Wednesday, October 19, 2011

Teenage Mutant Cavemen Mutant Manual

Descriptions and stats for mutant monsters mentioned on the random encounter tables not covered elsewhere on this blog or in the Mutant Future rulebook to terroize and be hunted by Teenage Mutant Cavemen.

Dactyls- #1d8 AL N, MV 180’ (60’), AC 7, HD 5, #AT 2 (bite/claw), DMG 2d4/1d6, SV L3, ML 8
Giant sabre-toothed albino bats. They prefer to attack at night but if their nests (often in caves) are disturbed they will quickly awaken and be dangerous. A Dactyl can carry-away a woman, child or small man.

Forest Ants- #1d100 AL N, MV 150’ (50’), AC 3, HD 1, #AT 1 (bite), DMG 1+poison, SV L1, ML 7
A species of 2' long giant ant, their bite has a poison which overwhelms the victim with pain causing them to writhe in agony as they are eaten alive (if save fails). Two forest ants can provide a meal, they must be clubbed to death carefully (-2 to attack) so as to not ruin the meal. Forest ants killed by fire will provide a tasty meal as well but 4 or more must be collected.

Furry Crocigator-#1d8 AL N, MV 90’ (30’), AC 5, HD 6, #AT 1 (bite), DMG 3d6, SV L3, ML 8
Aggressive furred amphibious reptilians. Considered edible but not very tasty, not really worth the risk outside of their water resistant hides ( a large one would clothe 2 people)

Marsh Cat- #1d4 AL N, MV 150’ (50’), AC 6, HD 6, #AT 1 3 (2claws/bite)), DMG 1d6/1d6/2d8, SV L3, ML 9
A large sabre-toothed cat. a much feared predator that also wanders into lowland forests.

Mt. Cat- #1d4 AL N, MV 180’ (60’), AC 6, HD 4, #AT 3 (2claws/bite), DMG 1d6/1d6/1d10, SV L2, ML 8
A light brown pather. They are hunted to remove danger and for pelts but aren't' considered good eating.

Pigasaurus- #1d4, AL C, MV 150’ (50’), AC 4, HD 14, #AT 1 (bite), DMG 2d8, SV L7, ML 9
Immense stripped mutant pigs 30-40' long. They have immense mouthes that allow them to swallow anything horsesized or smaller whole on an attack rtoll of 19-20. A swallowed vicitm suffers 1d6 acid damage per round until they or the pigasaurus dies. The most frightening aspect of these beasts is their cunning man-like intelligence which makes them incredibly dangerous when coupled with their malignant nature.

Purpa- #1d6, AL N, MV 150’ (50’), AC 6, HD 1, #AT 1 (bite), DMG 1d3, SV L1, ML 5
Large purple squirrels no real threat to Teenage Mutant cavemen, good-eating.

Red bucks, Three-horns, No-horns, Bigtails- Herd animals as per rule-book.

Sham- #1d20, AL N, MV 60’ (20’), AC 2, HD 2, #AT 0 , DMG 0, SV L1, ML 7
Wild sheep with a crusty coral-like shell instead of wool.

Slug-horns- Xeno-cattle as per rulebook.

Snail, spiked- #1d4, AL N, MV 60’ (20’), AC 2, HD 8, #AT 1(shell slam) , DMG 2d6, SV L4, ML 9
Large spike-shelled snails. Stone weapons striking these beasts have a 33% chance of shattering on a successful hit. Avoided by the people except when desperate.

Snake, Furred Choker, - #1d3, AL N, MV 90’ (30’), AC 6, HD 8, #AT 2(bite/constrict) , DMG 1d4/2d6, SV L4, ML 10
A a large furred snake that even hunts in winter. It feeds by crushing prey to death to soften them before swallowing. Constriction is automatic on rounds following first successful constriction attack.

Snake,Death Dart- #1d3, AL N, MV 120’ (50’), AC 7, HD 1, #AT 1(bite) , DMG 1pt+ poison, SV L1, ML 7
The death dart is a small 2' long poisonous snake. It's bite carries intensity 12 poison.

Spiderys - #2d6, AL C, MV 180’ (60’), AC 8, HD 4, #AT 1 (bite), DMG 1d4+ paralysis, SV L2, ML 7
Spidery are a freakishly devolved species of mutant humans that run on all fours atop their freakishly long fingers and toes. The bite of a spidery is full of toxins which will paralyze a human or mutant human (no other types) if a save at +2 is failed. They are not tool users and have lost the power of speech. These are an undomesticated variety of spidery from a past Mutant Future Steeds post.

Stone Bear- #1d2,AL N, MV 120’ (40’), AC 5, HD 10, #AT 2(2claws, bite) , DMG 1d8/1d8/1d10, SV L5, ML 9
Immense grey grey coated bears up to 15' tall. Not hunted on purpose except for the end of winter and very early spring.

Worm-men- #1d20,AL C, MV 120’ (40’), AC 8, HD 5, #AT 1(weapon) , DMG as weapon, SV L5, ML8
A degenerate skinny subspecies of Morlocks with only rudimentary weapons. They are cowardly but will ambush and feed on people they outnumber. They have little practical technological knowledge compared to Morlocks found in the wider world. They will make use of tamed beasts on occasion. These are the boogie-men of The People: "Eat da roots en grubs or da Worm-men will get ya".

Yellow Spider- #1d3,AL N, MV 60’ (20’), AC 5, HD 1, #AT 1(bite) , DMG 1pt+ poison, SV L2, ML 8
A large yellow spider but 1' across. It's bite is horribly dangerous exposing a victim to intensity 19 poison.

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