This isn't going to be a complex step by step just an overview.
I selected geomorphs from all 4 sources that I felt could flow together well enough and slapped them down together in a paint program. I rescaled them to fit together and rotated the tiles till I got an arrangement I liked.
![](http://3.bp.blogspot.com/_Vt9R1-x_KRQ/TPJVhu70qeI/AAAAAAAAAJo/yXunmkoZc7U/s320/dgx-inprogress-1.png)
From there I joined some sections with connecting corridors that I drew in with the paint program.
![](http://1.bp.blogspot.com/_Vt9R1-x_KRQ/TPJVaCwMjiI/AAAAAAAAAJg/KGL3WGtrfzo/s320/dgx-inprogress-2.png)
And then I finished it up. I added in another 5x5 section to the right hand side of the map because that connecting corridor was looking rather boring. I erased or added in a few staircases and entrance markers along with cleaning up a few other spots here and there. A background was added to make things flow a bit more visually (I wouldn't always bother with that last bit).Then I added in numbers to key this dungeon level set up with geomorphs drawn up by four different folks giving a lot more organic looking dungeon then I may have come up with as quickly on my own.
![](http://1.bp.blogspot.com/_Vt9R1-x_KRQ/TPJVnpFiDPI/AAAAAAAAAJw/UlFw25nQW8c/s320/dgx-inprogress-3.png)
Nicely done! A good example of how to use geomorphs without ending up with a dungeon which looks like its all geomorphs.
ReplyDeleteVery cool tutorial! Thanks! :)
ReplyDelete