Monday, September 19, 2011

Making the other players hate you...

I mostly DM/GM as I enjoy the creativity it provides (along with the teeny-tiny power trip). When I find myself getting to play a character in someone else's game I find myself pushing the envelope but the envelope which I choose to push isn't always the same one.

In one DM's game using mostly the 2nd edtion AD&D rules I found myself playing a half-elven bard by the annoyingly difficult to pronounce name of Tinmiffalen Addergaspt (it could have been spelled that way even) and made darn sure to correct anyone who got the name wrong. If you are going to peg your charcter to a silly name you might as well stand by it.

Tinmiffalen Addergaspt wasn't much of a traveling minstrel he really was a much more a rogue and used his magics in support of legerdemain . I just didn't' want to mufti-class I suppose.

The name itself put me on the list for PC for other fellow PCs to hate camp. I wouldn't let it stop there however.

Need to look around a corner becasue you suspect a monster lurks around the corner? That's what a hat on a staff is for. Any self-loathing monster worth it's hit dice will at least notice the hat on the staff and make it's presence detected. Oh sure you've given your presence away but it wasnt' goign to be a secret much longer anyway, was it?

The dreaded dungeon door is easily dealt with by knocking on it and seeing who answers the door. Do all the occupants sneak about all the time and never bother knocking, I think not, surley soemeone is meant to knock to gain the attention of those inside. Very seldom is there much opportunity left to surprise folks on the other side of a door after having an argument on the other side, deciding who will search, giving 5 guys a chance to listen for noises and then having two or more delvers take turns tryign to kick the door open, get in and discover who is inside by knocking.

Need to get inside the evil villains castle? Castles have doors don't they? Go up and knock on the door. Sure you might need a quick story and that's how my bard became a peddler jumped by adventurers that were trailing him even still and hiding just around the corner not too far from the castle. The party got quickly captured, my bard wasn't and the party most certainly gained access entrance to the Castle of the villain. Escape and exploring the castle was just a few cunning steps away when there's a clever bard on your side that isn't in chains in a dank dungeon cell.

Players and their characters don't always have to follow the same formula of behavior and actions. PCs are not all bound to each other at the hip as if parts of a mult-iheaded-multiclass dungeon looting machine. There are many paths to adventure and game table success and soemtimes it requires one to be just a little willing to get the other players a little angry at you and your character.

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