Disgusting hybrids of chimpanzee and scorpion that haunt forbidden zones.
Scorpipanze: HD 2; AC 5; Atk 2 pincers (1d3), Bite (1d3), sting (1d4 + poison); Move 12; Save 16; AL N; CL: 3; ML 9; WIL 10; Special: Lethal poison sting.
Freakish hybrids of orangutan and octopus with a pair of tentacles where each limb should be that roam alone or in small packs throughout forests bordering forbidden zones and area of ruin that offer ample opportunities to climb. Should 2 or more of an octorang’s tentacles hit a foe in the same round the ocotorang will hold tight automatically hitting the foe on following rounds with each tentacle until the prey is crushed.
Octorang: HD 4; AC 6 ; Atk 2 to 8 tentacles (1d4), 1 bite (1d6); Move 12; Save 13; CL:5; AL N; ML 10; WIL 10; Special: Crush.
Huge disgusting hybrids of ape and worm feeding on the hapless who do not spy them burrowing beneath the tainted earth of the forbidden zone. If 2 or more of their 4 clawed arms grabs hold of prey they will drag them down into their loosely packed tunnels to smother them in the earth,
Wormarilla: HD 10; AC 6 ; Atk 2 claws 1d110, 1 Bite 1d8 Move 9 (Burrow 6); Save 5; AL N; CL 11; ML 11; WIL 13; Special: Smother.
Viscous pack hunters with ringed blood-drinking maws that will hang onto prey remorselessly feeding on their sanguine fluid.
Remoraboon: HD 2; AC 7 ; Atk 1 bite (1d6); Move 12; Save 16; AL N; CL/XP 2; ML 10; WIL 11; Special: Blooddrain