Mechanical Doctor, Deranged
No. Enc.: 1 (1)
Movement: 120’ (40’)
Armor Class: 5
Hit Dice: 30 hp
Damage: 3d6+ special
Hoard Class: XIX (100% drugs and medical devices)
Once functional mechanical medics that have been seriously damaged by duty on the front.
They will attempt surgery on anyone they come into contact with (favoring the clearly wounded over the less obviously wounded).
An attack by a Deranged Mechanical Doctor inflicts 3d6 damage per round. After 3 rounds continued attack a target must make a save vs stun or fall incapacitated. A mechanical Doctor will spend 10 minutes in surgery with an incapacitated "patient". After those 10 minutes the "patient" must make a save vs Death or die in surgery. If a victim doesn't die roll on this chart:
Deranged Mechanical Doctor Surgery Results
1 Hand amputated
2 Leg amputated below knee
3 Arm amputated below shoulder
4 Eye removed
5 Jaw Wired shut.
6 roll a random physical mutation.