Tuesday, December 29, 2009

Fomorgard: Spelte Vaettir

Here now are some of the potential occupants of Fomorgard or the nearby wilds.

Spelte Vaettir (Harvest Elves, Speltev)
No. Enc.: 2d6 (6d10)
Alignment: Neutral (Evil)
Movement: 120(40)
Armor Class: 5
Hit Dice: 2
Attacks: 1
Damage: As weapon
Save: F2
Morale: 10
Hoard Class: III x 6, X x 2
XP: 38

The Spelte Vaettir, also known as Harvest Elves are a grim reminder of how cruel nature can be. The Harvest Elves consider themselves to be the true masters of natures bounty and demand tribute of the younger races that would till the soil and graze beasts in their fields. Those that do not comply or offend ancient tradition may escape wrath for years but when vengeance comes it will be savage and certain. Unlike many elves, they are a tall people (6-1/2 ft) but still of the very slight build associated with most elves. Their clothing and hair match the autumnal colors of the deciduous forests and hillsides they dwell within and their skin is a silvery-grey not unlike moonlight. They can see only a short distance in total darkness (having 30 ft infravision) but can see for hundreds of yards in a starlit night. They can easily move silently 90% of the time and are all but invisible when hiding in the outdoors. All Spelte Vaettir are able to cast 3 spells a day drawn from those of 1st level illusionists and 1st level druids.
In a group of 10 or more one will include a Harvest Knight (60%) or Green Jack (40%) able to act as F4/I2/D2 or T4/I3/D3 respectively. In their lair or in special raiding parties there may be individuals with the abilities of the Fighter,Illusionist, Druid and Thief classes that range as high as 6th level in any of the classes.
The Harvest Elves arm themselves with spears, strange polearms, long-bows, axes, sickles and long swords. They protect themselves with unusual armors that look to be a scale made of leaves, these armors never survive into the next spring if captured in battle or stolen away.
If somehow trapped by iron bonds a harvest elf can not escape and will actually lose all will to do so in short order (after failing a save vs wands), they will obey masters if possible but will shortly wither and die (in but a century or two).


  1. I see you have discovered our secret.
    --No matter.

    Soon we will perfect our Iron Canker weapon, and then nothing you upstarts can do will impede our noble race.

    Very cool, indeed! :D