Friday, December 11, 2009

Random Old-School Character Improvement

Here now is a random system for character improvement as a variant meant to replace traditional character improvement by level. This is a 1st draft.

Characters Receive 3 rolls each time they gain a level, 2 of those rolls must be associated with the character class of the PC, one roll may be made on another classes
table at the refs discretion (based on PC behavior).


Fighter Improvements
1 - 20 Gain 1 Hit Die
21- 30 Improve Fighting Prowess
31- 40 +1 to STR
41- 50 +1 to CON
51- 55 +1 to DEX
56- 57 +1 to CHA
58- 70 +1 to hit w/weapon of choice
71- 75 +1 to damage with weapon of choice
76- 80 +1 to AC when Parrying
81- 85 +1 to save vs death and poison
86- 90 Combat Master, increase hit die of foes by 1
91- 100 Improve Saving Throw rank.


Cleric Improvements
1 - 10 Improve Turning Rank
11- 30 Improve spell casting
31- 40 +1 WIS
41- 50 +1 CHA
51- 55 +1 INT
56- 60 +1 CON
61- 65 +1 to hit type of monster
66- 70 +1 to damage type of monster
71- 80 +1 to save vs death and poisons
81- 95 Improve Saving Throw Rank
96-100 +1 to hp healing spells


Magic-User Improvements
1- 30 Improve spell casting.
31- 45 +1 INT
46- 50 +1 WIS
51- 60 +1 save vs spells
61- 70 +1 save vs scrolls
71- 80 +1 save vs rods,staves & wands
81- 90 Improve Saving Throw Rank
91-100 foes -2 to save vs spell of choice



Thief Improvements

1- 10 +1 DEX
11- 15 +1 INT
16- 20 +1 CHA
21- 25 +1 to AC when withdrawing from combat
26- 35 Improve Saving Throw Rank
36- 45 +5% climb walls
46- 55 +5% remove traps
56- 65 +5% pick pockets
66- 75 +5% hear noise
76- 85 +5% hide in shadows
86- 95 +5% open locks
96-100 Improved back-stab damage



Fighting Prowess: How well the character fights and improvement in fighting prowess mroves ones chance to hit to the next step on the combat table. (Depending on game and class +1 to +2 or, 1-2 to 3-4, 1-4 to 5-8)

Saving Throw rank: as Fighting Prowess above but as for saving throws.

Spell Casting: all spell casting character start as per level 1 for their class but may only improve with by the appropriate casting level.

Turning Rank: Clerics start at 1st level as normal and make a step in improvement on each improvement roll when diced.

Combat Master: I play allowing 1 extra attack per level vs foes of 1 HD or less for fighters, improvements increase the HD cap.

7 comments:

  1. I ♥ this RIGHT IN ITS FACE. Question, though -- "86- 90 Combat Master, increase hit die of foes by 1". Should that be DECREASE hit die?

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  2. Dr-Rotwang, it's worded imperfectly. It's for games where fighters are allowed 1 attack per level vs foes of 1 HD or less. So if they get this as a bonus they can increase the HD of foes they are allowed multiple strikes against.

    So a 5th level fighter that got this bonus twice would be able to make 5 attacks per round vs foes of 3 HD or less.

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  3. This is a great idea. Mind if I borrow some of these ideas for one of my own projects?

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  4. Sham, of course you can just share with others so we can see what you do.

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  5. Thanks, JD. That is most excellent.

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