Tuesday, November 5, 2013

WeirdLands Hexcrawl Step 2

Generated a bit more detail for the WeirdLands. Here's the planning map so far (in grayscale, it doesn't need colors just yet):
Here's the hex descriptions as they stand currently. Most are lifted right out of the terrain tables at Elfmaids and Octopi I mentioned last post.

 WeirdLands Hex Descriptions

0101: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0102: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0103: Coloured Dust with unique flavour but inedible
0104: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins. Will be using my lunar encountertables for this region.
0105: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0106: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient bruins
0107: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts. My players have a travelled in thorn jungles in the midlands of MOG some still have their giant forest sloth chaps and gloves.
0108: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0109: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0110: Flaming forest of ever burning trees
0111: Flaming forest of ever burning trees
0112: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0113: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0114:  Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0115: Rock labyrinth though giant rocks or mountains
0116: Rock labyrinth though giant rocks or mountains
0117: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0118: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0119: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0120: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0201: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0202: Coloured Dust with unique flavour but inedible
0203: Coloured Dust with unique flavour but inedible
0204: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0205: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0206: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0207: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0208: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0209: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0210: Flaming forest of ever burning trees
0211: Flaming forest of ever burning trees
0212: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0213: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0214; Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0215: Rock labyrinth though giant rocks or mountains
0216: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0217: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0218: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0219: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0220: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0301: Coloured Dust with unique flavour but inedible
0302: Coloured Dust with unique flavour but inedible
0303: Coloured Dust with unique flavour but inedible
0304: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0305: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0306: Part of the Moon fallen to earth, aliens, astronauts and weird insect people and ancient ruins
0307: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0308: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0309: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0310: Flaming forest of ever burning trees
0311: Flaming forest of ever burning trees
0312: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0313: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0314: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
0315: Rock labyrinth though giant rocks or mountains
0316: Rock labyrinth though giant rocks or mountains
0317: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0318: Flower and fruit trees of great beauty and variety, usually prime territory and defended
0319: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0320: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
0401: Lakes cover the area some just patches of bogs, home to cultists and monsters
0402: Lakes cover the area some just patches of bogs, home to cultists and monsters
0403: Bone and boat covered once sea bottom
0404: Bone and boat covered once sea bottom
0405: Bone and boat covered once sea bottom
0406: Swamp drowned civilisation with islands of intact structures
0407: Swamp drowned civilisation with islands of intact structures
0408: Frozen grasslands home to herd beast and predator
0409: Frozen grasslands home to herd beast and predator
0410: Petrified forest with pools of tar and oil
0411: Huge mountains with some difficult features
0412: Huge mountains with some difficult features
0413: Coloured crystalline desert prone to narcotic weapons of the ancients
0414: Glowing mutant crater filled hell
0415: Glowing mutant crater filled hell
0416: River divides the land and dominates everything, often thickly settled and a ferry needed to cross
0417: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0418: Rock labyrinth though giant rocks or mountains
0419: Rock labyrinth though giant rocks or mountains
0420: Rock labyrinth though giant rocks or mountains
0501: Lakes cover the area some just patches of bogs, home to cultists and monsters
0502: Lakes cover the area some just patches of bogs, home to cultists and monsters
0503: Lakes cover the area some just patches of bogs, home to cultists and monsters
0504: Bone and boat covered once sea bottom
0505: Bone and boat covered once sea bottom
0506: Bone and boat covered once sea bottom
0507: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0508: Swamp drowned civilisation with islands of intact structures
0509: Frozen grasslands home to herd beast and predator
0510: Frozen grasslands home to herd beast and predator
0511: Petrified forest with pools of tar and oil
0512: Huge mountains with some difficult features
0513: Coloured crystalline desert prone to narcotic weapons of the ancients
0514: Glowing mutant crater filled hell
0515: Glowing mutant crater filled hell
0516: River divides the land and dominates everything, often thickly settled and a ferry needed to cross
0517: River divides the land and dominates everything, often thickly settled and a ferry needed to cross
0518: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0519: Rock labyrinth though giant rocks or mountains
0520: Rock labyrinth though giant rocks or mountains
0601: Lakes cover the area some just patches of bogs, home to cultists and monsters
0602: Lakes cover the area some just patches of bogs, home to cultists and monsters
0603: Bone and boat covered once sea bottom
0604: Bone and boat covered once sea bottom
0605: Bone and boat covered once sea bottom
0606: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0607: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0608: Frozen grasslands home to herd beast and predator
0609: Frozen grasslands home to herd beast and predator
0610: Petrified forest with pools of tar and oil
0611: Huge mountains with some difficult features
0612: Coloured crystalline desert prone to narcotic weapons of the ancients
0613: Coloured crystalline desert prone to narcotic weapons of the ancients
0614: Glowing mutant crater filled hell
0615: River divides the land and dominates everything, often thickly settled and a ferry needed to cross
0616: River divides the land and dominates everything, often thickly settled and a ferry needed to cross
0617: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0618: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0619: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0620: Shallow sea with huge coral reefs with tunnels filled with life, even humans live on reef islands
0701: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0702: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0703: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0704: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0705: Green slime covers everything but some islands hidden within and isolated
0706: Green slime covers everything but some islands hidden within and isolated
0707: Green slime covers everything but some islands hidden within and isolated
0708: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0709: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0710: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0711: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0712: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0713: Area riddled in caves and sink holes, warn down mountain range
0714: Area riddled in caves and sink holes, warn down mountain range
0715: Benevolent Utopia like Tanelorn or a Mile high silver pyramid, wary of outsiders or might seek help
0716: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0717: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0718: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0719: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0720: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0801: Ancient citadel covered by huge energy barrier, sealed from the ages by secret entry
0802: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0803: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0804: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0805: Green slime covers everything but some islands hidden within and isolated
0806: Green slime covers everything but some islands hidden within and isolated
0807: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0808: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0809: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0810: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0811: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0812: Area riddled in caves and sink holes, warn down mountain range
0813: Area riddled in caves and sink holes, warn down mountain range
0814: Ancient citadel covered by huge energy barrier, sealed from the ages by secret entry
0815:  Benevolent Utopia like Tanelorn or a Mile high silver pyramid, wary of outsiders or might seek help
0816: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0817: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0818: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0819: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0820: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0901: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0902: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0903: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0904: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
0905: Green slime covers everything but some islands hidden within and isolated
0906: Green slime covers everything but some islands hidden within and isolated
0907: Green slime covers everything but some islands hidden within and isolated
0908: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0909: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0910: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
0911: Thorn jungle of savage dangerous plants and hostile to man, home of beasts and outcasts
0912: Area riddled in caves and sink holes, warn down mountain range
0913: Area riddled in caves and sink holes, warn down mountain range
0914: Area riddled in caves and sink holes, warn down mountain range
0915: : Benevolent Utopia like Tanelorn or a Mile high silver pyramid, wary of outsiders or might seek help
0916: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0917: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0918: Mist shrouded giant fern trees, often inhabited by prehistoric looking creatures in ground litter
0919: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
0920: Desert of metallic filings, cogs, scraps and recycling heaps of ancients

1001: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
1002: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1003: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1004: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1005: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1006: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1007: Icy lifeless hell with a few hidden beast hunting
1008: Icy lifeless hell with a few hidden beast hunting
1009: Icy lifeless hell with a few hidden beast hunting
1010: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1011: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1012: Geothermal geysers and pools of mineral salts
1013: Geothermal geysers and pools of mineral salts
1014: Geothermal geysers and pools of mineral salts
1015: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1016: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1017: Cliffs
1018: Cliffs
1019: Everything glows with strange light, dangerous auroras and crystalline caverns
1020: Everything glows with strange light, dangerous auroras and crystalline caverns
1101: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
1102: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
1103: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1104: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1105: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1106: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1107: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1108: Icy lifeless hell with a few hidden beast hunting
1109: Icy lifeless hell with a few hidden beast hunting
1110: Icy lifeless hell with a few hidden beast hunting
1111: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1112: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1113: Geothermal geysers and pools of mineral salts
1114: Geothermal geysers and pools of mineral salts
1115: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1116: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1117: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1118: Cliffs
1119: Cliffs
1120: Everything glows with strange light, dangerous auroras and crystalline caverns
1201: Plateau above land with radically isolated ancient land, filled with tunnels and ruins
1202: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1203: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1204: Bamboo grove of thick bamboo of many thicknesses home to bandits, poets, animals
1205: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1206: Floating Lands drift in the sky, a single huge island or many smaller ones.Floating ruinsdrift in sky, partially inhabited, guardian servitors, long lost loot
1207: Icy lifeless hell with a few hidden beast hunting
1208: Icy lifeless hell with a few hidden beast hunting
1209: Icy lifeless hell with a few hidden beast hunting
1210: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1211: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1212: Sea filled with visible islands, each with tiny dormant volcanic cone, forest and caverns
1213: Geothermal geysers and pools of mineral salts
1214: Geothermal geysers and pools of mineral salts
1215: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1216: Blasted ruined wasteland of former mega city, inhabited by hostile machines and an evil god
1217: Cliffs
1218: Cliffs
1219: Everything glows with strange light, dangerous auroras and crystalline caverns
1220: Everything glows with strange light, dangerous auroras and crystalline caverns
1301: Vile stench of nausea, disease and vermin ridden hell hole, everything is nauseous
1302: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
1303: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
1304: Fog shrouded marsh full of buried bodies preserved since ancient times
1305: Fog shrouded marsh full of buried bodies preserved since ancient times
1306: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1307: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1308: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1309: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1310: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1311: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1312: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1313: Swarming and over run with a single species like giant frogs, triffids, rats, spiders, etc
1314: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1315: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1316: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1317: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1318: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1319: Cliffs
1320: Rock labyrinth though giant rocks or mountains
1401: Vile stench of nausea, disease and vermin ridden hell hole, everything is nauseous
1402: Shrubs, reeds and vegetation over shallow water. Rich in beast and outcast men
1403: Fog shrouded marsh full of buried bodies preserved since ancient times
1404: Fog shrouded marsh full of buried bodies preserved since ancient times
1405: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1406: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1407: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1408: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1409: Desert of metallic filings, cogs, scraps and recycling heaps of ancients
1410: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1411: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1412: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1413: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1414: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1415: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1416: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1417: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1418: Cliffs
1419: Rock labyrinth though giant rocks or mountains
1420: Rock labyrinth though giant rocks or mountains
1501: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1502: Vile stench of nausea, disease and vermin ridden hell hole, everything is nauseous
1503: Fog shrouded marsh full of buried bodies preserved since ancient times
1504: Fog shrouded marsh full of buried bodies preserved since ancient times
1505: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1506: Scented eucalyptus give off fragrant coloured oil vapour, harsh and dry, eerie haunted land
1507: Ruined ancient cities and statues overgrown by vegetation, forms mazes with water features
1508: Ruined ancient cities and statues overgrown by vegetation, forms mazes with water features
1509: Monster kingdom, appears normal but dark, monsters rule and control their farmed humans
1510: Monster kingdom, appears normal but dark, monsters rule and control their farmed humans
1511: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1512: Single huge plant dominates and connected to lives of all inhabitants, all serve the great tree
1513: Swarming and over run with a single species like giant frogs, triffids, rats, spiders, etc
1514: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1515: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1516: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1517: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1518: Sprawling gigantic ruin crawling with monsters, gangs and wandering plundering killers
1519: Cliffs
1520: Rock labyrinth though giant rocks or mountains
1601: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1602: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1603: Petrified forest with pools of tar and oil
1604: Petrified forest with pools of tar and oil
1605: Plains of fine narcotic dust, everything high and wasted
1606: Plains of fine narcotic dust, everything high and wasted
1607: Ruined ancient cities and statues overgrown by vegetation, forms mazes with water features
1608: Swarming and over run with a single species like giant frogs, triffids, rats, spiders, etc
1609: Monster kingdom, appears normal but dark, monsters rule and control their farmed humans
1610: Monster kingdom, appears normal but dark, monsters rule and control their farmed humans
1611: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1612: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1613: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1614: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1615: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1616: Sulpher blasted waste coated in yellow crystalline deposits and dust
1617: Sulpher blasted waste coated in yellow crystalline deposits and dust
1618: Sulpher blasted waste coated in yellow crystalline deposits and dust
1619: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1620: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1701: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1702: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1703: Petrified forest with pools of tar and oil
1704: Petrified forest with pools of tar and oil
1705: Petrified forest with pools of tar and oil
1706: Plains of fine narcotic dust, everything high and wasted
1707: Plains of fine narcotic dust, everything high and wasted
1708: Swarming and over run with a single species like giant frogs, triffids, rats, spiders, etc
1709: Swarming and over run with a single species like giant frogs, triffids, rats, spiders, etc
1710: Monster kingdom, appears normal but dark, monsters rule and control their farmed humans
1711: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1712: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1713: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1714: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1715: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1716: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1717: Sulpher blasted waste coated in yellow crystalline deposits and dust
1718: Sulpher blasted waste coated in yellow crystalline deposits and dust
1719: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1720: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1801: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1802: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1803: Petrified forest with pools of tar and oil
1804: Petrified forest with pools of tar and oil
1805: Plains of fine narcotic dust, everything high and wasted
1806: Plains of fine narcotic dust, everything high and wasted
1807: Flower and fruit trees of great beauty and variety, usually prime territory and defended
1808: Flower and fruit trees of great beauty and variety, usually prime territory and defended
1809: Boiling ocean of steaming waters, hidden islands and great beast reside here
1810: Boiling ocean of steaming waters, hidden islands and great beast reside here
1811: Ruin and crypt covered land crawling with rot grubs, psi worms and the like
1812: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
1813: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1814: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1815: Fir trees with pine cones, some giant, packed thick with berry and shrubs in between
1816: Tunnel ridden glacier
1817: Tunnel ridden glacier
1818: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
1819: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1820: Mushroom forest with moulds, puffballs, toadstools, slimes and rich in creepy crawlies
1901: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1902: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
1903: Broken black landscape, with lava tube tunnels and smoking volcanic vents
1904: Broken black landscape, with lava tube tunnels and smoking volcanic vents
1905: Dinosaur and primordial species in deep primitive swamp, megalithic stones and bog iron
1906: Dinosaur and primordial species in deep primitive swamp, megalithic stones and bog iron
1907: Flower and fruit trees of great beauty and variety, usually prime territory and defended
1908: Flower and fruit trees of great beauty and variety, usually prime territory and defended
1909: Boiling ocean of steaming waters, hidden islands and great beast reside here
1910: Boiling ocean of steaming waters, hidden islands and great beast reside here
1911: Boiling ocean of steaming waters, hidden islands and great beast reside here
1912: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
1913: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
1914: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
1915: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
1916: Tunnel ridden glacier
1917: Tunnel ridden glacier
1918: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
1919: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
1920: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
2001: Carnivorous ecology of mobile and non-mobile carnivorous plants, some seemingly intelligent
2002: Broken black landscape, with lava tube tunnels and smoking volcanic vents
2003: Broken black landscape, with lava tube tunnels and smoking volcanic vents
2004: Dinosaur and primordial species in deep primitive swamp, megalithic stones and bog iron
2005: Dinosaur and primordial species in deep primitive swamp, megalithic stones and bog iron
2006: Dinosaur and primordial species in deep primitive swamp, megalithic stones and bog iron
2007: Flower and fruit trees of great beauty and variety, usually prime territory and defended
2008: Flower and fruit trees of great beauty and variety, usually prime territory and defended
2009: Boiling ocean of steaming waters, hidden islands and great beast reside here
2010: Boiling ocean of steaming waters, hidden islands and great beast reside here
2011: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
2012: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
2013: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
2014: Toxic swamp with powdered chemical mounds and huge mounds of ancient jars of poisons
2015: Tunnel ridden glacier
2016: Tunnel ridden glacier
2017: Tunnel ridden glacier
2018: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
2019: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils
2020: Slime jungle of oozing foam and dripping gelatinous mounds and tendrils

2 comments:

  1. This is great, great stuff.

    The kinda stuff that drew me to your blog in the first place!

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    Replies
    1. thanks, most of it is coming from Konsumterra over at elfmaids and octopi at this point. As I move through the process it'll get hammered into shape and start taking on it's own life.

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