Monday, March 8, 2010

Mutant Future Devices.

Hover Ward: a small ball shaped robot less then 1 foot in diameter that will hover about the person it is defending intercepting incoming attacks on a d6 roll of 1-3. The Hover Ward can block a total of 30 hp damage before it is destroyed. It can stay active for a 100 hours on a fully charged Power Cell.

Hover Blade: a small ball shaped robot less then 1 foot in diameter that will hover about the person it is defending. When an attack is made against someone it is defending it will sprout a variety of sonic blades and assault the aggressor. It usually attacks fro 3 rounds and then returns to owner, it will respond to simple verbal commands related to it's duty.
It deactivates if the person it was defending moves 200' or further away. It can stay active for a 100 hours on a fully charged Power Cell.
Hover Blade, MV 120'(40'), AC 4, HP 20, #AT 1, Dmg 2d4, SV L2

Psi-helm: A seemingly delicate matrix of crystal and wires in the form of a helmet that raises ones Will Power by 2 points for defense on the Mental Attack Matrix. Physical blows in combat have a 1 in 12 chance of destroying the Psi-helm.

Mirror Cloak: A cloak of synthetic material that has a mirrored surface. All laser fire against one wearing such a cloak has a 80% chance of being reflected away harmlessly. The cloak will be ripped to shreds and useless after it's wearer suffers 5 damaging physical attacks.

Mind's Eye: A headband with a psionic matrix meant to be worn over one's forehead. The mind's eye will increase the range of mental attacks by 30'. The device will be rendered useless after it's wearer has suffered 3 or more mental attacks while wearing the Mind's Eye.

Blind Eye: A headband similar to a Mind's Eye. If worn by a mutant with mental powers they will be unable to use any mental powers until the head band is removed. 1% cumulative chance per hour after 24 that it breaks down. The blind eye does raise defense in metal combat (for those with mental mutations) by 3. It is intended as a means to "shackle" those with mental powers.

Tin Foil Hat: This archaic stand-by actually increases ones defense against mental attacks by 2 points, it does however lower their own Will Power by 3 points when trying to make mental attacks of their own while wearing the tin-foil hat. It must be made by one who knows the secrets of it's construction, not just any Tin Foil hat will function. Tin foil hats look silly, dropping the wearers CHA by 2 points in any serious situation. There is a 33% chance the tin foil hat is ruined when removed.

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