zombies.

Guard Types
shortly after the bombs:
1-2...1-3 Owner/staff
3-4...2-7 Locals, 1d100 other locals will be within 10 blocks.(10% chance of lookout)
5......1-3 Police (10% chance of lookout, 40% able to call for reinforcements)
6-7...1-4 Activated Civil Defense (20% able to call for reinforcements)
8......2-5 Military (33% chance of lookout, 30% able to call for reinforcements)
reinforcements will be 1-6 times size of guard force and arrive in 2d20 minutes
long after bombing:
1......1 Owner/staff
2-3...1-6 Locals (50% chance of lookout, 33% able to call for reinforcements)
4-5....2-7 Military (75% chance of lookout,25% able to call for reinforcements)
6......1-12 Scavengers (33% chance of lookout)
7-8...1-4 Raiders, 1d20 other Raiders will be within 1d6 blocks. (25% chance of lookout
reinforcements will be 1-4 times the size of the guard force and arrive in 1d100 minutes

The following tables are meant to assist the ML not take place of good judgement or fun. The standard reaction table will work fine as is, these are offered for variation.

Lookout reaction roll
2.........Flee
3.........Hide
4.........Raise Alarm & Hide
5-6......Challenge Intruders
7.........Raise Alarm and Challenge Intruders
8-9......Raise Alarm & Summon Reinforcements
10-11... Raise Alarm
12......Fail to Notice Intruders

Guard Reactions Shortly After Bombing
1-5......Assault Intruder & Summon Reinforcements.
6-15...Assault Intruders
16-20...Attempt Capture of Intruders & Summon Reinforcements
21-47...Attempt Capture of Intruders
48-50...Challenge Intruders & Summon Reinforcements
51-60...Challenge Intruders
61-64...Bargain with Intruders to delay & Summon Reinforcements
65-67...Bargain with Intruders
68-70... Hide & Follow
71-75...Hide
76-80...Flee and Summon Reinforcements
81-90...Flee
91-97...Fail to notice intruders
98-99... Stand aside
100......Join Intruders

Guard Reactions Long After Bombing
1-5......... Assault Intruder & Summon Reinforcements.
6-35... Assault Intruders
36-40... Attempt Capture of Intruders & Summon Reinforcements
41-47...Attempt Capture of Intruders
48-50...Challenge Intruders & Summon Reinforcements
51-66...Challenge Intruders
67-68...Bargain with Intruders to delay & Summon Reinforcements
69-70...Bargain with Intruders
71-78...Hide & Follow (determine standard reaction if discovered)
79-80...Hide (determine standard reaction if discovered)
81-84...Flee and Summon Reinforcements
85-95...Flee
96-97...Fail to notice intruders
98......... Stand aside
99-100...Join Intruders

Shop Loot Tables to Come...

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